Ravenswatch

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MaGi May 4, 2023 @ 6:00am
Long combos (e.g. Slash Flurry) need to be cancelable
I've been playing Scarlet and died to the boss within about 10 seconds on two runs, whereas on other characters I was able to make it much further.

I've realized though what the problem is - I keep picking Slash Flurry ("After using Power, next Attack within 3 seconds delivers a flurry of 5 slashes with +20% damage increase"). I think Slash Flurry actually ends up getting me killed on the boss, because whenever it procs (barely in my control), I have absolutely no mobility. I've watched multiple times as I try to spam dash to get out of a red circle, and thought my dash was on cooldown but I think it was actually Slash Flurry was going on and on and on.

This doesn't feel great, and I think in general it would be good if long attacks like this could be cancelled by dash or another skill. For example, if she's doing a Slash Flurry and I hit dash, it should just cancel the remaining attacks. That would make the whole game feel a lot more fluid and make dodging attacks easier (yet still something you need to consciously do). WDYT?
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Showing 1-9 of 9 comments
Lord_Abaddon May 4, 2023 @ 1:54pm 
you should be able to cancel out of it with dodge or using a skill like the werewolves jump slam that makes you invulnerable or scarlet's stealth also makes you invulnerable. you lose control because its a combo you gotta either have a defensive skill to cancel it or use it when its not going to get you killed most enemies and even the boss doesn't have attacks go off without a telegraph.
HighFlyer15 May 5, 2023 @ 12:13am 
All abilities should be able to be cancelled out of with dodge.
Games with this have all been far more enjoyable than being stuck waiting for your animation to finish. You even pay by getting no damage out of it and cooldown is just as long, or if you want to punish the player for fun gameplay, increase cooldown for doing it.
SalleStar May 5, 2023 @ 4:09am 
Originally posted by HighFlyer15:
All abilities should be able to be cancelled out of with dodge.
Absolutely disagree. It's WAY more satisfying landing a hit that requires thoughtful deployment.
Last edited by SalleStar; May 5, 2023 @ 4:11am
MaGi May 5, 2023 @ 5:55am 
Lord_Abaddon and HighFlyer15: when you say "should be able to" I'm not sure if either of you mean "should" as in "it should work you're just doing it wrong", or "yes they should change it so that's the case".

Like, maybe I am doing something wrong, but I was sure I was in a 5-hit flurry and unable to dodge.

SalleStar: I do agree for some abilities, like maybe it makes sense for some Special or Ultimate abilities to require that you commit and lock an animation for awhile. Maybe my specific problem is just with this Slash Flurry which seemingly locks you into a long animation on a left-click attack, making it very hard to plan when to commit to it. I think it would be reasonable if I could cancel that.
DJDiceZ May 5, 2023 @ 8:24am 
Originally posted by HighFlyer15:
All abilities should be able to be cancelled out of with dodge.
Games with this have all been far more enjoyable than being stuck waiting for your animation to finish. You even pay by getting no damage out of it and cooldown is just as long, or if you want to punish the player for fun gameplay, increase cooldown for doing it.

Games should strike for a balance. There should be some high payoff combos that require commitment, but otherwise in general yes it's nice to have cancelable combos.
Lord_Abaddon May 5, 2023 @ 11:25am 
Originally posted by MaGi:
Lord_Abaddon and HighFlyer15: when you say "should be able to" I'm not sure if either of you mean "should" as in "it should work you're just doing it wrong", or "yes they should change it so that's the case".
.

Honestly I put "should be able to" because I haven't played in about 2 weeks. I wasn't 100% sure but i'm like 99% sure any ability or dodge cast will stop your combo. I mentioned defensive skills that make you immune because those would be the most logical to use if you're trying to avoid damage.
Ice-Nine May 5, 2023 @ 1:00pm 
Originally posted by MaGi:
Lord_Abaddon and HighFlyer15: when you say "should be able to" I'm not sure if either of you mean "should" as in "it should work you're just doing it wrong", or "yes they should change it so that's the case".

Like, maybe I am doing something wrong, but I was sure I was in a 5-hit flurry and unable to dodge.

SalleStar: I do agree for some abilities, like maybe it makes sense for some Special or Ultimate abilities to require that you commit and lock an animation for awhile. Maybe my specific problem is just with this Slash Flurry which seemingly locks you into a long animation on a left-click attack, making it very hard to plan when to commit to it. I think it would be reasonable if I could cancel that.
You can dodge out of a Flurry. I do it all the time on accident. Furry is canceled by literally every other ability I believe.
SalleStar May 5, 2023 @ 10:58pm 
Originally posted by MaGi:
Lord_Abaddon and HighFlyer15: when you say "should be able to" I'm not sure if either of you mean "should" as in "it should work you're just doing it wrong", or "yes they should change it so that's the case".

Like, maybe I am doing something wrong, but I was sure I was in a 5-hit flurry and unable to dodge.

SalleStar: I do agree for some abilities, like maybe it makes sense for some Special or Ultimate abilities to require that you commit and lock an animation for awhile. Maybe my specific problem is just with this Slash Flurry which seemingly locks you into a long animation on a left-click attack, making it very hard to plan when to commit to it. I think it would be reasonable if I could cancel that.
I do kinda agree with slash fury. But I thought I tested it and you ARE able to dash out of it? Otherwise I agree.. since the "combo" consists of basic-attacks and basic attacks are canonly cancellable
Tassadar May 7, 2023 @ 11:31pm 
No they don't. That is literally the only thing that makes combat difficult. Don't start a move if you won't have time to finish it based on the enemies you see.
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Date Posted: May 4, 2023 @ 6:00am
Posts: 9