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Use a point clientcommand with "play thesound" to play it to the player who enter in the room.
Using this in all your map, you will economise many entities.
Ps: what you write after the play is the directory of the sound like in the ambient_generic.
Example: ambient/rain.wav is displayed in the ambient_generic so you do:
OnStartTouch client,Command,play ambient/rain.wav,0,-1
(If you named the point_clientcommand: client ofc ^^ )
I'm gonna try this out, thank you veyr much for such quick answer and my brain thanks you ^^
In case it don't, type the command i gave in the tutorial, it should display a list of usable commands, and maybe an alternative to the "play" command.