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This would make sense when we had more demons spawning, so an entire horde coming for us. But with the few enemies in D3, it's pointless I think.
Minor fixes like the Shotgun spread and maybe increased damage. Chaingun clip size at least 120. Rocket launcher increased damage. Expecially BFG vastly increased damage since in Doom 2016 it eradicates any and all demons with one shot. And a proper small crosshair would fix the entire damn gameplay already.
Even though, it's a realistic-ish mod, so gameplay is going to be entirely different, whatsoever.
Damage zones won't fix the pistol though. An Imp can be one shotted with one pistol bullet to the head. Which is fine I guess, but the pistol also got a high fire rate WITHOUT decreasing the accuracy. So, maybe just make the pistol fire rate very slow. For rapid fire we got the P90 anyways.
Regarding realism though. The brass/shell eject is quite short. You should change the Fuse time from 4 to 60. So that they stay for a minute instead of only 4 seconds. You can find some Fuse variables in weapon_shotgun.def under entityDef debris_shotgunbrass. And in debris.def under entityDef debris_brass.
I changed pistol clip size to 7 from 12. However, when I loaded a save game, and EVERY time I reloaded the pistol, it kept giving me 12 and not 7. I could fix this by switching weapons. When switched back to pistol, it would even cap to 7 automatically without having to reload. But heck, this kind of crap is just annoying. Some game play code. -.-