Source SDK

Source SDK

samchaster46 Jun 13, 2021 @ 8:53pm
Hammer is apparently not creating a .bsp file during compiling
All i have in my map so far is 9 displacements and an info_player_start. For some reason, from what i can guess, Hammer isn't creating a .bsp file.

When i compile, a warning appears saying: "The system can not find the file specified. Do you want to continue?".

I have no idea what's causing this to happen. I've read through the log many times now. I suspect its the displacements though.

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.



4 threads
reading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.



4 threads
reading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.



4 threads
reading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.



4 threads
reading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp

Any help would be appreciated! Thanks!
Originally posted by [B.n.B] AlcyToronto:
Originally posted by engineer:
Alright, you can take a look at the map. Again, its not much.
https://drive.google.com/drive/folders/1kaIM17FQ_C-27s3Tlovqf-dNwkwY_atW?usp=sharing

Thanks in advance!
Mate, yours is not a map, it's just a displacement (not sealed btw) with a playing_start. A map must be closed by world brushes (sky for open-air maps, walls for closed maps).
I think you really should learn some basics, if you want to map.
Here some links:
https://developer.valvesoftware.com/wiki/Category:Level_Design
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
Interloopers and TopHATTwaffle have good tutorials, too, written and videos.

Anyway, here you can see how your map must start:
https://www.dropbox.com/s/aa9meomlhu7qpue/gm_a_random_laboratory_1.vmf?dl=0
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Showing 1-8 of 8 comments
Wazanator Jun 13, 2021 @ 9:06pm 
Something is up with your compile log, make sure you get the latest one when you compile then run it through this https://www.interlopers.net/errors?page=errors&params=
samchaster46 Jun 13, 2021 @ 10:46pm 
I'm sorry, i forgot to say i'm pretty new to the Hammer Editor. This is my third map. Do you know how to get the latest compile logger?

Oh, and i also ran the log i have right now through interlopers. The only error it found is "found a displacement edge abutting multiple other edges". It's usually not a problem apparently, but could this cause problems?
Originally posted by engineer:
I'm sorry, i forgot to say i'm pretty new to the Hammer Editor. This is my third map. Do you know how to get the latest compile logger?
Click the "Copy" button at the bottom of the compiling window.
samchaster46 Jun 14, 2021 @ 2:05am 
Thanks for the clarification Alcy.

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf"

Valve Software - vbsp.exe (Jun 2 2021)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.vmf
Error! Variable "$surfaceprop" is multiply defined in material "nature/blendrockgravel001a"!
Error! Variable "$surfaceprop" is multiply defined in material "nature/blendrockgravel001a"!
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory"

Valve Software - vvis.exe (Jun 2 2021)
4 threads
reading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory"

Valve Software - vrad.exe SSE (Jun 2 2021)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp
Error opening c:\users\jesse\desktop\hammer\saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jesse\Desktop\hammer\Saves\gm_a_random_laboratory\gm_a_random_laboratory.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_a_random_laboratory.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Last edited by samchaster46; Jun 14, 2021 @ 2:05am
Originally posted by engineer:
Thanks for the clarification Alcy.
No problem. I can't find big errors in your log, it's weird.
I don't map for GMod, but if you want, you can load your vmf somewhere, and I can try to open and check it using HL2 or dm Hammer.
samchaster46 Jun 14, 2021 @ 2:58am 
Alright, you can take a look at the map. Again, its not much.
https://drive.google.com/drive/folders/1kaIM17FQ_C-27s3Tlovqf-dNwkwY_atW?usp=sharing

Thanks in advance!
The author of this thread has indicated that this post answers the original topic.
Originally posted by engineer:
Alright, you can take a look at the map. Again, its not much.
https://drive.google.com/drive/folders/1kaIM17FQ_C-27s3Tlovqf-dNwkwY_atW?usp=sharing

Thanks in advance!
Mate, yours is not a map, it's just a displacement (not sealed btw) with a playing_start. A map must be closed by world brushes (sky for open-air maps, walls for closed maps).
I think you really should learn some basics, if you want to map.
Here some links:
https://developer.valvesoftware.com/wiki/Category:Level_Design
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
Interloopers and TopHATTwaffle have good tutorials, too, written and videos.

Anyway, here you can see how your map must start:
https://www.dropbox.com/s/aa9meomlhu7qpue/gm_a_random_laboratory_1.vmf?dl=0
Last edited by [B.n.B] AlcyToronto; Jun 14, 2021 @ 5:39am
samchaster46 Jun 14, 2021 @ 10:49pm 
Originally posted by B.n.B AlcyToronto:
Mate, yours is not a map, it's just a displacement (not sealed btw) with a playing_start. A map must be closed by world brushes (sky for open-air maps, walls for closed maps).

Yes, again i just started. I was just curious to see how the displacement looked in person.

I will take a look at your links though, i think i may have missed some information from other tutorials. Especially now i found out what caused the error.

Thanks for the help!
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Date Posted: Jun 13, 2021 @ 8:53pm
Posts: 8