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VBCT Compile log:
Welcome to VBCT
Session Date: Saturday, April 4, 2015, 6:29:47 PM
OS = Microsoft Windows NT 6.2.9200.0 = Windows Server 2012 or Windows 8
VBCT Version: 1.0uBETA9
STEAM was found installed at: c:\program files (x86)\steam
UserPath found: E:\Steam\SteamApps\common
Source SDK Base 2013 SinglePlayer Games:
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
SourceTest
Source SDK Base 2013 MultiPlayer Games:
customConfig
Source SDK Base 2009 (common) Half-Life 2 Games:
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
Left 4 Dead Games:
No Left 4 Dead GameConfig.txt found.
Left 4 Dead 2 Games:
No Left 4 Dead 2 GameConfig.txt found.
Left 4 Dead 2 BETA Games:
No Left 4 Dead 2 BETA GameConfig.txt found.
Portal Games:
No Portal GameConfig.txt found.
Portal 2 Games:
No Portal 2 GameConfig.txt found.
Alien Swarm Games:
No Alien Swarm GameConfig.txt found.
Counter-Strike Global Offensive Games:
No Counter-Strike Global Offensive GameConfig.txt found.
Counter-Strike Source Games:
Half-Life 2
Counter-Strike: Source
Day of Defeat Source Games:
No Day of Defeat Source GameConfig.txt found.
Team Fortress 2 Games:
No Team Fortress 2 GameConfig.txt found.
HalfLife 2 DeathMatch Games:
No HalfLife 2 DeathMatch GameConfig.txt found.
HalfLife DeathMatch: Source Games:
No HalfLife DeathMatch: Source GameConfig.txt found.
Fistful of Frags: Source Games:
No Fistful of Frags: Source GameConfig.txt found.
Half-Life 2 was selected
Game name read from gameinfo.txt file: HALF-LIFE 2 ... actual mod = Half-Life 2
appid read from gameinfo.txt file: 220
steam appid read: 220
Local User VProject & sourcesdk Environment strings updated!
WARNING: no specific SDKLauncher.exe was found for this mod: Half-Life 2
Map File Selected: C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A.vmf
There is no Custom Profile to load: C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Batch\A.pro
Skipping VVIS during compile.
Skipping VRAD during compile.
VMPI will be used for VIS.
VMPI will be NOT be used for VIS.
Fast Compile Selected!
NOTE: existing vbsp log file renamed to : C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A_vbsp_old.log
Compile Start Time: Saturday, April 4, 2015, 6:30:13 PM
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: E:\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe -game "E:\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\SteamApps\common\Half-Life 2\hl2\materials
Loading C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A.vmf
Brush 265: bounds out of range
Brush 268: bounds out of range
Could not locate 'GameData' key in e:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
Compile Complete for this module.
VBSP Completed: Saturday, April 4, 2015, 6:30:14 PM
One Line Summary: 4/4/2015 6:30:14 PM, A.vmf, Half-Life 2, crashed?, not run, not run, 00:00:00, n/a, n/a, 00:00:00
History.csv was updated.
Compile Summary - job mode: FAST
Map Name: A.vmf
VBSP - mode:crashed?, n/a, 00:00:00 elapsed
VVIS - mode:not run, n/a, n/a elapsed
VRAD - mode:not run, n/a(LDR), n/a(HDR), n/a elapsed
Total Compile time: 00:00:00
Run VVIS during compile.
Run VRAD during compile.
VMPI will be used for RAD.
VMPI will be used for VIS.
HDR will be enabled for compiles.
NOTE: You should typically always have LDR enabled with HDR.
Full Compile Selected!
NOTE: old vbsp log file deleted: C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A_vbsp_old.log
Compile Start Time: Saturday, April 4, 2015, 6:31:21 PM
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: E:\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe -game "E:\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\SteamApps\common\Half-Life 2\hl2\materials
Loading C:\Users\Littlesackninja\Desktop\Stuff\Speedrunning Splits\SDK\Hammer Maps\A.vmf
Brush 265: bounds out of range
Brush 268: bounds out of range
Could not locate 'GameData' key in e:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
Compile Complete for this module.
VBSP Completed: Saturday, April 4, 2015, 6:31:21 PM
VBSP Needs to be run FIRST!!
Thanks this works. For anyone else with the problem click "Map", "Load Pointfile", Then click no (Or Yes, not sure), Then go around and find a red line somewhere, that is the leak, fix it by placing a skybox block around your map and hollowing or just around the leak.
I'm trying to get into the map making business. Did you have to do something before they would allow you to download Hammer. When I try, it just tells me not available.
It comes free with just about every Source Engine game, you can download SDK 2013 if you don't own a Valve game though. In the future please make a new thread rather then hijacking someone else's please :)