Source SDK

Source SDK

buying gf Oct 4, 2016 @ 12:15pm
Can't play custom music
When I try to add custom music to the map, it doesn't play on map and in console I get this message.

[Sound] S_StartSound(): Failed to load sound "lsd1.wav" Can't create mixer.
EmitAmbientSound: warning, broadcasting sound labled as SND_SPAWNING.

The .wav is 44100 hz, I tried putting an * in front of sound name in ambient_generic but then game just crashes if i do that. I also used pakrat.

Default sounds that the game already has like birds chipping work fine.

Last edited by buying gf; Oct 4, 2016 @ 12:16pm
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Showing 1-7 of 7 comments
76561198041347291 Oct 4, 2016 @ 12:36pm 
Use a .mp3 with that sample rate to avoid high file sizes. It will not work in Hammer, but it will work fine in-game. Only use .wav for small audio files.
buying gf Oct 4, 2016 @ 12:42pm 
Originally posted by Peter Brev:
Use a .mp3 with that sample rate to avoid high file sizes. It will not work in Hammer, but it will work fine in-game. Only use .wav for small audio files.
Using mp3 instead of a wav helped thanks
holly’s tea Oct 4, 2016 @ 2:07pm 
If you still have troubles, try
snd_rebuildaudiocache
or smth like that :3

good luck ^^
Last edited by holly’s tea; Oct 4, 2016 @ 2:08pm
Moltard Oct 4, 2016 @ 9:34pm 
We can blame all those youtuber mappers, for always saying to use .wav, but those guys only do defuse, hostage mapping, not custom modes, that could need music.
miku Apr 11, 2020 @ 3:17am 
Originally posted by Jakob:
If you still have troubles, try
snd_rebuildaudiocache
or smth like that :3

good luck ^^
thx Raybe for reminding me of that after all those years. cheers~
holly’s tea Apr 11, 2020 @ 5:15am 
Originally posted by 39sdev:
thx Raybe for reminding me of that after all those years. cheers~
<3
papanikonen Aug 28, 2020 @ 4:50am 
Me after seeing this: Well time to go to MMod
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Date Posted: Oct 4, 2016 @ 12:15pm
Posts: 7