Source SDK

Source SDK

Owley Apr 4, 2015 @ 5:14am
"Windows Cannot Find the Specified File" Hammer Error.
Hi, I recently have been working on my first map, but whenever I click "Run Map" or F9 to compile it it comes up with the above error log. I have checked for any stray burhses and I have tried removing every single displacement in the map but nothing works. Before this it gave me the message that the map extents are too large.

Btw I tried it on SDK 2013 and on 2009 HL2
Here is the compile log:

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\hammer.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\hammer.vmf
Brush 265: bounds out of range
Brush 268: bounds out of range
material "custom/roadpersonal" not found.
Material not found!: CUSTOM/ROADPERSONAL
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (-92.00 -100.00 584.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 16384.0 219.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 15872.0 219.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 14848.0 219.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 13824.0 219.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 16384.0 219.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 16384.0 219.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 15872.0 219.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 14848.0 219.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\hammer"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\littlesackninja\desktop\stuff\speedrunning splits\sdk\hammer maps\hammer.bsp
Error opening c:\users\littlesackninja\desktop\stuff\speedrunning splits\sdk\hammer maps\hammer.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\hammer"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\littlesackninja\desktop\stuff\speedrunning splits\sdk\hammer maps\hammer.bsp
Error opening c:\users\littlesackninja\desktop\stuff\speedrunning splits\sdk\hammer maps\hammer.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\hammer.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2\maps\hammer.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2" -novid +map "hammer" -steam
Last edited by Owley; Apr 4, 2015 @ 5:56am
< >
Showing 1-11 of 11 comments
You have a leak, which may have something to do with the issue :P Load up the point file (Map->Load Pointfile) and follow the arrow to find where the leak is.
Last edited by libertarian ettin; Apr 4, 2015 @ 9:47am
Owley Apr 4, 2015 @ 10:31am 
Thanks, I found the leak, I put the map inside a large hollow box for now, but it still says "The system cannot find the file specified" When I try to compile in Hammer. I tried to compile in ValveBatchCompileTool (VBCT) (The one with the gui), but it says "VBSP* needs to be run FIRST!!" in red, If I disable all other things than VBSP in it then it says "VBSP - mode:crashed?" In red. Can I give you my vmf incase it is my sdk because I have no clue what is happening.

VBCT Compile log:
Welcome to VBCT
Session Date: Saturday, April 4, 2015, 6:29:47 PM
OS = Microsoft Windows NT 6.2.9200.0 = Windows Server 2012 or Windows 8
VBCT Version: 1.0uBETA9


STEAM was found installed at: c:\program files (x86)\steam

UserPath found: E:\Steam\SteamApps\common

Source SDK Base 2013 SinglePlayer Games:
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
SourceTest

Source SDK Base 2013 MultiPlayer Games:
customConfig

Source SDK Base 2009 (common) Half-Life 2 Games:
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
Left 4 Dead Games:
No Left 4 Dead GameConfig.txt found.
Left 4 Dead 2 Games:
No Left 4 Dead 2 GameConfig.txt found.
Left 4 Dead 2 BETA Games:
No Left 4 Dead 2 BETA GameConfig.txt found.
Portal Games:
No Portal GameConfig.txt found.
Portal 2 Games:
No Portal 2 GameConfig.txt found.
Alien Swarm Games:
No Alien Swarm GameConfig.txt found.
Counter-Strike Global Offensive Games:
No Counter-Strike Global Offensive GameConfig.txt found.
Counter-Strike Source Games:
Half-Life 2
Counter-Strike: Source
Day of Defeat Source Games:
No Day of Defeat Source GameConfig.txt found.
Team Fortress 2 Games:
No Team Fortress 2 GameConfig.txt found.
HalfLife 2 DeathMatch Games:
No HalfLife 2 DeathMatch GameConfig.txt found.
HalfLife DeathMatch: Source Games:
No HalfLife DeathMatch: Source GameConfig.txt found.
Fistful of Frags: Source Games:
No Fistful of Frags: Source GameConfig.txt found.


Half-Life 2 was selected
Game name read from gameinfo.txt file: HALF-LIFE 2 ... actual mod = Half-Life 2
appid read from gameinfo.txt file: 220
steam appid read: 220
Local User VProject & sourcesdk Environment strings updated!
WARNING: no specific SDKLauncher.exe was found for this mod: Half-Life 2

Map File Selected: C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A.vmf
There is no Custom Profile to load: C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Batch\A.pro
Skipping VVIS during compile.
Skipping VRAD during compile.
VMPI will be used for VIS.
VMPI will be NOT be used for VIS.

Fast Compile Selected!

NOTE: existing vbsp log file renamed to : C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A_vbsp_old.log
Compile Start Time: Saturday, April 4, 2015, 6:30:13 PM

-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!

VBSP: E:\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe -game "E:\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\SteamApps\common\Half-Life 2\hl2\materials
Loading C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A.vmf
Brush 265: bounds out of range
Brush 268: bounds out of range
Could not locate 'GameData' key in e:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

Compile Complete for this module.
VBSP Completed: Saturday, April 4, 2015, 6:30:14 PM

One Line Summary: 4/4/2015 6:30:14 PM, A.vmf, Half-Life 2, crashed?, not run, not run, 00:00:00, n/a, n/a, 00:00:00
History.csv was updated.

Compile Summary - job mode: FAST
Map Name: A.vmf
VBSP - mode:crashed?, n/a, 00:00:00 elapsed
VVIS - mode:not run, n/a, n/a elapsed
VRAD - mode:not run, n/a(LDR), n/a(HDR), n/a elapsed
Total Compile time: 00:00:00
Run VVIS during compile.
Run VRAD during compile.
VMPI will be used for RAD.
VMPI will be used for VIS.
HDR will be enabled for compiles.
NOTE: You should typically always have LDR enabled with HDR.

Full Compile Selected!

NOTE: old vbsp log file deleted: C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A_vbsp_old.log
Compile Start Time: Saturday, April 4, 2015, 6:31:21 PM

-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!

VBSP: E:\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe -game "E:\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\SteamApps\common\Half-Life 2\hl2\materials
Loading C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A.vmf
Brush 265: bounds out of range
Brush 268: bounds out of range
Could not locate 'GameData' key in e:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

Compile Complete for this module.
VBSP Completed: Saturday, April 4, 2015, 6:31:21 PM

VBSP Needs to be run FIRST!!

Last edited by Owley; Apr 4, 2015 @ 10:46am
Rectus Apr 4, 2015 @ 4:02pm 
HashVec: point outside valid range
You have a brush extending outside the valid map area. It's probably caused by the compiler trying to fix an invalid brush. You can try pressing Alt+P in Hammer, and checking for Invalid Geometry errors.
Owley Apr 6, 2015 @ 8:07am 
Originally posted by Rectus:
HashVec: point outside valid range
You have a brush extending outside the valid map area. It's probably caused by the compiler trying to fix an invalid brush. You can try pressing Alt+P in Hammer, and checking for Invalid Geometry errors.

Thanks this works. For anyone else with the problem click "Map", "Load Pointfile", Then click no (Or Yes, not sure), Then go around and find a red line somewhere, that is the leak, fix it by placing a skybox block around your map and hollowing or just around the leak.
Rectus Apr 6, 2015 @ 8:21am 
Putting a box around the map is really inefficient. The proper way of dealing with a leak is to plug the hole it's leaking through. If it's going through a solid brush, it's either broken and should be remade, or bound to an entity (which doesn't block leaks).
Last edited by Rectus; Apr 6, 2015 @ 8:21am
Littlesackninja,
I'm trying to get into the map making business. Did you have to do something before they would allow you to download Hammer. When I try, it just tells me not available.
Wazanator Apr 6, 2015 @ 4:16pm 
Originally posted by {VIP}pnidirector:
Littlesackninja,
I'm trying to get into the map making business. Did you have to do something before they would allow you to download Hammer. When I try, it just tells me not available.

It comes free with just about every Source Engine game, you can download SDK 2013 if you don't own a Valve game though. In the future please make a new thread rather then hijacking someone else's please :)
Last edited by Wazanator; Apr 6, 2015 @ 4:17pm
MrDaBeef Sep 5, 2015 @ 6:09pm 
Originally posted by {VIP}pnidirector:
Littlesackninja,
I'm trying to get into the map making business. Did you have to do something before they would allow you to download Hammer. When I try, it just tells me not available.
Go to the Valve Game from Steam<SteamApps<Common<(Game)<Bin. For CS GO, you have to buy a Alternate authentication tool. Find the Hammer Editor in Bin.
Bump
deewee May 30, 2023 @ 1:34am 
go to Map - Check For Problems. maybe you have weird brush
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Date Posted: Apr 4, 2015 @ 5:14am
Posts: 11