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Actually, I can probably make a whole bug-list of this game, some are even with screenshots. As for crashes, maybe I can list 2 - 3 really.
Lists, screenshot, they all work. I may have some follow up questions. I'll have the OP updated with our current trello list.
Example of things we've found:
- Autosave crashes on 2k / 4k monitors
- Missing sound for footsteps on staircases in Prologue
- Rope texture missing in Chapter 7
- Chapter 6 level script lever can be broken if you interact with it too fast
- It's possible to soft lock the game with certain objective items if your inventory is full
1. Crash on impaling enemies (very rare; ocassionaly happened in the throne room in chapter 2).
2. Crash on killing friendly lich in the Epilogue. (Especially using oil+fire)
3. Sometimes, if you do a jump attack with the staff or daggers, the game might crash. I'm not sure if the Close Combat 3 skill is needed, it might be just because the enemies were laying down, but I'm not sure.
I'm also doing a new playthrough for the 12345 time, so I will take a few screenshots. I have some rebalancing mods, so hopefully nothing conflicts with each other and won't conflict with the patch.
Oh, and you might want to be interested in these threads, some of the weapons are not working properly in the original game, so I fixed them with a few crutches.
https://steamcommunity.com/app/2100/discussions/0/4288062617430973079/
https://steamcommunity.com/app/2100/discussions/0/4288062617427140639/
How do I get started?
Those are some great notes! For the crashes, are you able to get crash dumps for them? You should also definitely add me on discord we can chat there as I'm more available
EDIT: Strange, I have tried to get the crash dumps, installed that steam patch and yet no files appeared. Also, it might be just me being lucky, but it seems like crashes are less frequent now, but I only tested second crash issue from my post.
Nevermind, I actually got one. Where should I send it? Or I need to open it somehow?
Upload it to some site and link me, or when you add me on discord you can just send it directly through there (probably easiest!)
• General bugs:
• Ballista FOV bug. Basically, after using the ballista in the first chapter, your FOV resets to 85. There is no way to change with the console, but equiping a bow and pressing zoom key will reset FOV. It's not crucial, but a slight annoyance.
• FPS drops. Again, I'm not sure if it's possible to fix it, but on the same map, the fps can drop from 144 to 55-60 just by looking to the city/cyclope corpse. It happens mostly on big, open maps. LIke outside of 4th chapter (or by looking at the water), at the first map of 5th chapter and sometimes in 7th and 9th chapters. Still, if there is a way to opimize it, it would be awesome to implement it.
• FPS drops with magic weapons/effects. Same as before, some spells or magic weapons can eat up to 50 fps. Lowering GFX detail can fix that, but at the cost of graphics. Although there is little difference between high and medium settings.
• Rope bug. After shooting a rope arrow with the Rope Bow, if you don't wait enough time and try to grab the rope while it's still swinging, you can get yourself out of bounds.
• Weapon-related bugs:
• Shields. Shield attack does no damage, which might be intentional. If any of the normal shields break, they will be forever stuck in the player's inventory, you can't equip nor drop them. With shield equiped, your "ragdoll" power increases 15 times (or somewhere like that), so you can launch enemies in space with jumping attack. Some of the attacks with shield either deal less damage (like Jump attack) or have less chances to stun enemies. It might be intentional, but there is no proof of that, so I consider it a bug.
• Bows can't crit. In player.qtc it was turned off. If you enable bow crits, then Sareth will just scream randomly while firing, which I find weird and distracting. There are also no visual indicators for crits, only audio. (Also, just a small note considering other weapons, including bows, most of the normal attacks have 1.5 multiplyer, I don't think it's a bug, but it's rather a note in calculating damage.)
• Weapons do not work as intended. Just like the Lightning daggers and the Bow of Fury, some other weapons just don't work as intended. For now I can only think of the Poison bow. I have tried fixing it, but the poison will always do 1 damage per second (It should do about 3 or 4), so there is no fix for now. I would also like to note that some weapons have weird impale damage multyplyer. For swords it's 20, for staffs it's 18 and for daggers it's 10. Again, it might be just me thinking too much, but I think making them deal x20 damage would be fair.
• Scrolls. Sometimes using a scroll just cancels your magic spell, resulting in nothing but a wasted item.
• Crits. Basically, the starting crit chance is 1%. After you get the first level of Critical Chance, your crit chance will be 3%. And after getting a second level, it should be 7. But it's actually 6. I think devs just forgot to add the base 1%. It can be found in one of the player's .qtc file. I'm madman, I know.
• Map-related bugs:
• Ghouls of the 9th chapter. They tend to get stuck everywhere. Sometimes they can kinda soft-lock the game, but in such moments you can just skip the area with other route and continue with your game.
• Some smaller bugs. Here I'm just going to point out a few bugs that I have found.
https://steamcommunity.com/sharedfiles/filedetails/?id=3249104483
Missing textures. There are several of these throughout the game, if I'm not mistaken.
https://steamcommunity.com/sharedfiles/filedetails/?id=3249104584
I don't think this lamp is supposed to levitate like that. Also in the area after this area (map l11_b2), there are missing sounds of the floors (the moment you meet Percy character again). There are no footsteps nor any other sound.
I hope I have listed things that are possible to fix. But I'm no moder or anything like that, so. I'm also going to collect crashes anyway. Just got one today!
I'll spend some time cataloging everything you've got here so we can take a closer look
• Food stacking (and sometimes potions). You can stack food over 20, usually it's bottles of juice that are located in some kind of isolated locations. The Ultimate edition fixed that issue. https://steamcommunity.com/sharedfiles/filedetails/?id=739039320
• Goblins' range. Not exactly a bug, but there is a fix[www.gamepressure.com] to it, since people usually complain about hitboxes in this game, especially goblins' one. The only issue I found is that now goblins are significally less of a threat, it's a bit more fair to the player, since you don't get hit from 2 meters away by a small goblin, but it kinda makes fighting with goblins easier. Maybe there is a way to play around with the range number to make it balanced, not sure. If you find it annoying or a bug, then I think it would be nice to fix it, otherwise, well, let it be a small mod for those people who don't like the vanilla goblins.
• Concerning the Lighting Daggers fix (and goblins). As I said, it works, but not really. With orcs it works perfectly, yet on goblins, that's another story. They either receive 15 damage, which is probably that Lightning_damage line or they receive the normal damage of the daggers, which is 4(excluding that 1.5 multyplier). And sometimes, very rarely, it works as my fix was intended and they actually receive 8 damage. The funny thing is that they also have some kind of resistance to fire damage, that sometimes works and sometimes not. Weird creatures, I will check their .qtc files again, I think they are the only normal enemies that have such "anomalies".
• Russian localization sometimes has white noise instead of npc's chatting dialogue. And goblins have that weird bug where they are repeating the same sound again and again. Also, Garret's thief armor has a description bug, where it does not translates to russian properly.
//# player_armor_thief__ADV_desc
//~ player_armor_thief__ADV_desc
"player_armor_thief__ADV_desc" " +2 к классу брони. Повышает скрытность. Требует умения: $skill$.\n\nЭти черные кожаные одежды не издают ни звука при движении. На внутренней стороне воротника вышита алая буква 'G'.
The issue is simple to fix by just removing extra _.
//# player_armor_thief_ADV_desc
//~ player_armor_thief_ADV_desc
"player_armor_thief_ADV_desc" " +2 к классу брони. Повышает скрытность. Требует умения: $skill$.\n\nЭти черные кожаные одежды не издают ни звука при движении. На внутренней стороне воротника вышита алая буква 'G'."
So the fixed version looks like this one. I might be able to help fixing russian localization, but I don't think the voice acting and other issues can be fixed, so.
For now that's it. Later I'm going to describe some map issues, because there are plenty of them. I hope I'm not overloading with the information. If there is a need to describe some bugs in more detail, then I can probably send some screenshots or something in that matter.
Apart from that, thanks for you work! One of those fantastic classic games, so, your effort is really appreciated. 👍
I guess you know most of that already, but, there are also some issues pointed out on this site: https://www.pcgamingwiki.com/wiki/Dark_Messiah_of_Might_and_Magic
Likely our first release of these patches will come sometime later this month. We need to resolve some issues with our Co-op mod to grab more testers.
For Ubisoft:
Why isn't the game patched to 1.02 on Steam?
Why don't you release a final patch so that the game can work well on Windows 11?
This would also be an opportunity to correct some bugs such as shields which become negative and impossible to remove from the inventory (you must use a console code...).