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materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading c:\users\didrik\documents\sketchup\jvgs3test7.vmf
material "<auto>4" not found.
Material not found!: <AUTO>4
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\users\didrik\documents\sketchup\jvgs3test7.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (1473165 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20145 texinfos to 10022
Reduced 38 texdatas to 36 (840 bytes to 754)
Writing c:\users\didrik\documents\sketchup\jvgs3test7.bsp
9 seconds elapsed
8 threads
reading c:\users\didrik\documents\sketchup\jvgs3test7.bsp
reading c:\users\didrik\documents\sketchup\jvgs3test7.prt
9162 portalclusters
24584 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\didrik\documents\sketchup\jvgs3test7.bsp
No vis information, direct lighting only.
33219 faces
1604323 square feet [231022560.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0345 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 3531/8192 42372/98304 (43.1%)
brushsides 31889/65536 255112/524288 (48.7%)
planes 28880/65536 577600/1310720 (44.1%)
vertexes 55131/65536 661572/786432 (84.1%) VERY FULL!
nodes 16762/65536 536384/2097152 (25.6%)
texinfos 10022/12288 721584/884736 (81.6%) VERY FULL!
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 33219/65536 1860264/3670016 (50.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13674/65536 765744/3670016 (20.9%)
leaves 16783/65536 537056/2097152 (25.6%)
leaffaces 35720/65536 71440/131072 (54.5%)
leafbrushes 10065/65536 20130/131072 (15.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 185577/512000 742308/2048000 (36.2%)
edges 137996/256000 551984/1024000 (53.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7508288/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 250658/393216 (63.7%)
LDR ambient table 16783/65536 67132/262144 (25.6%)
HDR ambient table 16783/65536 67132/262144 (25.6%)
LDR leaf ambient 37796/65536 1058288/1835008 (57.7%)
HDR leaf ambient 16783/65536 469924/1835008 (25.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1304 ( 0.1%)
pakfile [variable] 678/0 ( 0.0%)
physics [variable] 1473165/4194304 (35.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 63828
Writing c:\users\didrik\documents\sketchup\jvgs3test7.bsp
29 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading c:\users\didrik\documents\sketchup\jvgs3test7.vmf
material "<auto>4" not found.
Material not found!: <AUTO>4
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing c:\users\didrik\documents\sketchup\jvgs3test7.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1473165 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20145 texinfos to 10022
Reduced 38 texdatas to 36 (840 bytes to 754)
Writing c:\users\didrik\documents\sketchup\jvgs3test7.bsp
9 seconds elapsed
8 threads
reading c:\users\didrik\documents\sketchup\jvgs3test7.bsp
reading c:\users\didrik\documents\sketchup\jvgs3test7.prt
9162 portalclusters
24584 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\didrik\documents\sketchup\jvgs3test7.bsp
No vis information, direct lighting only.
33219 faces
1604323 square feet [231022560.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0292 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 3531/8192 42372/98304 (43.1%)
brushsides 31889/65536 255112/524288 (48.7%)
planes 28880/65536 577600/1310720 (44.1%)
vertexes 55131/65536 661572/786432 (84.1%) VERY FULL!
nodes 16762/65536 536384/2097152 (25.6%)
texinfos 10022/12288 721584/884736 (81.6%) VERY FULL!
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 33219/65536 1860264/3670016 (50.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13674/65536 765744/3670016 (20.9%)
leaves 16783/65536 537056/2097152 (25.6%)
leaffaces 35720/65536 71440/131072 (54.5%)
leafbrushes 10065/65536 20130/131072 (15.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 185577/512000 742308/2048000 (36.2%)
edges 137996/256000 551984/1024000 (53.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7508288/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 250657/393216 (63.7%)
LDR ambient table 16783/65536 67132/262144 (25.6%)
HDR ambient table 16783/65536 67132/262144 (25.6%)
LDR leaf ambient 37797/65536 1058316/1835008 (57.7%)
HDR leaf ambient 16783/65536 469924/1835008 (25.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1304 ( 0.1%)
pakfile [variable] 678/0 ( 0.0%)
physics [variable] 1473165/4194304 (35.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 63828
Writing c:\users\didrik\documents\sketchup\jvgs3test7.bsp
31 seconds elapsed
TF2 got an update around Sep-Oct that added lightmapping on prop_statics. Gmod still does not support it.
I also have this problem but in the log there are no errors (I fixed them), I gave my friend the map and it works perfectly fine and I can join it too with no problems.
The only problem is me starting the map and trying to test to out for myself, please anyone help me out.