Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
here is one example, there are many others if you google for "rogue repeater build ddo" https://www.ddo.com/forums/showthread.php/458908-Mech-Repeater-Builds . don't worry that the race is not the same as you have. the ticket is to focus on INT as a stat for damage.
and conjure bolts is the way to go for sure. never buy ammo.
http://ddowiki.com/page/Flame_Arrow
Flame Arrow can make bolts, darts, axes, daggers, and shurikens.
Flame Arrow tends to be better,
wand umd is 28
you want that ability anyways but still having the ability to create arrows/bolts is better then running out and having to go buy more.
Flame arrows do 1d6 fire dmg, so stacking flame arrows with other enhancements = more dmg.