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It's kind of impossible. There are environmental puzzles in this game that require an actual 3D world with light and shadow, no tablet can accomplish that -- if not for technical reasons, then for lack of a proper input device.
That said, the final tetris puzzle is a 3D environmental puzzle. You have to walk around and interact with the puzzle board from various angles, and the only way to unlock the angles is to perform a different solution to the problem. This would be completely impossible on anything where moving around in 3D space is the most awkward experience on the planet (e.g. tablet) ;)
Incidentally I love the light-shadow puzzle in the desert, I think when I first played it left the strongest "wow, this really is next-gen actually functional myst" impression on me.
But still, having stuff like that as mechanics doesn't make this game harder or better than tablet games. :P I'd wager I could recommend some good ones that players of the witness would actually enjoy and find challenging. (Also sort of helps that some tablet games get PC versions.)
Well this one sorta goes without saying but
https://play.google.com/store/apps/details?id=com.lonelyfew.blendoku2
is currently my favorite puzzle game, especially since it gets dailies of varying challenge
https://play.google.com/store/apps/details?id=com.agoodsnowman
is also on PC, is fairly short, but I do find it pretty engaging and have played it a couple times.
https://play.google.com/store/apps/details?id=com.ustwo.monumentvalley
I'm sure everyone knows about this game by now but it's sorta one of my favorites. It isn't what you'd call "challenging", but it has an excellent atmosphere best experienced with headphones.
https://play.google.com/store/apps/details?id=com.thomasbowker.lynerelease
This is the game the witness's puzzles most remind me of, except the witness is much more atmospheric about it.
https://play.google.com/store/apps/details?id=com.miclos.google.games.outthere
Not a puzzle game, more like a text adventure, but you do have to be strategic and it does have a pretty immersive world. I figure witness players would be into that sorta thing. (I mean it's half the appeal for me at least.)
https://play.google.com/store/apps/details?id=com.wecreatestuff.interlocked
Basically disassembling wooden block puzzles. There are several games around like this one, but this is the only one I played so far that isn't awkward.
https://play.google.com/store/apps/details?id=com.playmous.godoflightHD
Light-bending puzzle game, it makes me sort of nostalgic for some old PC games I guess. But it didn't work very well on one of my older devices so I'm not sure how *shem* accessible it is.
Those are just some puzzle/strategy games I like. I actually game on tablet quite a lot because it also fills the void for classic adventure games but my favorite of which is the sorcery! series and who doesn't know about those games by now? So, seemed sorta redundant to start linking.
Anyway yeah...I sorta get real happy about this topic. :P It will be a pretty incredible day when portable devicees like tablets can run games like the witness though IMO.
I really need to pick this game up again, it had so much going for it, unfortunately when I did get my hands on it uh, I got armikrog the same day. (They were birthday gifts from friends :D) and, uh, well...neverhood fans will understand. D:
However, there's something about being stuck on a puzzle for days or weeks that I really enjoy. I think it's the aspect of being able to brainstorm it while not playing the game. There's an anticipation of going back to the game with new ideas that keeps a game like The Witness from getting stale.
Lyne definitely gets harder, I got stuck on a puzzle for a while in the R sets, and several in S. but it does have a pretty easy learning curve in that it introduces you to one thing at a time and makes sure you can use it before it starts mixing them all together. The dailies aren't like that though, someone you get an easy one, sometimes you get one that takes going back to several times a day.
I think you'd like a good snowman though, it's short, but it does pick up faster. Blendoku will just tell you where the easy puzzles are - but the master ones do require a tablet to play on account of phone screen size being small.
The witness, to me, is sort of open-world, it teaches you the basics and sends you on your way, which to me is hugely appealing and sort of unique to PC games right now as far as genres in puzzle games go. Not even console games really get into it with the exception of ports. (The witness has a PS4 port.) I guess it has to do with the anticipated market. :/ Which is kinda sad because I view tablets as having this untapped market for real adventure games. As it stands all the adventure games that are on tablets are, well, not what I'd call hard. It's not a problem for me since I usually play them for eye/ear candy (botanicula, samorost 3 when it gets its android port) but it can be disappointing for others.
I'm struggling with a lot of these as well. I'm actually stuck on this particular one on the right of the gate. I'm aware I have to get all the squares with the tetris blocks inside the final puzzle, inside the line as it were, though whenever I create a shape that has 12 squares total in it, (the total number of yellow squares on the tetris blocks), it is counted as incorrect.
Obviously with the second one on the right, on the gate, the tetris blocks can't be sectioned off into their corresponding shapes like the first one on the left can. So I feel like I have missed something that the game was trying to teach me. If anyone can help that would be much appreciated.
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I sometimes wonder if the game does explain its rules well at all, or allows us to figure them out well. I often pick up some of the first parts really well, and then miss the second parts of the rules, this tetris puzzle rule being a good example. I can do the first lot, its just I miss a rule out along the way and end up trying to find it by looking back over other puzzles and then I can see all these 'possible rules' and have no idea which one is the correct way. Too time consuming for me to sit there and go through them all.
When the game starts having puzzles that combine sets of rules together, well... I'm getting closer towards that and have solved some, though they nearly always involve a rule that i've missed for the ones i'm stuck on. I kind of wish there was an easier way to work out what the rules are for each puzzle, rather than staring for hours at already completed puzzles trying to work out what i've failed to notice.
The puzzles that interact with the island are absolute genius and a highlight for me. Despite all of this I still like the game, just wish it was easier to pick up some of the rules, besides guessing and brute force trial and error. I don't feel I have done a lot of that, though I have solved puzzles thinking I was doing the rule correctly and then get to the fourth in the set and then the solution isn't accepted and then I realise the rule i've been working with, is not the rule the game wants me to have. Eg, the single yellow square in the tetris swamp, I thought the rule was 'always leave a side open and don't fully complete the square'. I realise that for most it is just sectioning them off into the shapes show on the tetris block, though for others I think that rule changes or doesn't apply.
You may be missing the fairly unique point of the game then. The game is not intended to teach you a rule once and then be done with it. Much like in the real world, you have to constantly question your understanding of things. Much like in the real world, you will frequently find out that you _thought_ you understood something, but then realize that your understanding was incomplete, so you have to check the evidence again from a new angle, until you arrive at a new, better understanding of your surroundings.
The Witness is not a game about being taught rules and then applying them. It is a game about constantly trying to get a better understanding of your surroundings. It is a game about forming theories about the environment, finding ways of testing those, and gradually arriving at a better understanding of the (game's) world. Taking wrong turns is absolutely an intended part of the journey.
The game absolutely wants you to have that rule - for a time. But it also wants you to question it, study the cases where it does not work, and then arrive at a _better_ understanding.
Btw, all rules apply always in the same way for all puzzles they are in. There are no exceptions. If you think there is an exception, then this is a clear indication that your understanding of that rule is not complete yet.
You made some good points there and whilst I love that the game gets me to think for myself and test and try things out, its also just frustrating at times when I have completed say three puzzles of a set of five and then get stuck on the fourth. Not an issue usually though for some like the tree tops, which i'm working on at a moment, it does feel time consuming. Normally what helps is just taking a break and a breather and then coming back at a later time. I sort of see things with fresh eyes that way.
I get it now I think. What you said in the other thread helped. I don't want to say much more because I don't want to spoil, though I think I got it finally.
It's also good to know that the rules are consistent, and so if i'm not doing something correctly, it just means I have to take a step back and try and work out what the rule actually is. It's just again something that is annoying if I have to walk over to other parts of the island and study old puzzles again to see where I went wrong. Especially when there are lots of incorrect solutions to try before I may reach a point where the rule I was working with, is in fact incorrect.
http://prnt.sc/dpthpu
The game definitely can be frustrating, but I think that's inevitable when one's designing a game that has any element of challenge. I remember visiting the desert ruins four different times and even brute-forcing the first puzzle there (which didn't help at all ;) ) before I finally stumbled across the mechanic that governs these puzzles. It was frustrating, but also intriguing, and felt rewarding when I finally found out how it worked. Other people's mileage may vary, of course.