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The info_node is a navigation node for npcs, basically showing them places they can move to.
For more info on entities and hammer in general: https://developer.valvesoftware.com/wiki/Category:Hammer
Then at the end do some entity stuff that changes it's display depending on the current value in math_counter
Info_node is the old way for setting up NPC navigation. Newer games use a different navigation mesh that is much less repetitive to setup. I think it might be working in 2013 but I could be wrong.
"Info_node" has not need to be configure ??
And what is the new way to use the navigation ?
EDIT : I tested the "info_node" and the counter... And it's work fine !! Thank you !!
RE-EDIT : Ok, the "Navigation_Meshes" looks hard to use, and I create map for HL2, so I don't need it... But thank you for your response.