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However I didn't level up handmade from level 6 til 20, and turned her into a Jedi from level 6 beyond. So she was a pretty savage character.
The run away and throw grenades tactic worked well. Thanks!
Also, put on very defensive armor...
before cheating outright, always consider setting the difficulty to easy. which lowers the enemy saves and makes them vulnerable to disabling force powers or grenades.
they are using their fists, perhaps instead of blasters you could use a vibrosword. as I recall the sith tremor sword and echani vibroblade do a large amount of damage. they don't deflect blasters, but as I recall the damage was respectable. fully upgraded.
she was a soldier, might be able to do pretty well with heavy armor with upgrades to increase physical damage reduction and force barrier to further reduce physical damage. been a while.
Started up the game, the game has a heavy armor M'uhk'gfa along those lines 8 defense and comes with 10 physical resist. Toss a master force barrier for stopping 15 points of physical damage, so a combined 25 physical damage reduction.
toss on a melee shield.
I don't think you can stack underlays with armor damage reduction so just go for a 20% physical damage reduction and a strengthening underlay. For +3 str/con which combines with master force valor to be +8 strength and con.
Would go with a fully upgraded sith tremor sword and echani vibroblade ideally. but frankly speaking the armor should hold. all of these could be spawned on the first merchant in Telos citadel station.
The second the fight starts, turn around and start running. If you weave yourself through the hallways of the complex you'll be able to get them disengaged pretty far away from each other. The rooms are big enough that if they're still on your ass you can take a wide u-turn and go back out and try and lose them on some more corners and hallways. After that you should be able to just back track and take them out one by one, although I may have gotten lucky and you might need to try a bit harder to get them spread further apart. At this point, even if you're a bit lacking you should be able to dispatch them with the help of shields and medpacs, and can even open them up a bit before you get close if you have some grenades to spare.
From the others' comments it looks like you've got to re-load and specialize your equipment for the encounter, be following a walkthrough, or have her maxed out to begin with.
Personally I found the Handmaiden and Visas just annoying fan service and ignored them as much as I could. In the least I would have appreciated hint that she would need to be strengthened before facing the encounter.
Hell, my Handmaiden could probably take Atris at that point Unfortunately the fight is rigged to prevent that.
Visas is totally kickass if levelled to her strengths. Go lightsaber finesse, double or dual sabers, a good robe and pump CON and DEX (DEX from gear especially. That will push her defence up. Take the jedi powers chain to either Stasis field or Insanity. Before entering combat get Energy resistance on, hit the opposition with Stasis Field/Insanity to disable them, Kick in Master Force Speed (if you are LS this is where the special power you get after encountering the surviving Jed Masters at the rebuilt Enclave pays off) and just slice and dice until there are no enemies left standing, renewing Stasis/Insanity as required. There is not much she cannot take down that way.
All covered in my Companion Build Guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=1234247381