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Games with this have all been far more enjoyable than being stuck waiting for your animation to finish. You even pay by getting no damage out of it and cooldown is just as long, or if you want to punish the player for fun gameplay, increase cooldown for doing it.
Like, maybe I am doing something wrong, but I was sure I was in a 5-hit flurry and unable to dodge.
SalleStar: I do agree for some abilities, like maybe it makes sense for some Special or Ultimate abilities to require that you commit and lock an animation for awhile. Maybe my specific problem is just with this Slash Flurry which seemingly locks you into a long animation on a left-click attack, making it very hard to plan when to commit to it. I think it would be reasonable if I could cancel that.
Games should strike for a balance. There should be some high payoff combos that require commitment, but otherwise in general yes it's nice to have cancelable combos.
Honestly I put "should be able to" because I haven't played in about 2 weeks. I wasn't 100% sure but i'm like 99% sure any ability or dodge cast will stop your combo. I mentioned defensive skills that make you immune because those would be the most logical to use if you're trying to avoid damage.