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Bows have dex to dmg as default...
My ranger gets GG bonus to dmg from her high dex stat
although currently there is a bug in game where most of bows use str instead of dex if you have bow strenght feat, bow users are NOT happy
https://forums.ddo.com/forums/showthread.php/537304-Bow-Damage-went-down-with-U58-Bow-now-uses-Str-as-Damage-mod-regardless-of-Dex
If you wanna dex build, bow ranger is way to go, but be prepared that bow ranger only gets AOE attacks from IPS.
When did that change? Because I haven't run a bow-user in a while, but bows were always Dex to hit and no bonus to damage unless you took the Bow Strength Feat which added Strength to damage. And Crossbows were Dex to hit with NO available damage bonus. I know recently they've added lots of Enhancements to Racial and Class Enhancement trees to add different stats to to-hit and/or dmg, but I'm not aware of a universal change that targeted bows.
Everything I read says you only get Dex to damage with a bow if you have certain enhancements, like:
Deepwood Stalker Tier 2 Enhancement - Improved Weapon Finesse (Bows and Throwing Weapons only)
Elf and Morninglord Tier 4 enhancement - Grace (longbows or shortbows only)
I note that the thread in the forums you mention, the OP is talking about their DWS (Deepwood Stalker).
If I'm right, then that gives me ONE option for a Dex build: a Ranger bow-user with a half-dozen AP invested into DWS tree. (Since I'm building for a Tabaxi past life, the Elf/Morninglord option is off the table.) Better than nothing, I guess, but a rather underwhelming list of options.
Yes, you CAN make a Rogue Dex-based.. if you want to suck at traps. And since Int-based is every bit as good at everything else AND can get traps, it rather feels like deliberately handicapping your toon.
But for every build possibility I consider, there's another stat that's a better option because of other class abilities based on that stat.
I could build a Dex-based melee Druid and accept that I can't effectively cast anything with a DC.. or I can build a Wis-based melee Druid with a few points invested in Falconry and do both.
It really seems the only viable Dex build is a Ranger. Dex is no better than other options, but at least it's not actively worse.
Um with the way stats work in ddo you can make any build really. Your going to be able to +X to at least three of your stats reletively easily which for most will be con, to hit stat and to dmg stat, and spell dc stat.
You can easily do more +x to stat gear than that and its not really an issue. If you want to stack dex you can easily do so with any build and just put on a +x stat for your casting stat if applicable.
Tabaxi lets you run Dex with any class so there isn't any special class to get with them. Just use one of the weapons listed with your class and you are good to go.
My bad. Apparently it changed in Update 49 and I somehow overlooked it. And DDOWiki is out of date on it as well. I checked in-game and the Enhancements I mentioned have been modified.
I'm not sure exactly what you're saying. Sure, I can run a toon that tries to balance two stats and be crappy at everything. As it is, you always want Con gear and your primary stat gear. If you have two primary stats, you start running into gear slot issues. And that ignores the fact that you only get levelups into one stat.
These days, it's possible to make almost any kind of build a one-stat build:
Int Rogues
Wis Druids
Cha Bards
Wis Monks
Str Barbarians
.. and have almost all useful abilities (spells, melee, DCs, etc) use that one stat.
Dex seems to be the oddball. All the Dex builds are one-trick ponies.
Dex Rogues are weak on traps
Dex Druids & Bards have crap DCs on their spells
Dex Monks have crap DCs on their special attacks and finishing moves
But since I somehow missed the change to Bows in Update 49 that gave them Dex to damage, I guess the exception is Ranger.. specifically Ranger archer. Ranger spells have no DCs and only Arcane Archer has attacks that use Wis for a DC (for some unknown reason). So there's little competition for stats, since it's inherently a one-trick pony.
I do agree that every other class benefits more from other stats, focusing dex doesn't add enough ac to matter late game where only a dedicated tank can actually hit the ac requirements to see miss show up reliably...
Well sure, but.. when they made the AC change some years back to make it a diminishing returns thing instead of the d20 rules, AC became much more generally relevant. Used to be that you could either make a tank that got hit only on a 20.. or there was no point investing in AC whatsoever because they'd hit you on everything but a 1.
At least now there's some value to any amount of AC, so it's worth consideration. My L20 Paladin at 130 AC is hit about 3/4 of the time at level. OTOH, someone with a 60 AC would probably be hit half the time or so. The additional investment pays off.. but the initial investment is still worth making.
The question was basically to the tune of: Do you see something that I don't. And someone, in fact, did. I had missed the change that added Dex to damage for bows.
But... Dex doesn't give you any Dodge. The only way in which Dex and Dodge are related is that your Dex bonus to AC and your Dodge cap are both limited by the Max Dex Bonus on your armor or shield.
https://ddowiki.com/page/Dodge_bonus
Dex is far from OP. AC and Reflex saves are the main beneficiaries of Dex. Those and some Skills (Balance, Hide, Move Silently, Open Locks, & Tumble).