DOOM 3: BFG Edition

DOOM 3: BFG Edition

Vis statistikker:
Reaper Madness 18. okt. 2012 kl. 18:12
Fix for the OpenGL issue. Should work for most of you.
Like everybody else, I've been butting my head against the wall trying to figure out a solution to the OpenGL issue. For most of you who receive this error, though you may not have realized it, the problem with Doom 3 BFG seems to be with it running in full screen mode. I found a fix for this, but it takes a few steps. Basically you will force Doom 3 BFG to run in a windowed mode in order to access the game, where you can input the settings that will permanently allow you to run it full screen with the resolution you want. Just follow the directions I will list here:

1. On your computer (in this case Windows 7), go to C:\Users\<Your Name>\Saved Games\id Software\DOOM 3 BFG\base. You will find a file called D3BFGConfig.cfg there.

2. Open this file using notepad (right click and use the OPEN WITH command if you need to, and choose Notepad).

3. Scroll down until you find a command line that says set r_fullscreen "1" . This is going to sound strange, but you want to change the 1 to a 3 (set r_fullscreen "3") and it should work. Save the CFG file and run the game. Within the game, be sure to make any resolution setting changes under "Monitor 3" (For some of you it may only work under "2" or "4". See note below)

In my case I originally set the command line to 0, which "disabled" full screen, and then ran my game in windowed form. Once I accessed the settings, I tooled around a bit until I figured out that Doom would accept my resolution as long as it was under "Monitor 3". Changes under Monitor 1 would immediately crash the game. Afterwards I noticed that the command line I mentioned above now shows as set r_fullscreen "3", which leads me to believe the CFG command line change should suffice for full screen functionality.

From what I've seen of other Steam user's issues regarding OpenGL, this solution should work for most of you. There may be a slight chance the "3" setting may work for me due to the unique video card setup I have (a Nvidia GTX 295 card that the system sees as two cards, plus an integrated video card I do not use) If changing the number to 3 does not work for you, try 2, 4, or at the very least 0 for windowed mode which should positively work. I hope you have success in getting your game to run. Let me know if this works for you.

NOTE: As antibiotic pig has helpfully pointed out, for those of you who are not having any luck using "3", other Steam users are finding success when trying out the other monitor types, mainly "2" and "4". "4" typically being the most common after "3".

EDIT: Some of you are unable to perform this because the CFG file in question is not created until the game has been accessed at least once, which I did not realize. I've moved up my solution to that into this initial posting. The fix, and possible edit-free solution is as follows:

Good news for those of you who are unable to access the game in windowed mode. I have found a way to force windowed mode through via making a desktop shortcut. As a matter of fact, this fix might allow you to fix the issue immediately and bypass the CFG file editing entirely. Just follow the following directions:

1. Go to the DOOM BFG directory in Steam. Typically the path is C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition

2. Right click on the file executable DOOM3BFG.EXE and create a shortcut to desktop. On Windows 7 it would be under right click, SEND TO, and then DESKTOP (CREATE SHORTCUT).

3. Once you have created a shortcut on your desktop, right click on it and choose PROPERTIES. In the target field, add "+set r_fullscreen 0" to the end of the target path (no quotes). There should be a space right before the +. Your target line should now look similiar to the following:

"C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition\Doom3BFG.exe" +set r_fullscreen 0

NOTE: You should be able to input "3" instead of "0" in the above command line, which for most users immediately allowed them full screen access to Doom 3 BFG. Other Steam users have mentioned that using "2" or"4" worked in their case, "4" being the most common after "3". Also, the "+set r_fullscreen 0" can also be placed directly in the Steam launch options for your game (minus the quotes). Special thanks to Darth Guybrush for pointing this out. Steam launch options can be accessed by right clicking on Doom 3 BFG in your Steam library and choosing "properties". It will be titled "Set Launch Options".

4. This trick worked on the old Doom 3 and luckily it still works with the BFG edition. Theoretically you should be able to change the "0" in the fullscreen command I just mentioned to a "3", and bypass all the CFG editing altogether though I haven't tested that. I don't see why it shouldn't work though. At the very least, with the "0" it will allow you to run it in windowed mode and make the fixes listed above. Hope this works for those of you unable to run the game to create a Saved Games directory.

EDIT:
Ensuring game runs in fullscreen once you have access to in-game video settings

Don't forget that once you are able to access the video settings IN-GAME, you should be able to choose fullscreen settings that apply to your system. You do not have to stay in windowed mode if you are able to access the in-game settings. If memory serves me, there should be 4 groupings of resolutions available inside the video settings in-game, each set defined by monitor 1, 2, 3, or 4. Only one of these will apply to your computer. You will know if you have chosen the right set because the monitor will change to fullscreen under your new resolution pick. Use process of elimination until you find a working resolution under a monitor set (1,2,3, or 4) that applies to your computer. Remember however that once you find a resolution that works and puts you in fullscreen mode, YOU MUST remember to delete the extra parameters you put in place in order to run the game in windowed mode to begin with (i.e.- "+set r_fullscreen 0") Otherwise the game will continue to load into windowed mode regardless of the resolution you chose. Should you choose a resolution under a monitor set that does not apply, and it subsequently crashes, don't panic. Simply restart the game and it will run in windowed mode, as long as you still have the shortcut modified. Then try the other monitor sets you haven't already. Otherwise, as mentioned above, remove the " "+set r_fullscreen 0" afterwards from your launch or shortcut modification once you have found the in-game monitor resolution setting that works for you.
Sidst redigeret af Reaper Madness; 5. aug. 2013 kl. 9:02
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Viser 136-150 af 171 kommentarer
goodguyplayer 30. juli 2014 kl. 18:12 
well, this is weird, but since im on windows 8, i updated it to 8.1 (was postponing it) and now it works like there was no problems (unless sometimes it still crashes, but im close to ending it)
Giltradz 27. aug. 2014 kl. 0:28 
I still got that opengl error :( if i update my videocard if i do that "+set r_fullscreen 0" thingy with any numbers nothing :\ please Any ideas? its kidda disturbing...
Marcelloz071 4. dec. 2014 kl. 13:02 
Oprindeligt skrevet af Aergan:
Having the same issue (Change resolution values as appropriate):
  • Right click on Doom: BFG Edition
  • Select Properties
  • Select "Launch options"
  • Add the following:
    +set r_fullscreen "-1" +set r_windowHeight "1080" +set r_windowWidth "1920" +set r_windowY "0" +set r_windowX "0" +set r_customHeight "1080" +set r_customWidth "1920"
  • Click OK
  • Click Close
  • Play game

This should really have been patched by now and somewhat sad that Bethesda/Zenimax haven't sorted this out by now - especially with the recent sale ongoing.

After hours of searching this actually worked for me (Win 8.1, GTX770). Thanks!
Spoky 5. dec. 2014 kl. 2:35 
I don't even see the D3BFGConfig file.
S.O.L. 5. dec. 2014 kl. 11:54 
help please



QA Timing INIT: 000391ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
1995 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3952 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {54E32D70-8CFA-44B8-990D-4A75530B8AA9} JMicron PCI Express Gigabit Ethernet Adapter - 192.168.2.52/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_gr.resources
Reading resource CRCs...
Current search path:
F:\BASE\Valve\operaceflashpoint\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\NN\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:0
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
...created window @ 0,0 (1296x758)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL : 1.5
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Speakers (Conexant CX20671 SmartAudio HD)
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
S.O.L. 9. dec. 2014 kl. 11:15 
i v got no D3BFGConfig.cfg
Giltradz 9. dec. 2014 kl. 21:43 
I am decided to know 1 thing how to do that error to fix Jus simply write -autoconfig to the ->Propites->Set launch options and there lets try it. i am not tryed it yet but its mutch faster to the game is makeing the screen automaticaly to your system than you write down how mutch you wanna make it to its need to be "big as x" but i think its maybe going to solve the problem and at least Admiral-General N.N. try to redownload the game maybe its gonna help you out.
s.kor 20. dec. 2014 kl. 4:20 
it seems like it doesn't work for me.
savegames fold is empty and all the manipulations fith shortcut icon didn't make any effect...
s.kor 20. dec. 2014 kl. 4:22 
QA Timing INIT: 000167ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2294 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
2816 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {56123186-D399-497E-A987-8F4D64A53AF6} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {FAFDFB0B-04CC-42F5-B1E4-522D543E6D8D} - 0.0.0.0 NULL netmask - skipped
Found interface: {FB6E3944-5A08-4886-8BDF-BED643AFA3CF} Atheros AR9285 802.11b/g/n WiFi Adapter - 192.168.0.101/255.255.255.0
Found interface: {A0CD2128-4037-452A-85EE-2C2B467D26DF} Hamachi Network Interface - 25.120.51.238/255.0.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
H:\SteamLibrary\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\1\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Unknown command 'vid_restart'
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL




thats how it looks like....
reset from to failed because mode list failed going to safe mode...
Twixter 20. mar. 2015 kl. 10:06 
not worked for me :c
Milk Man 6. juli 2015 kl. 13:42 
hey im having an issue with transfering from monorail to delta lab 1 and before i could go to delta lab 1 before but on my second playthrough the load spawnpoint is missing what do i do?
Milk Man 6. juli 2015 kl. 13:45 
here is the error please help

QA Timing INIT: 000132ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
1397 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3984 MB System Memory
1801 MB Video Memory
Winsock Initialized
Found interface: {AEF8792C-8FD1-4AE5-90B3-EADDDC35C8FF} Microsoft Wi-Fi Direct Virtual Adapter #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {C88A270E-4140-4EE1-B421-4D9970DDD3A5} Qualcomm Atheros AR9485 802.11b|g|n WiFi Adapter - 192.168.1.100/255.255.255.0
Found interface: {A7894494-1449-43D6-AEDB-C33839E909E3} Realtek PCIe FE Family Controller - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\jonjo_000\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.1
OpenGL Vendor : Intel
OpenGL GLSL : 1.4
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
X..GL_ARB_debug_output not found
----- Initializing Render Shaders -----
----- Initializing Sound System ------
0: Speakers / HP (IDT High Definition Audio CODEC)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
WARNING: Couldn't load image: splashbink : splashbink#__0200
Reading strings/english.lang as UTF-8
9104 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 9 2012
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 248240 bytes for event callbacks
Initializing scripts
Compiled 'C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 2239.1 ms
---------- Compile stats ----------

Memory usage:
Strings: 120, 14868 bytes
Statements: 95386, 1907720 bytes
Functions: 3070, 386208 bytes
Variables: 206532 bytes
Mem used: 3558832 bytes
Static data: 3515932 bytes
Allocated: 4998764 bytes
Thread size: 7072 bytes

...6 aas types
game initialized.
--------------------------------------
ReadTitleStorage: MANUALLY CREATED
MAX_PLAYERS_ALLOWED = 8
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
7 sounds loaded in 0.0 seconds
----------------------------------------
------------- Warnings ---------------
during DOOM 3: BFG Edition initialization...
WARNING: Unable to open resource file maps/_startup.resources
WARNING: Couldn't load image: splashbink : splashbink#__0200
2 warnings
requiredSizeBytes: 5242880
Preloading images...
00362 images preloaded ( or were already loaded ) in 1.6 seconds
----------------------------------------
00259 sounds preloaded in 0.0 seconds
----------------------------------------
WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
--- Common Initialization Complete ---
QA Timing IIS: 017580ms
execing joy_righty.cfg
NET: PartyToken is 29231 (seed = 277734)
--------- Execute Map Change ---------
Map: game/monorail
Loaded resource file maps/monorail.resources
--------- Game Map Shutdown ----------
--------------------------------------
36 msec to unload map
31 msec to free assets
Preloading images...
01912 images preloaded ( or were already loaded ) in 6.0 seconds
----------------------------------------
WARNING: idSessionLocal::Pump was not called for 6 seconds
00226 models preloaded ( or were already loaded ) in 0.3 seconds
----------------------------------------
00804 sounds preloaded in 0.3 seconds
----------------------------------------
Preloading anims...
00594 anims preloaded ( or were already loaded ) in 0.2 seconds
----------------------------------------
------- Game Map Init SaveGame -------
collision data:
610 models
50379 vertices (1180 KB)
92149 edges (3239 KB)
78038 polygons (5470 KB)
11456 brushes (1573 KB)
25800 nodes (705 KB)
69233 polygon refs (540 KB)
21145 brush refs (165 KB)
28775 internal edges
1749 sharp edges
0 contained polygons removed
0 polygons merged
12875 KB total memory used
136 msec to load collision data.
Preloading collision models...
00109 collision models preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
map bounds are (17416.0, 32424.0, 4672.0)
max clip sector is (1088.5, 1013.3, 584.0)
2 KB passage memory used to build PVS
3 msec to calculate PVS
58 areas
118 portals
13 areas visible on average
464 bytes PVS data
[Load AAS]
loading maps/game/monorail.aas48
done.
[Load AAS]
loading maps/game/monorail.aas96
[Load AAS]
loading maps/game/monorail.aas_guardian
[Load AAS]
loading maps/game/monorail.aas_mancubus
[Load AAS]
loading maps/game/monorail.aas_sabaoth
[Load AAS]
loading maps/game/monorail.aas_cyberdemon
WARNING: monster_turret_1 has no AAS file
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1192 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
19 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
70 sounds loaded in 0.3 seconds
----------------------------------------
----- Generating Interactions -----
idRenderWorld::GenerateAllInteractions, msec = 520
interactionTable size: 2242708 bytes
20234 interactions take 728424 bytes
Used 19959kb of static vertex memory (62%)
Used 4807kb of static index memory (15%)
------------- Warnings ---------------
during game/monorail...
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
3 warnings
10547 msec to load game/monorail
NET: PartyToken is 6847 (seed = 292790)
--------- Execute Map Change ---------
Map: game/delta1
Loaded resource file maps/delta1.resources
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
128 msec to unload map
341 msec to free assets
WARNING: Couldn't load image: } : }#__0200
Preloading images...
02039 images preloaded ( or were already loaded ) in 6.3 seconds
----------------------------------------
WARNING: idSessionLocal::Pump was not called for 6 seconds
00256 models preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
00855 sounds preloaded in 0.2 seconds
----------------------------------------
Preloading anims...
00497 anims preloaded ( or were already loaded ) in 0.0 seconds
----------------------------------------
----------- Game Map Init ------------
collision data:
1007 models
62494 vertices (1464 KB)
110447 edges (3882 KB)
91416 polygons (6404 KB)
14312 brushes (1964 KB)
30507 nodes (834 KB)
94120 polygon refs (735 KB)
30609 brush refs (239 KB)
36493 internal edges
4060 sharp edges
0 contained polygons removed
0 polygons merged
15524 KB total memory used
158 msec to load collision data.
Preloading collision models...
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
Checksum failure for generated/collision/models/mapobjects/lab/loadingplatform/loadingplatform.bcmodel.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Jaggachi 28. juli 2015 kl. 13:59 
QA Timing INIT: 000124ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
3693 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & HTT
4032 MB System Memory
1280 MB Video Memory
Winsock Initialized
Found interface: {00269C8A-D4A1-48D9-AD48-A781CC2F0FCE} Realtek PCIe GBE Family Controller - 192.168.1.3/255.255.255.0
Found interface: {FBB688FB-FFCE-4274-9235-1B0BD681AB26} Hamachi Network Interface - 25.18.169.242/255.0.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
D:\SteamLibrary\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\Axle\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 570
StateFlags : 0x80005
DeviceID : PCI\VEN_10DE&DEV_1086&SUBSYS_15713842&REV_A1
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{1F3E7D47-56BD-4CEF-9785-7A49B70F943E}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\PHL0000\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1768
dmPelsHeight : 992
dmDisplayFlags : 0x2
dmDisplayFrequency: 30
...calling CDS: failed, bad mode
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 570
StateFlags : 0x80005
DeviceID : PCI\VEN_10DE&DEV_1086&SUBSYS_15713842&REV_A1
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{1F3E7D47-56BD-4CEF-9785-7A49B70F943E}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\PHL0000\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1768
dmPelsHeight : 992
dmDisplayFlags : 0x2
dmDisplayFrequency: 30
...calling CDS: failed, bad mode
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Unknown command 'vid_restart'
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL

Ive got a GTX570 so i should be able to run this. I can run the new Wolfensteins at 45FPS
rogergarinmichaud 28. juli 2015 kl. 15:11 
thanks for the tip !
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