Source SDK

Source SDK

BitCrusader May 29, 2016 @ 5:47pm
Source SDK: Infinite train track
I was wondering how I would attempt an infinite (or seemingly infinite) track and ground, like shown here: https://www.youtube.com/watch?v=-waZqvQSA1s Any help would be appreciated.

Thank you,
TrumpetPro
Last edited by BitCrusader; Jun 1, 2016 @ 2:36pm
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Showing 1-3 of 3 comments
phillippi2 May 29, 2016 @ 5:55pm 
Your best bet would be to use a 3d skybox, and perhaps expand it to fill the grid in hammer.
Wazanator May 29, 2016 @ 8:02pm 
It's a visual trick, there's a popular custom TF2 map like that as well. How it works is the train itself is actually static it's everything else that is moving. You can setup a path_track loop such that when a func_tracktrain is set to go to it the func_tracktrain teleports to that position.

I would decompile either the map in the video or the TF2 one and take a look at how it works.
Last edited by Wazanator; May 29, 2016 @ 8:03pm
FuzZFace May 30, 2016 @ 3:25pm 
The TF2 Map scrolls the scenery behind, rotates wheels, wind etc etc and the trains are indeed static. It's on tf2 maps i think of FPS Bannana..

I'm sure you can actually make a real train that goes in a circle for single player but multiplayer I'm not sure it would work and probably spaz out for most players.

Here's the old one based onthe unreal one ;)

https://wiki.teamfortress.com/wiki/Convoy

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Date Posted: May 29, 2016 @ 5:47pm
Posts: 3