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Edited to add: with all that being said, Knight is VASTLY better than City though, mainly because you can complete his sidequest without having to complete a single of his "riddle" collectibles, to my knowledge. In City it was inherently tied in, and only skippable on NG+.
City staggers the requirements, making you have a certain number collected before you can progress to the next step of the side quest. Knight lets people ignore everything until the very end, and then they're annoyed when they find out that there's so much left to do.
And then they find out they need to complete all the side quests in order to get the full ending. And then some of them encounter the issue where they've done all the side quests except for Riddler's before they complete the main mission, and then they can't get any ending at all unless they finish all the Riddler stuff.
In contrast, City's Riddler side quest is truly optional. You can finish the game fine without it; I think it just unlocks some concept art or character trophy or something. If you didn't want to do the sidequest, you just didn't do it.
Another difference is that City needs only 400 trophies to complete the side mission, so, assuming you have the Catwoman content (which you always do on PC), you can even skip a few and still finish. Knight really makes you collect everything.
For me the main and other story driven side quests is enough though. I have other games to play too
I don't deny any of what you wrote, but I just inherently saw the staggering of Riddler's interactions as annoying and MORE time-consuming than what I've experienced in Knight so far, since grinding 60 collectibles per encounter was just really annoying by the end. And let's be honest here, nobody who has played the previous games should be annoyed at this game continuing its own trend of having Riddler collectibles, just as nobody should've been surprised when a game with a larger open world meant requiring a means to quickly navigate it.
When you're in the Batmobile, remember to chase down anything and anyone glowing green, but DO NOT incapacitate them, you need them to talk after all, and if you're searching for a Riddler challenge solution in an area, feel free to flatten all decorations, you never know if the answer is behind some of the scenery.
When you're out of the Batmobile, remember to take some time to do things the old-fashioned way as well, i.e. patrol the streets, glide the rooftops, just so you don't miss anything that might be up above, like weak walls in buildings or Riddler trophies on rooftops.
(Disclaimer: I'm not even close yet to finishing this game, but everything here aside from the Batmobile was my method in Arkham City and it meant not needing to use an external guide even once, and so far in this game I haven't had any major issues.)
The emitter on Miagani at Wayne Tower leads to a ramp; use the ramp to jump over the water and scan toward Grand Central Station.
The emitter on Founders Island leads to another jump ramp; again, use the ramp to traverse to the other building.
The ramps are a clue; might as well jump.
Apologies to Van Halen. :-)