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Still, ditching the 2006 branch is probably for the best. It was a desperate attempt to get something working.
I'm currently trying to figure out where COutputEvent is and why it's not showing up for my custom entity. I can get the code to compile by removing the event, but that renders the class inoperable(and thus crashes the game).
I've located a COutputEvent in the server files under "server\entityoutput.h", but this appears to be the server version. I can't find a client version of COutputEvent.
It compiles now, but still crashes. Oh well, one step at a time.
I gave up Source Engine later that year. I ended up switching to Unity and developing my idea from there.