The Witness

The Witness

View Stats:
I don't understand the tetris blocks puzzles
I got stuck on the tutorial area for them so I looked up a guide, it said you have to surround them in the exact shape that they are, so I tried that, still couldn't get past that part of the game, so I looked up the answer instead and it didn't make any sense and I am no closer to understanding the rules for these stupid things. Cam someone please explain them to me? Possibly in more detail than the puzzle rules guide did on steam?
< >
Showing 31-45 of 50 comments
Kaldaien Nov 22, 2016 @ 2:52am 
Originally posted by Catgirl Jessica:
Originally posted by 404_Not_Found:

If you played as many as I did you wouldn't say that.
Perhaps, but I haven't come across any tablet puzzle games that approach the difficulty of games like The Witness, Stephen's Sausage Roll, Corrypt, etc.

It's kind of impossible. There are environmental puzzles in this game that require an actual 3D world with light and shadow, no tablet can accomplish that -- if not for technical reasons, then for lack of a proper input device.
Last edited by Kaldaien; Nov 22, 2016 @ 2:53am
404_Not_Found Nov 22, 2016 @ 8:24am 
I wasn't aware the tetris block or the colored star puzzles couldn't function without a fully 3D world, please explain.
Kaldaien Nov 22, 2016 @ 8:38am 
I was talking in general, a lot of the complexity in this game comes from having to work with the puzzle on the board as it corresponds to other environmental challenges. Light and dark for example are required external conditions that reduce a puzzle that might have multiple solutions down to just one.

That said, the final tetris puzzle is a 3D environmental puzzle. You have to walk around and interact with the puzzle board from various angles, and the only way to unlock the angles is to perform a different solution to the problem. This would be completely impossible on anything where moving around in 3D space is the most awkward experience on the planet (e.g. tablet) ;)
404_Not_Found Nov 22, 2016 @ 8:46am 
Depends on the controls, I once played a maze game that sort of played like an old PC game and it actually was 3D. There's also some tablet games that either recommend or mandate a controller, but I've never played the ones that mandate one.

Incidentally I love the light-shadow puzzle in the desert, I think when I first played it left the strongest "wow, this really is next-gen actually functional myst" impression on me.

But still, having stuff like that as mechanics doesn't make this game harder or better than tablet games. :P I'd wager I could recommend some good ones that players of the witness would actually enjoy and find challenging. (Also sort of helps that some tablet games get PC versions.)
Catgirl Jessica Nov 22, 2016 @ 2:33pm 
Originally posted by 404_Not_Found:
I'd wager I could recommend some good ones that players of the witness would actually enjoy and find challenging. (Also sort of helps that some tablet games get PC versions.)
Please do. I'm always looking for a challenging puzzle game.
404_Not_Found Nov 22, 2016 @ 3:06pm 
Originally posted by Catgirl Jessica:
Originally posted by 404_Not_Found:
I'd wager I could recommend some good ones that players of the witness would actually enjoy and find challenging. (Also sort of helps that some tablet games get PC versions.)
Please do. I'm always looking for a challenging puzzle game.

Well this one sorta goes without saying but
https://play.google.com/store/apps/details?id=com.lonelyfew.blendoku2
is currently my favorite puzzle game, especially since it gets dailies of varying challenge

https://play.google.com/store/apps/details?id=com.agoodsnowman
is also on PC, is fairly short, but I do find it pretty engaging and have played it a couple times.

https://play.google.com/store/apps/details?id=com.ustwo.monumentvalley
I'm sure everyone knows about this game by now but it's sorta one of my favorites. It isn't what you'd call "challenging", but it has an excellent atmosphere best experienced with headphones.

https://play.google.com/store/apps/details?id=com.thomasbowker.lynerelease
This is the game the witness's puzzles most remind me of, except the witness is much more atmospheric about it.

https://play.google.com/store/apps/details?id=com.miclos.google.games.outthere
Not a puzzle game, more like a text adventure, but you do have to be strategic and it does have a pretty immersive world. I figure witness players would be into that sorta thing. (I mean it's half the appeal for me at least.)

https://play.google.com/store/apps/details?id=com.wecreatestuff.interlocked
Basically disassembling wooden block puzzles. There are several games around like this one, but this is the only one I played so far that isn't awkward.

https://play.google.com/store/apps/details?id=com.playmous.godoflightHD
Light-bending puzzle game, it makes me sort of nostalgic for some old PC games I guess. But it didn't work very well on one of my older devices so I'm not sure how *shem* accessible it is.

Those are just some puzzle/strategy games I like. I actually game on tablet quite a lot because it also fills the void for classic adventure games but my favorite of which is the sorcery! series and who doesn't know about those games by now? So, seemed sorta redundant to start linking.

Anyway yeah...I sorta get real happy about this topic. :P It will be a pretty incredible day when portable devicees like tablets can run games like the witness though IMO.

I really need to pick this game up again, it had so much going for it, unfortunately when I did get my hands on it uh, I got armikrog the same day. (They were birthday gifts from friends :D) and, uh, well...neverhood fans will understand. D:
Last edited by 404_Not_Found; Nov 22, 2016 @ 3:10pm
Catgirl Jessica Nov 23, 2016 @ 1:13am 
Originally posted by 404_Not_Found:
Originally posted by Catgirl Jessica:
Please do. I'm always looking for a challenging puzzle game.

Well this one sorta goes without saying but
https://play.google.com/store/apps/details?id=com.lonelyfew.blendoku2
is currently my favorite puzzle game, especially since it gets dailies of varying challenge

https://play.google.com/store/apps/details?id=com.agoodsnowman
is also on PC, is fairly short, but I do find it pretty engaging and have played it a couple times.

https://play.google.com/store/apps/details?id=com.ustwo.monumentvalley
I'm sure everyone knows about this game by now but it's sorta one of my favorites. It isn't what you'd call "challenging", but it has an excellent atmosphere best experienced with headphones.

https://play.google.com/store/apps/details?id=com.thomasbowker.lynerelease
This is the game the witness's puzzles most remind me of, except the witness is much more atmospheric about it.

https://play.google.com/store/apps/details?id=com.miclos.google.games.outthere
Not a puzzle game, more like a text adventure, but you do have to be strategic and it does have a pretty immersive world. I figure witness players would be into that sorta thing. (I mean it's half the appeal for me at least.)

https://play.google.com/store/apps/details?id=com.wecreatestuff.interlocked
Basically disassembling wooden block puzzles. There are several games around like this one, but this is the only one I played so far that isn't awkward.

https://play.google.com/store/apps/details?id=com.playmous.godoflightHD
Light-bending puzzle game, it makes me sort of nostalgic for some old PC games I guess. But it didn't work very well on one of my older devices so I'm not sure how *shem* accessible it is.

Those are just some puzzle/strategy games I like. I actually game on tablet quite a lot because it also fills the void for classic adventure games but my favorite of which is the sorcery! series and who doesn't know about those games by now? So, seemed sorta redundant to start linking.

Anyway yeah...I sorta get real happy about this topic. :P It will be a pretty incredible day when portable devicees like tablets can run games like the witness though IMO.

I really need to pick this game up again, it had so much going for it, unfortunately when I did get my hands on it uh, I got armikrog the same day. (They were birthday gifts from friends :D) and, uh, well...neverhood fans will understand. D:
Of those, I've only played Monument Valley. I just gave Lyne a shot and it's pretty well designed, although a bit too easy. At least the sets A though C that I played. I suppose.it's not really a game that's supposed to stump you since it's more of a casual puzzler.

However, there's something about being stuck on a puzzle for days or weeks that I really enjoy. I think it's the aspect of being able to brainstorm it while not playing the game. There's an anticipation of going back to the game with new ideas that keeps a game like The Witness from getting stale.
404_Not_Found Nov 23, 2016 @ 9:32am 
Originally posted by Catgirl Jessica:
Originally posted by 404_Not_Found:

Well this one sorta goes without saying but
https://play.google.com/store/apps/details?id=com.lonelyfew.blendoku2
is currently my favorite puzzle game, especially since it gets dailies of varying challenge

https://play.google.com/store/apps/details?id=com.agoodsnowman
is also on PC, is fairly short, but I do find it pretty engaging and have played it a couple times.

https://play.google.com/store/apps/details?id=com.ustwo.monumentvalley
I'm sure everyone knows about this game by now but it's sorta one of my favorites. It isn't what you'd call "challenging", but it has an excellent atmosphere best experienced with headphones.

https://play.google.com/store/apps/details?id=com.thomasbowker.lynerelease
This is the game the witness's puzzles most remind me of, except the witness is much more atmospheric about it.

https://play.google.com/store/apps/details?id=com.miclos.google.games.outthere
Not a puzzle game, more like a text adventure, but you do have to be strategic and it does have a pretty immersive world. I figure witness players would be into that sorta thing. (I mean it's half the appeal for me at least.)

https://play.google.com/store/apps/details?id=com.wecreatestuff.interlocked
Basically disassembling wooden block puzzles. There are several games around like this one, but this is the only one I played so far that isn't awkward.

https://play.google.com/store/apps/details?id=com.playmous.godoflightHD
Light-bending puzzle game, it makes me sort of nostalgic for some old PC games I guess. But it didn't work very well on one of my older devices so I'm not sure how *shem* accessible it is.

Those are just some puzzle/strategy games I like. I actually game on tablet quite a lot because it also fills the void for classic adventure games but my favorite of which is the sorcery! series and who doesn't know about those games by now? So, seemed sorta redundant to start linking.

Anyway yeah...I sorta get real happy about this topic. :P It will be a pretty incredible day when portable devicees like tablets can run games like the witness though IMO.

I really need to pick this game up again, it had so much going for it, unfortunately when I did get my hands on it uh, I got armikrog the same day. (They were birthday gifts from friends :D) and, uh, well...neverhood fans will understand. D:
Of those, I've only played Monument Valley. I just gave Lyne a shot and it's pretty well designed, although a bit too easy. At least the sets A though C that I played. I suppose.it's not really a game that's supposed to stump you since it's more of a casual puzzler.

However, there's something about being stuck on a puzzle for days or weeks that I really enjoy. I think it's the aspect of being able to brainstorm it while not playing the game. There's an anticipation of going back to the game with new ideas that keeps a game like The Witness from getting stale.

Lyne definitely gets harder, I got stuck on a puzzle for a while in the R sets, and several in S. but it does have a pretty easy learning curve in that it introduces you to one thing at a time and makes sure you can use it before it starts mixing them all together. The dailies aren't like that though, someone you get an easy one, sometimes you get one that takes going back to several times a day.

I think you'd like a good snowman though, it's short, but it does pick up faster. Blendoku will just tell you where the easy puzzles are - but the master ones do require a tablet to play on account of phone screen size being small.

The witness, to me, is sort of open-world, it teaches you the basics and sends you on your way, which to me is hugely appealing and sort of unique to PC games right now as far as genres in puzzle games go. Not even console games really get into it with the exception of ports. (The witness has a PS4 port.) I guess it has to do with the anticipated market. :/ Which is kinda sad because I view tablets as having this untapped market for real adventure games. As it stands all the adventure games that are on tablets are, well, not what I'd call hard. It's not a problem for me since I usually play them for eye/ear candy (botanicula, samorost 3 when it gets its android port) but it can be disappointing for others.
Last edited by 404_Not_Found; Nov 23, 2016 @ 9:35am
Kishadi Dec 18, 2016 @ 11:15pm 
Originally posted by 404_Not_Found:
Also, I tried this thing from every angle before - it's an old screenshot but I don't have a reason to retake it seeing as I haven't gotten past this. I just can't think of a way to enclose this shape in the middle with the others. http://steamcommunity.com/sharedfiles/filedetails/?id=623295186
the answer to that specific puzzle is actually right on the ground tbh.
Piorn Dec 19, 2016 @ 10:01am 
Originally posted by Kishadi:
Originally posted by 404_Not_Found:
Also, I tried this thing from every angle before - it's an old screenshot but I don't have a reason to retake it seeing as I haven't gotten past this. I just can't think of a way to enclose this shape in the middle with the others. http://steamcommunity.com/sharedfiles/filedetails/?id=623295186
the answer to that specific puzzle is actually right on the ground tbh.
I really like how some of the puzzles blend into the real world.
ThatMasonBoiii Dec 30, 2016 @ 4:55am 
Originally posted by Matty101:
gimme a sec....and *spoilers*

ok this works:
http://steamcommunity.com/sharedfiles/filedetails/?id=689352318
with the long shape on the side and 'L' shapes inverted.
and this:
http://steamcommunity.com/sharedfiles/filedetails/?id=689352766
Doesn't work.

I'm struggling with a lot of these as well. I'm actually stuck on this particular one on the right of the gate. I'm aware I have to get all the squares with the tetris blocks inside the final puzzle, inside the line as it were, though whenever I create a shape that has 12 squares total in it, (the total number of yellow squares on the tetris blocks), it is counted as incorrect.

Obviously with the second one on the right, on the gate, the tetris blocks can't be sectioned off into their corresponding shapes like the first one on the left can. So I feel like I have missed something that the game was trying to teach me. If anyone can help that would be much appreciated.

----------------------------------------------------------------------------------------------------------------------------------

I sometimes wonder if the game does explain its rules well at all, or allows us to figure them out well. I often pick up some of the first parts really well, and then miss the second parts of the rules, this tetris puzzle rule being a good example. I can do the first lot, its just I miss a rule out along the way and end up trying to find it by looking back over other puzzles and then I can see all these 'possible rules' and have no idea which one is the correct way. Too time consuming for me to sit there and go through them all.

When the game starts having puzzles that combine sets of rules together, well... I'm getting closer towards that and have solved some, though they nearly always involve a rule that i've missed for the ones i'm stuck on. I kind of wish there was an easier way to work out what the rules are for each puzzle, rather than staring for hours at already completed puzzles trying to work out what i've failed to notice.

The puzzles that interact with the island are absolute genius and a highlight for me. Despite all of this I still like the game, just wish it was easier to pick up some of the rules, besides guessing and brute force trial and error. I don't feel I have done a lot of that, though I have solved puzzles thinking I was doing the rule correctly and then get to the fourth in the set and then the solution isn't accepted and then I realise the rule i've been working with, is not the rule the game wants me to have. Eg, the single yellow square in the tetris swamp, I thought the rule was 'always leave a side open and don't fully complete the square'. I realise that for most it is just sectioning them off into the shapes show on the tetris block, though for others I think that rule changes or doesn't apply.
Last edited by ThatMasonBoiii; Dec 30, 2016 @ 5:00am
Psyringe Dec 30, 2016 @ 7:36am 
Originally posted by cardinalfire:
I'm struggling with a lot of these as well. I'm actually stuck on this particular one on the right of the gate. I'm aware I have to get all the squares with the tetris blocks inside the final puzzle, inside the line as it were, though whenever I create a shape that has 12 squares total in it, (the total number of yellow squares on the tetris blocks), it is counted as incorrect.

Obviously with the second one on the right, on the gate, the tetris blocks can't be sectioned off into their corresponding shapes like the first one on the left can. So I feel like I have missed something that the game was trying to teach me. If anyone can help that would be much appreciated.
See my answer to your post in the other thread. You're counting squares instead of puzzling the pieces together.

Originally posted by cardinalfire:
I sometimes wonder if the game does explain its rules well at all, or allows us to figure them out well. I often pick up some of the first parts really well, and then miss the second parts of the rules, this tetris puzzle rule being a good example. I can do the first lot, its just I miss a rule out along the way and end up trying to find it by looking back over other puzzles and then I can see all these 'possible rules' and have no idea which one is the correct way. Too time consuming for me to sit there and go through them all.
You may be missing the fairly unique point of the game then. The game is not intended to teach you a rule once and then be done with it. Much like in the real world, you have to constantly question your understanding of things. Much like in the real world, you will frequently find out that you _thought_ you understood something, but then realize that your understanding was incomplete, so you have to check the evidence again from a new angle, until you arrive at a new, better understanding of your surroundings.

The Witness is not a game about being taught rules and then applying them. It is a game about constantly trying to get a better understanding of your surroundings. It is a game about forming theories about the environment, finding ways of testing those, and gradually arriving at a better understanding of the (game's) world. Taking wrong turns is absolutely an intended part of the journey.

Originally posted by cardinalfire:
I realise the rule i've been working with, is not the rule the game wants me to have. Eg, the single yellow square in the tetris swamp, I thought the rule was 'always leave a side open and don't fully complete the square'. I realise that for most it is just sectioning them off into the shapes show on the tetris block, though for others I think that rule changes or doesn't apply.
The game absolutely wants you to have that rule - for a time. But it also wants you to question it, study the cases where it does not work, and then arrive at a _better_ understanding.

Btw, all rules apply always in the same way for all puzzles they are in. There are no exceptions. If you think there is an exception, then this is a clear indication that your understanding of that rule is not complete yet.
Last edited by Psyringe; Dec 30, 2016 @ 7:48am
ThatMasonBoiii Dec 30, 2016 @ 9:12am 
Originally posted by Psyringe:
Originally posted by cardinalfire:
I'm struggling with a lot of these as well. I'm actually stuck on this particular one on the right of the gate. I'm aware I have to get all the squares with the tetris blocks inside the final puzzle, inside the line as it were, though whenever I create a shape that has 12 squares total in it, (the total number of yellow squares on the tetris blocks), it is counted as incorrect.

Obviously with the second one on the right, on the gate, the tetris blocks can't be sectioned off into their corresponding shapes like the first one on the left can. So I feel like I have missed something that the game was trying to teach me. If anyone can help that would be much appreciated.
See my answer to your post in the other thread. You're counting squares instead of puzzling the pieces together.

Originally posted by cardinalfire:
I sometimes wonder if the game does explain its rules well at all, or allows us to figure them out well. I often pick up some of the first parts really well, and then miss the second parts of the rules, this tetris puzzle rule being a good example. I can do the first lot, its just I miss a rule out along the way and end up trying to find it by looking back over other puzzles and then I can see all these 'possible rules' and have no idea which one is the correct way. Too time consuming for me to sit there and go through them all.
You may be missing the fairly unique point of the game then. The game is not intended to teach you a rule once and then be done with it. Much like in the real world, you have to constantly question your understanding of things. Much like in the real world, you will frequently find out that you _thought_ you understood something, but then realize that your understanding was incomplete, so you have to check the evidence again from a new angle, until you arrive at a new, better understanding of your surroundings.

The Witness is not a game about being taught rules and then applying them. It is a game about constantly trying to get a better understanding of your surroundings. It is a game about forming theories about the environment, finding ways of testing those, and gradually arriving at a better understanding of the (game's) world. Taking wrong turns is absolutely an intended part of the journey.

Originally posted by cardinalfire:
I realise the rule i've been working with, is not the rule the game wants me to have. Eg, the single yellow square in the tetris swamp, I thought the rule was 'always leave a side open and don't fully complete the square'. I realise that for most it is just sectioning them off into the shapes show on the tetris block, though for others I think that rule changes or doesn't apply.
The game absolutely wants you to have that rule - for a time. But it also wants you to question it, study the cases where it does not work, and then arrive at a _better_ understanding.

Btw, all rules apply always in the same way for all puzzles they are in. There are no exceptions. If you think there is an exception, then this is a clear indication that your understanding of that rule is not complete yet.

You made some good points there and whilst I love that the game gets me to think for myself and test and try things out, its also just frustrating at times when I have completed say three puzzles of a set of five and then get stuck on the fourth. Not an issue usually though for some like the tree tops, which i'm working on at a moment, it does feel time consuming. Normally what helps is just taking a break and a breather and then coming back at a later time. I sort of see things with fresh eyes that way.

I get it now I think. What you said in the other thread helped. I don't want to say much more because I don't want to spoil, though I think I got it finally.

It's also good to know that the rules are consistent, and so if i'm not doing something correctly, it just means I have to take a step back and try and work out what the rule actually is. It's just again something that is annoying if I have to walk over to other parts of the island and study old puzzles again to see where I went wrong. Especially when there are lots of incorrect solutions to try before I may reach a point where the rule I was working with, is in fact incorrect.
__Door__ Dec 30, 2016 @ 11:32am 
And what if the blocks are open, like this one?

http://prnt.sc/dpthpu
Psyringe Dec 30, 2016 @ 12:08pm 
Originally posted by cardinalfire:
whilst I love that the game gets me to think for myself and test and try things out, its also just frustrating at times when I have completed say three puzzles of a set of five and then get stuck on the fourth. Not an issue usually though for some like the tree tops, which i'm working on at a moment, it does feel time consuming. Normally what helps is just taking a break and a breather and then coming back at a later time. I sort of see things with fresh eyes that way.
That's how I did it as well. The island is large, with many different types of puzzles, so when banging my head against a particular one stopped being enjoyable, I just went to a different part of the island and solved puzzles there, then came back later.

The game definitely can be frustrating, but I think that's inevitable when one's designing a game that has any element of challenge. I remember visiting the desert ruins four different times and even brute-forcing the first puzzle there (which didn't help at all ;) ) before I finally stumbled across the mechanic that governs these puzzles. It was frustrating, but also intriguing, and felt rewarding when I finally found out how it worked. Other people's mileage may vary, of course.
< >
Showing 31-45 of 50 comments
Per page: 1530 50

Date Posted: Apr 3, 2016 @ 10:32pm
Posts: 50