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Oh, and i also ran the log i have right now through interlopers. The only error it found is "found a displacement edge abutting multiple other edges". It's usually not a problem apparently, but could this cause problems?
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf"
Valve Software - vbsp.exe (Jun 2 2021)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf
Error! Variable "$surfaceprop" is multiply defined in material "nature/blendrockgravel001a"!
Error! Variable "$surfaceprop" is multiply defined in material "nature/blendrockgravel001a"!
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory"
Valve Software - vvis.exe (Jun 2 2021)
4 threads
reading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory"
Valve Software - vrad.exe SSE (Jun 2 2021)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_a_random_laboratory.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I don't map for GMod, but if you want, you can load your vmf somewhere, and I can try to open and check it using HL2 or dm Hammer.
https://drive.google.com/drive/folders/1kaIM17FQ_C-27s3Tlovqf-dNwkwY_atW?usp=sharing
Thanks in advance!
I think you really should learn some basics, if you want to map.
Here some links:
https://developer.valvesoftware.com/wiki/Category:Level_Design
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
Interloopers and TopHATTwaffle have good tutorials, too, written and videos.
Anyway, here you can see how your map must start:
https://www.dropbox.com/s/aa9meomlhu7qpue/gm_a_random_laboratory_1.vmf?dl=0
Yes, again i just started. I was just curious to see how the displacement looked in person.
I will take a look at your links though, i think i may have missed some information from other tutorials. Especially now i found out what caused the error.
Thanks for the help!