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VRAD has soem settigns, but noting significat is tweakabke from the program itself.
https://developer.valvesoftware.com/wiki/Vrad
Dynamic lights seem to be limited to 17 enabled at a time in Source 2013 at least.
But why valve won't open some graphics techs used in cs:go source branch to main source 2013 branch?
Probably because they're too busy working on Source 2 to update their old obsolete engine.
Nope. It should possible to lower the number of bounces in VRAD to get less indirect lighting, but I don't think it's a good solution in general.
I've heard it's possible to use a env_projectedtexture for simple dynamic shadow maps, a bit similar to how the cascaded shadow maps work in CS:GO. Although the quality still wouldn't be as good.
Is it really, i can implement some part of gameplay in valve hammer?
And where located background trees in hl2 resources?
https://developer.valvesoftware.com/wiki/Lightmap