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Rapporter et oversættelsesproblem
After hours of searching this actually worked for me (Win 8.1, GTX770). Thanks!
QA Timing INIT: 000391ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
1995 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3952 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {54E32D70-8CFA-44B8-990D-4A75530B8AA9} JMicron PCI Express Gigabit Ethernet Adapter - 192.168.2.52/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_gr.resources
Reading resource CRCs...
Current search path:
F:\BASE\Valve\operaceflashpoint\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\NN\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:0
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
...created window @ 0,0 (1296x758)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL : 1.5
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Speakers (Conexant CX20671 SmartAudio HD)
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
savegames fold is empty and all the manipulations fith shortcut icon didn't make any effect...
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2294 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
2816 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {56123186-D399-497E-A987-8F4D64A53AF6} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {FAFDFB0B-04CC-42F5-B1E4-522D543E6D8D} - 0.0.0.0 NULL netmask - skipped
Found interface: {FB6E3944-5A08-4886-8BDF-BED643AFA3CF} Atheros AR9285 802.11b/g/n WiFi Adapter - 192.168.0.101/255.255.255.0
Found interface: {A0CD2128-4037-452A-85EE-2C2B467D26DF} Hamachi Network Interface - 25.120.51.238/255.0.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
H:\SteamLibrary\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\1\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Unknown command 'vid_restart'
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL
thats how it looks like....
QA Timing INIT: 000132ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
1397 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3984 MB System Memory
1801 MB Video Memory
Winsock Initialized
Found interface: {AEF8792C-8FD1-4AE5-90B3-EADDDC35C8FF} Microsoft Wi-Fi Direct Virtual Adapter #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {C88A270E-4140-4EE1-B421-4D9970DDD3A5} Qualcomm Atheros AR9485 802.11b|g|n WiFi Adapter - 192.168.1.100/255.255.255.0
Found interface: {A7894494-1449-43D6-AEDB-C33839E909E3} Realtek PCIe FE Family Controller - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\jonjo_000\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.1
OpenGL Vendor : Intel
OpenGL GLSL : 1.4
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
X..GL_ARB_debug_output not found
----- Initializing Render Shaders -----
----- Initializing Sound System ------
0: Speakers / HP (IDT High Definition Audio CODEC)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
WARNING: Couldn't load image: splashbink : splashbink#__0200
Reading strings/english.lang as UTF-8
9104 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 9 2012
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 248240 bytes for event callbacks
Initializing scripts
Compiled 'C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 2239.1 ms
---------- Compile stats ----------
Memory usage:
Strings: 120, 14868 bytes
Statements: 95386, 1907720 bytes
Functions: 3070, 386208 bytes
Variables: 206532 bytes
Mem used: 3558832 bytes
Static data: 3515932 bytes
Allocated: 4998764 bytes
Thread size: 7072 bytes
...6 aas types
game initialized.
--------------------------------------
ReadTitleStorage: MANUALLY CREATED
MAX_PLAYERS_ALLOWED = 8
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
7 sounds loaded in 0.0 seconds
----------------------------------------
------------- Warnings ---------------
during DOOM 3: BFG Edition initialization...
WARNING: Unable to open resource file maps/_startup.resources
WARNING: Couldn't load image: splashbink : splashbink#__0200
2 warnings
requiredSizeBytes: 5242880
Preloading images...
00362 images preloaded ( or were already loaded ) in 1.6 seconds
----------------------------------------
00259 sounds preloaded in 0.0 seconds
----------------------------------------
WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
--- Common Initialization Complete ---
QA Timing IIS: 017580ms
execing joy_righty.cfg
NET: PartyToken is 29231 (seed = 277734)
--------- Execute Map Change ---------
Map: game/monorail
Loaded resource file maps/monorail.resources
--------- Game Map Shutdown ----------
--------------------------------------
36 msec to unload map
31 msec to free assets
Preloading images...
01912 images preloaded ( or were already loaded ) in 6.0 seconds
----------------------------------------
WARNING: idSessionLocal::Pump was not called for 6 seconds
00226 models preloaded ( or were already loaded ) in 0.3 seconds
----------------------------------------
00804 sounds preloaded in 0.3 seconds
----------------------------------------
Preloading anims...
00594 anims preloaded ( or were already loaded ) in 0.2 seconds
----------------------------------------
------- Game Map Init SaveGame -------
collision data:
610 models
50379 vertices (1180 KB)
92149 edges (3239 KB)
78038 polygons (5470 KB)
11456 brushes (1573 KB)
25800 nodes (705 KB)
69233 polygon refs (540 KB)
21145 brush refs (165 KB)
28775 internal edges
1749 sharp edges
0 contained polygons removed
0 polygons merged
12875 KB total memory used
136 msec to load collision data.
Preloading collision models...
00109 collision models preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
map bounds are (17416.0, 32424.0, 4672.0)
max clip sector is (1088.5, 1013.3, 584.0)
2 KB passage memory used to build PVS
3 msec to calculate PVS
58 areas
118 portals
13 areas visible on average
464 bytes PVS data
[Load AAS]
loading maps/game/monorail.aas48
done.
[Load AAS]
loading maps/game/monorail.aas96
[Load AAS]
loading maps/game/monorail.aas_guardian
[Load AAS]
loading maps/game/monorail.aas_mancubus
[Load AAS]
loading maps/game/monorail.aas_sabaoth
[Load AAS]
loading maps/game/monorail.aas_cyberdemon
WARNING: monster_turret_1 has no AAS file
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1192 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
19 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
70 sounds loaded in 0.3 seconds
----------------------------------------
----- Generating Interactions -----
idRenderWorld::GenerateAllInteractions, msec = 520
interactionTable size: 2242708 bytes
20234 interactions take 728424 bytes
Used 19959kb of static vertex memory (62%)
Used 4807kb of static index memory (15%)
------------- Warnings ---------------
during game/monorail...
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
3 warnings
10547 msec to load game/monorail
NET: PartyToken is 6847 (seed = 292790)
--------- Execute Map Change ---------
Map: game/delta1
Loaded resource file maps/delta1.resources
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
128 msec to unload map
341 msec to free assets
WARNING: Couldn't load image: } : }#__0200
Preloading images...
02039 images preloaded ( or were already loaded ) in 6.3 seconds
----------------------------------------
WARNING: idSessionLocal::Pump was not called for 6 seconds
00256 models preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
00855 sounds preloaded in 0.2 seconds
----------------------------------------
Preloading anims...
00497 anims preloaded ( or were already loaded ) in 0.0 seconds
----------------------------------------
----------- Game Map Init ------------
collision data:
1007 models
62494 vertices (1464 KB)
110447 edges (3882 KB)
91416 polygons (6404 KB)
14312 brushes (1964 KB)
30507 nodes (834 KB)
94120 polygon refs (735 KB)
30609 brush refs (239 KB)
36493 internal edges
4060 sharp edges
0 contained polygons removed
0 polygons merged
15524 KB total memory used
158 msec to load collision data.
Preloading collision models...
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0106&SUBSYS_18FC103C&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{58FF73F7-D544-460B-B4AF-C455D303064C}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\AUO103C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
Checksum failure for generated/collision/models/mapobjects/lab/loadingplatform/loadingplatform.bcmodel.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
3693 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & HTT
4032 MB System Memory
1280 MB Video Memory
Winsock Initialized
Found interface: {00269C8A-D4A1-48D9-AD48-A781CC2F0FCE} Realtek PCIe GBE Family Controller - 192.168.1.3/255.255.255.0
Found interface: {FBB688FB-FFCE-4274-9235-1B0BD681AB26} Hamachi Network Interface - 25.18.169.242/255.0.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
D:\SteamLibrary\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\Axle\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 570
StateFlags : 0x80005
DeviceID : PCI\VEN_10DE&DEV_1086&SUBSYS_15713842&REV_A1
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{1F3E7D47-56BD-4CEF-9785-7A49B70F943E}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\PHL0000\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1768
dmPelsHeight : 992
dmDisplayFlags : 0x2
dmDisplayFrequency: 30
...calling CDS: failed, bad mode
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 570
StateFlags : 0x80005
DeviceID : PCI\VEN_10DE&DEV_1086&SUBSYS_15713842&REV_A1
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{1F3E7D47-56BD-4CEF-9785-7A49B70F943E}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\PHL0000\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1768
dmPelsHeight : 992
dmDisplayFlags : 0x2
dmDisplayFrequency: 30
...calling CDS: failed, bad mode
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Unknown command 'vid_restart'
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL
Ive got a GTX570 so i should be able to run this. I can run the new Wolfensteins at 45FPS