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light_environment only casts light from the skybox. So that will not help them.
TopHATTwaffle has a really good guide to lighting you should read https://www.tophattwaffle.com/lighting-tips-tricks-and-hints/
"can't solve quadratic for light 266.000000 266.000000"
"WARNING: Too many light styles on a face at (1619.750000, 2815.000000, 205.000000)" <-- This like 100 times
You need to understand how lights work in the source engine. You seemingly didn't read the guide suggested so let me give you a gist:
Source branches compile light in a special way that's similar to "baking" a light. Source looks at an object illuminated and goes through every possible light-situation for each object (this also included brushes by the way.)
So if you had two lights in a room that shine on a wall and you make them flicker, source looks at four states: no lights on, all lights on, only light 1 on, only light 2 on.
If you add another light with the same properties, source will have to compile manifold states, increasing exponentially with the number of your lights.
The key is to use as little lights as you can but use them damn effectively. I highly suggest you actually read the guide by tophattwaffle as he explains lights in source very well.
ok thanks man i should read it, i don't read it before because i was to lazy to translate(I'am german) .....
Ich auch, aber es hilft wirklich.