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Easiest Class In DDO For A Beginner?
I saw many post on the Paladin being the easiest. But, I could never find a build. Same for rogue. Basically as well for Pale Master. All these style's of builds. And I cant find a suitable one for me to use.

Any suggestion's on a class suitable for a beginner player who doesn't know too much about the game?

And perhaps a guild willing to lend a hand and answer questions?

Cause, I REALLY could use a lot of help here.

Thank you for your time and effort in replying. Appreciate it.

If anybody has Discord. Feel free to hit me up there - DArtical#2513
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Doug 13. mai 2023 kl. 23.56 
Opprinnelig skrevet av Adamkatt:
warlock.

Perhaps to play (badly); not to build nor to play well. There's a fair bit conceptually that goes into a Warlock build: Stances, Pacts and their effects, Blast shapes.. in addition to the entire gamut of spellcasting concepts and the effects (or lack of effects) of Metamagics on Eldritch Blast... even the fact that you have to turn it off to do things like swipe Webs out of the way or bash doors open.

The pew-pew itself is easy. The rest, not so much.
KingSimpson369 14. mai 2023 kl. 9.35 
Warrior
IMO its the best and easiest class in the game. You can use a wide range of weapons from a crossbow to a Long sword. As you level up, you can customize you character to have more than one type of class.
Panic Fire 14. mai 2023 kl. 12.11 
Opprinnelig skrevet av KingSimpson369:
Warrior
IMO its the best and easiest class in the game. You can use a wide range of weapons from a crossbow to a Long sword. As you level up, you can customize you character to have more than one type of class.

You mean fighter? And any class can use any weapon.......
neuronius 17. mai 2023 kl. 6.59 
Opprinnelig skrevet av craigal:
I recommend that if you get some hirelings that compliment the class you choose. For example for a barbarian you could get a cleric to heal you in dungeons

This is great advice for anyone. My rogue/acrobat (11 now) does awesome with the highest level cleric hireling he can get, doing most dungeons on elite at level.
Opal Knight 17. mai 2023 kl. 7.30 
Opprinnelig skrevet av Panic Fire:
Opprinnelig skrevet av KingSimpson369:
Warrior
IMO its the best and easiest class in the game. You can use a wide range of weapons from a crossbow to a Long sword. As you level up, you can customize you character to have more than one type of class.

You mean fighter? And any class can use any weapon.......

But you need weapon proficiency in specific weapons to be able to use them effectively. Fighter gets more weapon proficiencies from the getgo and doesn't have to waste extra feats to be proficient in many weapon types.
Sist redigert av Opal Knight; 17. mai 2023 kl. 7.31
CRCGamer 17. mai 2023 kl. 8.59 
Except that you aren't actually helping your build much as fighter if you chase more than one weapon type and some partial coverage for a second type. Since if you try building for full DPS with multiple types of weapons in different categories you are ignoring the special attacks and associated tactical DCs, stances, damage mitigation, and relevant combat style feats.

Not to mention you can only Kensei one weapon category at a time and it has feat requirements. Thus generally the go to method is something along the lines of taking slashing weapon feats, Knight's Training, and an improved critical for like blunt alongside the one you took for slashing. So you'd be able to Kensei all of the heavy blade slashing weapons and the type of combat style feats you picked would then lock you into TWF longswords, or sword and board bastard swords, or two handed greatswords. With a warhammer or two on the side for skeleton and ooze bashing.
Doug 17. mai 2023 kl. 9.20 
Opprinnelig skrevet av Opal Knight:
Opprinnelig skrevet av Panic Fire:

You mean fighter? And any class can use any weapon.......

But you need weapon proficiency in specific weapons to be able to use them effectively. Fighter gets more weapon proficiencies from the getgo and doesn't have to waste extra feats to be proficient in many weapon types.

Proficiency in many weapon types just leads to a potential lack of focus. The flexibility of Fighters allows for a lot of different specialization possibilities, but make no mistake: the best Fighter is one focused on a specific weapon or weapon type. That's where their greatest strengths are. So you can make a specialized Greatsword Fighter or an equally specialized Crossbow Fighter, but to try to make a Fighter who is good at both is to excel at only one of them (and to lose some depth with the other).

People take 1 level of Fighter pretty often in order to gain Heavy Armor proficiency along with the ability to use some specific weapon (and an extra Feat). But the rest of the Fighter proficiencies are likely to be useless to any specific build. (And, of course, you trade the Capstone from your other class for these things, which may or may not be a good deal.)

In short, Fighter provides a lot of options, but a well-made Fighter capitalizes on only one or perhaps two of them.
Doug 17. mai 2023 kl. 9.29 
Opprinnelig skrevet av CRCGamer:
With a warhammer or two on the side for skeleton and ooze bashing.

I've been playing a long time, but it was only this year that it dawned on me that splitting oozes isn't always a bad idea. (For those who don't yet know: if you hit oozes with a slashing or piercing weapon, there's a chance they'll split into multiple smaller oozes.)

As long as you have some kind of AoE attack available to hit all the smaller oozes, it can be much easier to kill a raft of little ones than just a couple of big ones, since the HP of the little ones will be lower.

[However: It IS a questionable idea in Reaper. Every mob spawn has a chance (increasing with Skull level) to also spawn a Reaper. Splitting a group of oozes could put you in a world of hurt if several Reapers spawn at once.]

Similarly wrt skeletons, if you're sufficiently specialized in Greatswords, for example, switching to a Warhammer for skellies may have you do less damage than just accepting the DPS loss from the Slashing DR with your Greatsword. Of course, much depends on the effects on the weapons involved. But If both were, for example, Barovian (an excellent weapon type vs Undead, with Good, Fire, and Undead Bane), the loss of the Fighter specialist DPS + THF multiplied Primary Stat bonus, + Strikethrough may well outweigh the DR/Blunt (depending on how high it is for a particular skeleton). And not wasting time switching weapons is its own form of DPS.
Sist redigert av Doug; 17. sep. 2024 kl. 6.51
CRCGamer 17. mai 2023 kl. 9.34 
It depends. You get Knight's Training at like 4th level. And at that level you generally would prefer to not split them. By epics though? By all means just go full ham with the cleaves and epic strike. The improved critical feat is the only one that is actually iffy to take. But it generally pays for itself. And for sword and board fighters the weapon swap is the better option generally.

Edit: Not to mention that the improved critical blunt fully applies to shield bashes... just saying.
Sist redigert av CRCGamer; 17. mai 2023 kl. 9.35
Opal Knight 17. mai 2023 kl. 14.25 
Opprinnelig skrevet av Doug:
Opprinnelig skrevet av Opal Knight:

But you need weapon proficiency in specific weapons to be able to use them effectively. Fighter gets more weapon proficiencies from the getgo and doesn't have to waste extra feats to be proficient in many weapon types.

Proficiency in many weapon types just leads to a potential lack of focus. The flexibility of Fighters allows for a lot of different specialization possibilities, but make no mistake: the best Fighter is one focused on a specific weapon or weapon type. That's where their greatest strengths are. So you can make a specialized Greatsword Fighter or an equally specialized Crossbow Fighter, but to try to make a Fighter who is good at both is to excel at only one of them (and to lose some depth with the other).

People take 1 level of Fighter pretty often in order to gain Heavy Armor proficiency along with the ability to use some specific weapon (and an extra Feat). But the rest of the Fighter proficiencies are likely to be useless to any specific build. (And, of course, you trade the Capstone from your other class for these things, which may or may not be a good deal.)

In short, Fighter provides a lot of options, but a well-made Fighter capitalizes on only one or perhaps two of them.

I was commenting on the poster who stated that any class could use any weapon. They can, if they take the specific specializations for whichever weapon (if it is not one they start with). The Fighter class starts out with a lot of specializations already to choose from, not that the fighter needs many different specializations in one build.
Stupid Noob Gamer 18. mai 2023 kl. 4.52 
Get Warforged and Artificer, and never look back.

Spot things? Yep.
Unlock things? Yep.
Disable traps? Yep.
Heal / Buff self and others? Yep.
Pet? Yep.
Access to damaging spells? Yep.
Inherent damage reduction? Yep.
Easy access to Use Magic Device? Yep.
Plenty of skillpoints to spread around? Yep.
Access to plenty of feats? Yep.
Viable as either melee / ranged / caster? Yep, but not all at once.

If you can get past Warforged looking like literal trash heaps, they're pretty much the best of all worlds wrapped into one neat little package.

Another solid choice is Aasimar Favored Soul. Pretty much a Paladin on steroids, with access to a much wider range of spells. None of the spotting / trapping utility listed above though (unless you accomplish as much through magical means).
Sist redigert av Stupid Noob Gamer; 18. mai 2023 kl. 4.56
Doug 19. mai 2023 kl. 5.25 
Opprinnelig skrevet av Stupid Noob Gamer:
Get Warforged and Artificer, and never look back.

Spot things? Yep.
Unlock things? Yep.
Disable traps? Yep.
Heal / Buff self and others? Yep.
Pet? Yep.
Access to damaging spells? Yep.
Inherent damage reduction? Yep.
Easy access to Use Magic Device? Yep.
Plenty of skillpoints to spread around? Yep.
Access to plenty of feats? Yep.
Viable as either melee / ranged / caster? Yep, but not all at once.

If you can get past Warforged looking like literal trash heaps, they're pretty much the best of all worlds wrapped into one neat little package.

Another solid choice is Aasimar Favored Soul. Pretty much a Paladin on steroids, with access to a much wider range of spells. None of the spotting / trapping utility listed above though (unless you accomplish as much through magical means).

Expected to get traps even though having no Evasion and the poor Reflex save progression? Yep.
Imo, that alone makes it not a good first character option.

Plus, in order to make one you have to unlock the Warforged race (400 Favor) or buy it. Which by definition makes it at least questionable for a 'beginner' class.
Sist redigert av Doug; 21. mai 2023 kl. 5.03
Panic Fire 19. mai 2023 kl. 7.53 
Opprinnelig skrevet av Stupid Noob Gamer:
Get Warforged and Artificer, and never look back.

Spot things? Yep.
Unlock things? Yep.
Disable traps? Yep.
Heal / Buff self and others? Yep.
Pet? Yep.
Access to damaging spells? Yep.
Inherent damage reduction? Yep.
Easy access to Use Magic Device? Yep.
Plenty of skillpoints to spread around? Yep.
Access to plenty of feats? Yep.
Viable as either melee / ranged / caster? Yep, but not all at once.

If you can get past Warforged looking like literal trash heaps, they're pretty much the best of all worlds wrapped into one neat little package.

Another solid choice is Aasimar Favored Soul. Pretty much a Paladin on steroids, with access to a much wider range of spells. None of the spotting / trapping utility listed above though (unless you accomplish as much through magical means).


Trap De Soul

2 levels Rogue, 18 levels FvS

Spot things? Yep
Unlock Things? Yep
Disable Traps? Yep
Heal/Buff self and others? Yep
Pet? Nope.
Access to damaging spells? Yep
Inherent damage reduction? strangely yep.
Easy access to Use Magic Device? Yep
Plenty of skillpoints to spread around? Obviously not as much as a pure skill monkey but you will have enough to do what you need.
Access to plenty of feats? Normal feat spread.
Viable as either melee/ranged/caster? Yep, and all three at once.
Evasion to run through traps? Yep.
Massive Bonuses to Reflex Saves that put a rogue to shame? Yep.

Take your second level of rogue either at 9 or 11 for better skill point spread.
Stats Int,Con,Cha.
AnHonestSoul 20. mai 2023 kl. 3.13 
I feel you OP. Good advice for choosing the right class is plenty. The real problem is finding a simple build.

There are a lot of guides about everything. The wiki itself is there too. And, of course, one of the nicest MMO communities you can find in the genre always willing to help out. The community created a lot of usefull guides and such. But yea, its all over the place. An overwhelming amount of research, learning, trial and error is nessessary to find something for a newbie.

After all these years there is still not a single reliable, nice and clean, up to date DDO build collection site as a go-to source for everyone. Something similar to nwn2db for Neverwinter Nights 2 just for DDO would be awesome.
Doug 20. mai 2023 kl. 18.16 
Opprinnelig skrevet av AnHonestSoul:
I feel you OP. Good advice for choosing the right class is plenty. The real problem is finding a simple build.

There are a lot of guides about everything. The wiki itself is there too. And, of course, one of the nicest MMO communities you can find in the genre always willing to help out. The community created a lot of usefull guides and such. But yea, its all over the place. An overwhelming amount of research, learning, trial and error is nessessary to find something for a newbie.

After all these years there is still not a single reliable, nice and clean, up to date DDO build collection site as a go-to source for everyone. Something similar to nwn2db for Neverwinter Nights 2 just for DDO would be awesome.

It would be out of date four times a year, at least potentially. That's how often DDO releases updates, and any update can include changes that would invalidate existing builds. I've yet to find someone willing to put up a list of builds and reassess and revamp them with every update that affects them.

You either need to choose a relatively recently-developed build, or you need to use existing builds as inspiration from which to learn how to make your own good ones.
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