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Source SDK

TheBatMan Jul 27, 2013 @ 5:37pm
How to I find the Coordinates
its says that (-1144.82 112.79 1.00) is where the prop static entity leaked, how do i find where that is?
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if the error is entity leak , you don't need to remove the entity, or another one else will give your the same error again and again. you mustload the pointfile and track which brush unseal your level (usually a func_detail brush).
Last edited by ☠F☺celessMind☠; Jul 27, 2013 @ 6:35pm
TheBatMan Jul 27, 2013 @ 7:04pm 
can you elaborate on how to do that?
https://developer.valvesoftware.com/wiki/Leaks#Finding_leaks
the red line will probably pass into the brush that unseal your level.
TheBatMan Jul 27, 2013 @ 11:20pm 
the red line is just outside my level but doesn't go through anything, and has no entity near it
on the bottom of the hammer inteface the coordinate appears when you move the mouse cursor into the view.
so use the top view (x/y) to find : -1144.82 112.79
and on a different view with the height, track what is around the value 1.00
you will see a prop_static, if you delete it, you will get another entity that will generate a leak
the answer is into the article i've posted the link.
TheBatMan Jul 28, 2013 @ 11:10am 
Ok, i can't find the leak anywhere, i used the article and even overlaped where it shows the leak and still it shows one
I'd try to compile the map enclosing it in a hollow box, just to understand if there is a real leak (a not sealed map) or some different problem. Sometime I solved the issue simply saving the file with another name or deleting the.lin file from the folder. I don't know why but it worked. You can also use the cordons to compile the map partially in many steps, and to understand in which area there is the leak.
TheBatMan Jul 29, 2013 @ 9:14am 
I found the leak now, but where do i save my map to i can actually play it on counter strike source?
Wazanator Jul 29, 2013 @ 11:02am 
Save it to "Steam\steamapps\common\Counter-Strike Source\cstrike\maps". Then compile it.
Ṭoyoka Aug 1, 2013 @ 10:50am 
You should configure hammer so that it saves the .VMFs (the "source" or "raw" map file) in a different directory (for example, C:/Maps/MyMaps) and have the .BSP map in (as mentioned above) in -Steam\steamapps\common\Counter-Strike Source\cstrike\maps-. Having the VMFs in a seperate folder is simply for better organization.
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Date Posted: Jul 27, 2013 @ 5:37pm
Posts: 10