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** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.vmf"
Valve Software - vbsp.exe (May 15 2014)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2694 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (45 bytes to 45)
Writing C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map"
Valve Software - vvis.exe (May 15 2014)
2 threads
reading c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\MyCSS map.bsp
reading c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\MyCSS map.prt
128 portalclusters
224 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 8192
Average clusters visible: 64
Building PAS...
Average clusters audible: 64
visdatasize:5124 compressed from 4096
writing c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\MyCSS map.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map"
Valve Software - vrad.exe SSE (May 14 2014)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\MyCSS map.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
992 faces
2242588 square feet [322932736.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
992 patches before subdivision
71216 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 95073, max 682
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1968 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 68/65536 1360/1310720 ( 0.1%)
vertexes 1061/65536 12732/786432 ( 1.6%)
nodes 379/65536 12128/2097152 ( 0.6%)
texinfos 2/12288 144/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 992/65536 55552/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8/65536 448/3670016 ( 0.0%)
leaves 381/65536 12192/2097152 ( 0.6%)
leaffaces 992/65536 1984/131072 ( 1.5%)
leafbrushes 224/65536 448/131072 ( 0.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 4096/512000 16384/2048000 ( 0.8%)
edges 2065/256000 8260/1024000 ( 0.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7192832/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5124/16777216 ( 0.0%)
entdata [variable] 7160/393216 ( 1.8%)
LDR ambient table 381/65536 1524/262144 ( 0.6%)
HDR ambient table 381/65536 1524/262144 ( 0.6%)
LDR leaf ambient 128/65536 3584/1835008 ( 0.2%)
HDR leaf ambient 381/65536 10668/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105667/0 ( 0.0%)
physics [variable] 2694/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2080
Writing c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\MyCSS map.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.bsp" "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.bsp"
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.vmf"
Valve Software - vbsp.exe (May 15 2014)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4068 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 5
Reduced 3 texdatas to 3 (59 bytes to 59)
Writing C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena"
Valve Software - vvis.exe (May 15 2014)
2 threads
reading c:\program files\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.bsp
reading c:\program files\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.prt
69 portalclusters
148 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4561
Average clusters visible: 66
Building PAS...
Average clusters audible: 69
visdatasize:1798 compressed from 2208
writing c:\program files\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena"
Valve Software - vrad.exe SSE (May 14 2014)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
396 faces
1296714 square feet [186726864.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
396 patches before subdivision
23928 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 1204853, max 305
transfer lists: 9.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0496 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 74/65536 1480/1310720 ( 0.1%)
vertexes 490/65536 5880/786432 ( 0.7%)
nodes 243/65536 7776/2097152 ( 0.4%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 396/65536 22176/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 23/65536 1288/3670016 ( 0.0%)
leaves 245/65536 7840/2097152 ( 0.4%)
leaffaces 426/65536 852/131072 ( 0.7%)
leafbrushes 151/65536 302/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1802/512000 7208/2048000 ( 0.4%)
edges 928/256000 3712/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 144/65536 288/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 674936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1798/16777216 ( 0.0%)
entdata [variable] 556/393216 ( 0.1%)
LDR ambient table 245/65536 980/262144 ( 0.4%)
HDR ambient table 245/65536 980/262144 ( 0.4%)
LDR leaf ambient 69/65536 1932/1835008 ( 0.1%)
HDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105667/0 ( 0.0%)
physics [variable] 4068/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 918
Writing c:\program files\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\sourcesdk_content\cstrike\mapsrc\CSS arena.bsp" "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\CSS arena.bsp"
Could not locate 'GameData' key in c:\program files\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
I don't see any problem in your logs, only (in the first one) the original folder is the same as the destination folder, did you save your vmf in "maps" folder?
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.bsp" "C:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\MyCSS map.bsp"
#