Dungeons & Dragons Online®

Dungeons & Dragons Online®

Utility spells are one key component that makes DDO dungeons and dragons..and they are for all practical purposes, gone.
The title says it. I can elaborate here for hours but will instead only do so for minutes. There has been a steady gutting of the efficacy of utility spells from knock(supposed to open a locked door autosuccess, instead less effective than 1 rank of OL and a decent item(thats a spell slow and mana remember not to mention the fiat) to true seeing and detect secret doors being a joke(same issue as OL only search). Their are multiple options in the game because they are OPTIONS... or are at least meant to be. Stripping the utility of utility spells is cm fiat. Dm fiat used so liberally indicates a willingness to cheat. Invalidation of player protections(and not mobs but even were it applied to both would not be equivalent) indicates even absent any other proof a willingness to cheat on the dice(that they have funneled you to being almost solely reliant upon via invalidating player protection spells).

TLDR: DM fiat is bad for any game. Destruction of player agency is also. Reducing the utility of utility further channels casters into nuker. There are copious games where this is so. We do not need DDO to become yet another of these.
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Сообщения 1630 из 39
Автор сообщения: fuku893
Автор сообщения: Doug

Umm.. not even close. Just because you say and believe it, that doesn't make it objective truth. Besides which, you're provably wrong at the heart of your argument. You go on and on about how DDO isn't D&D despite the fact that the creator of D&D said it was. Who the hell do you think you are? Seriously?
There is a temporal component that negates your view Doug but frankly I don't need to "be somebody" to declare water wet.. in fact that is the foundation of rationalism..and proof you arent.

But the real kicker is this: You were here making the exact same argument (with different unproven assertions) almost two years ago. Nobody bought it then; nobody's buying it now. Why do you bother?
Автор сообщения: Doug
Автор сообщения: fuku893
My statements are objective and not opinion. You are simply wrong.

But here's the kicker. You make two arguments, one of which I've pointed out is wrong on the face of it: that DDO isn't D&D. You don't get to decide that. And none of your so-called 'evidence' matters or counts.

But the other is more telling. You claim DDO cheats. You have all kinds of unproven assertions about how the AI cheats and is out to get you. This is even more nonsensical. Why? Why would it? Why would it NEED to? You have no power in this equation; the devs literally write the rules. Why would they need to fudge them? It's ludicrous. And you really should see someone about that paranoia. Though there's really no point; paranoia is untreatable.


Actually I do doug. I get to decide it for myself which is the subjective element which I am free to share...but offends you all the same.

The problem Doug is I also get to do it objectively. There are name brands that knock off their own product at a lower price point that, by slapping their label rather than a derivation on there are declaring their products to be equivalent..but they aren't. Said products lack several defining traits of the original. When people call out said company(or appeal to its consumers) for their deception that is an objective claim. The subjective(and dishonest) claim is what they are refuting. You have not countered my argument Doug. You are simply incapable of accepting it.

Why would a company that sells solutions to the problems it creates in its cash store create unjust hardship? Pretty simple really. But really, absent the cash store this game has stapled invalid slow downs on when they dont like the rate of player advancement going back as far as dungeon alert. The question you asked is so easily and accurately answered..and yet those like yourself still ask it. Why is that Doug?
Автор сообщения: fuku893
Автор сообщения: Doug

But here's the kicker. You make two arguments, one of which I've pointed out is wrong on the face of it: that DDO isn't D&D. You don't get to decide that. And none of your so-called 'evidence' matters or counts.

But the other is more telling. You claim DDO cheats. You have all kinds of unproven assertions about how the AI cheats and is out to get you. This is even more nonsensical. Why? Why would it? Why would it NEED to? You have no power in this equation; the devs literally write the rules. Why would they need to fudge them? It's ludicrous. And you really should see someone about that paranoia. Though there's really no point; paranoia is untreatable.


Actually I do doug. I get to decide it for myself which is the subjective element which I am free to share...but offends you all the same.

The problem Doug is I also get to do it objectively. There are name brands that knock off their own product at a lower price point that, by slapping their label rather than a derivation on there are declaring their products to be equivalent..but they aren't. Said products lack several defining traits of the original. When people call out said company(or appeal to its consumers) for their deception that is an objective claim. The subjective(and dishonest) claim is what they are refuting. You have not countered my argument Doug. You are simply incapable of accepting it.

HAHAHAHAHAHAHAHA. OMG. You're so full of it, it's astounding. OK. I'll just let the huge number of people chiming in to agree with you (<crickets>) point out just exactly how convincing you are.

BTW, you accused me of strawman arguments on the thread from a couple of years ago because I used examples to illustrate my points. Neither those nor this are actually strawmen. But this IS completely irrelevant and not even similar. DDO is not a 'knockoff' of D&D. It's a different product for a different market.
Отредактировано Doug; 12 янв. 2022 г. в 10:58
Автор сообщения: fuku893
Автор сообщения: Doug

But here's the kicker. You make two arguments, one of which I've pointed out is wrong on the face of it: that DDO isn't D&D. You don't get to decide that. And none of your so-called 'evidence' matters or counts.

But the other is more telling. You claim DDO cheats. You have all kinds of unproven assertions about how the AI cheats and is out to get you. This is even more nonsensical. Why? Why would it? Why would it NEED to? You have no power in this equation; the devs literally write the rules. Why would they need to fudge them? It's ludicrous. And you really should see someone about that paranoia. Though there's really no point; paranoia is untreatable.
Why would a company that sells solutions to the problems it creates in its cash store create unjust hardship? Pretty simple really. But really, absent the cash store this game has stapled invalid slow downs on when they dont like the rate of player advancement going back as far as dungeon alert. The question you asked is so easily and accurately answered..and yet those like yourself still ask it. Why is that Doug?

This is even worse nonsense. THEY MAKE THE RULES. If the rules don't 'convince' you to spend enough in the store, THEY CAN SIMPLY CHANGE THEM. <smh>

You're truly hopeless. Paranoia and persecution complex don't make a good basis for argument.
Отредактировано Doug; 12 янв. 2022 г. в 10:21
Автор сообщения: Doug
Автор сообщения: fuku893
Why would a company that sells solutions to the problems it creates in its cash store create unjust hardship? Pretty simple really. But really, absent the cash store this game has stapled invalid slow downs on when they dont like the rate of player advancement going back as far as dungeon alert. The question you asked is so easily and accurately answered..and yet those like yourself still ask it. Why is that Doug?

This is even worse nonsense. THEY MAKE THE RULES. If the rules don't 'convince' you to spend enough in the store, THEY CAN SIMPLY CHANGE THEM. <smh>

You're truly hopeless. Paranoia and persecution complex don't make a good basis for argument.
Supremacists think it is the DMs job to make the rules. Rational people think it is the DMs job to make the Content that together with the players becomes the story. That Doug was the purpose of the DungeonMastersGuide AND the Players Handbook. That is in fact what determines if it is DnD or..not.
Автор сообщения: fuku893
Автор сообщения: Doug

This is even worse nonsense. THEY MAKE THE RULES. If the rules don't 'convince' you to spend enough in the store, THEY CAN SIMPLY CHANGE THEM. <smh>

You're truly hopeless. Paranoia and persecution complex don't make a good basis for argument.
Supremacists think it is the DMs job to make the rules. Rational people think it is the DMs job to make the Content that together with the players becomes the story. That Doug was the purpose of the DungeonMastersGuide AND the Players Handbook. That is in fact what determines if it is DnD or..not.

Your arguments become more specious every day. No. We're not talking about PnP. If your argument has reverted to "If it isn't PnP is isn't D&D" then there's simply no point even talking. And again, why are you here?

Other than that, this is a COMPUTER GAME. The 'DM' has no volition. It enforces the rules that are iterated by the devs, in content created by the devs, nothing more. You have literally said nothing about DDO at all in this comment. It certainly doesn't answer mine: Devs make the rules. They have no need to 'cheat'. Not to get you to buy stuff in the DDO store and not for any other reason. To suggest otherwise is to demonstrate paranoia and a persecution complex.
Отредактировано Doug; 13 янв. 2022 г. в 6:41
Fundamentally, the problem is that DDO decided bigger numbers were better and started churning out escalating powercreep. This basically threw away all the balance that was built into D&D and the devs obviously were not able to re-balance the game.

For example, bull's strength is an extremely useful buff that you can cast on a melee party member in D&D and it stays relevant for a very long time. In D&D, you have level 5 feywild items that give you a +4 enhancement bonus to strength, so obviously the spell version is useless.

Similarly, bless is useful in D&D to get +1 to attack, because you are NOT going to auto hit mobs. In DDO, powercreep means that it is nearly impossible to miss mobs in heroics.

The way AC works is totally broken and it tries to solve a problem that powercreep created. In D&D, unless there was a large level difference, you wouldnt be auto hitting enemeis. What Turbine/SSG did was give mobs insanely high stats (ignoring CR guidelines in the process) which meant that AC was useless unless you were a tank specced for AC. So they tried to make it some kind of sliding scale.

The end result is that you need a massive amount of AC to dodge end game enemies and increasing your AC by 10 points doesnt matter at all. Increasing your accuracy by 10 points doesnt mean much either because mobs have so much AC.

Virtually every buff and debuff in the game is virtually useless unless you can hit the next tier to matter, and nobody knows how much you need to hit the next tier. Even greater heroism's +4 to saves and skill checks is meh at endgame.

It doesnt help that SSG's reaction to people using debuffs on bosses to make boss fights easier is to make bosses immune to debuffs from spells. So the only viable caster playstyle is to kill lots of enemies or healbot. Funningly enough, they didnt think there was anything wrong with letting debuffs from weapons and enhancements work on bosses.

Many other mechanics are similarly useless. Shiradi Champion has an enhancement that gives DR 10/Cold Iron...but this is pointless when enemies are hitting for 1k+ damage in endgame.

Haggle? Plat is worthless due to inflation and the inability to trade good gear. You are expected to farm all the important stuff manually.

Social skills are useless 99% of the time because the game is all about zerging through dungeons at full speed and killing hundreds of enemies. Meanwhile, social skills are a big deal in every D&D single player game...they let you get quests you wouldnt be able to, let you get increased quest rewards, etc, etc. But DDO is all about mindless zerging and killing hundreds of enemies.

Stealth? Virtually every quest is specifically designed to prevent stealth from working and all enemies have insanely high skills that let them easily detect you. Invisibility doesnt even give you 50% concealment and enemies can chase you all the way through the dungeon even if you are invisible.

Everything goes back to the dumbing down of D&D mechanics in favor of easy to code "bigger damage numbers, more monsters to kill" design. You can see this in packs like slave lords or dragonblood prophecy...the quest design is just long corridors + 8+ tanky mobs standing in the middle of corridors at set intervals. Its so unnatural.

Just look at early DDO quests, you can see they actually put effort into them. Kobolds patrol near alarm gongs, smart players can take them out before they sound the alarm and bring in reinforcements. You dont have 8+ mobs just standing in the middle of a hallway.
The game plays great through Steam on DDO, you just have to have more than one brain cell. Paint by numbers isn't going to cut it in the world today, or ever again.

The people who exploit are to blame for nerfs. end of line.
Автор сообщения: krynnotaur
The game plays great through Steam on DDO, you just have to have more than one brain cell. Paint by numbers isn't going to cut it in the world today, or ever again.

The people who exploit are to blame for nerfs. end of line.
Insulting peoples intellect, especially people who it is abundantly clear are not stupid is about as foolish as a person can be. It is, in general also an indication of both insecurity and ego issues. The presumption that a person is incapable because they have a complaint is also deeply flawed.
Furthermore many things that where entirely fair play have been called exploiting. This trend is increasing.
It would be reasonable to conclude that the problem does not primarily come from the community but the development. This is even more reasonable when one considers that the community changes with respect to the changes that the devs put forward both in terms of who leaves and how they adapt.
Finally, it is ALWAYS a mistake to blame the bottom of an authoritarian hierarchy. there is literally no valid excuse to put responsibility at the bottom.
Dungeon alert is one of the oldest demonstrations of an authoritarian problem. There have been countless others. I am confident ladder bug is no bug at all for example. It is precisely in the same spirit and the string of things of that nature before and after indicates a pattern that is difficult for an honest person to ignore.
Автор сообщения: fuku893
Автор сообщения: krynnotaur
The game plays great through Steam on DDO, you just have to have more than one brain cell. Paint by numbers isn't going to cut it in the world today, or ever again.

The people who exploit are to blame for nerfs. end of line.
Insulting peoples intellect, especially people who it is abundantly clear are not stupid is about as foolish as a person can be. It is, in general also an indication of both insecurity and ego issues. The presumption that a person is incapable because they have a complaint is also deeply flawed.
Furthermore many things that where entirely fair play have been called exploiting. This trend is increasing.
It would be reasonable to conclude that the problem does not primarily come from the community but the development. This is even more reasonable when one considers that the community changes with respect to the changes that the devs put forward both in terms of who leaves and how they adapt.
Finally, it is ALWAYS a mistake to blame the bottom of an authoritarian hierarchy. there is literally no valid excuse to put responsibility at the bottom.
Dungeon alert is one of the oldest demonstrations of an authoritarian problem. There have been countless others. I am confident ladder bug is no bug at all for example. It is precisely in the same spirit and the string of things of that nature before and after indicates a pattern that is difficult for an honest person to ignore.

Yep. Paranoia. There's literally no justification for why they'd make (or keep) something like the ladder bug in the game that isn't delusional. There's NOTHING in it for them.

Stupid? Hard to say. But you can't formulate an unbiased argument to save your life. You have an opinion about something and you create ridiculous justifications for why your opinion is the only possible right one. And a large fraction of those justifications are about the Devs somehow 'cheating' or having it in for you.

As for Dungeon Alert, it was enacted to prevent a particular exploit: running dungeons without actually dealing with the mobs in them. Now IRL if you tried that, they'd come after you forever and eventually kill you. In an instanced game, if you can get to the end before they can catch up, you can cheat your way to success. And yes, it's 'cheat'. Know why? Because the devs said so. And they STILL get to pick.

And no, it's not always a mistake to blame the bottom of a hierarchy. That's as dumb a comment as any other you've made. There absolutely are people without 'power' who work to game systems of any and all sorts. Thieves and other criminals often fall into this category, too (bottom of a hierarchy and completely deserving of censure). It's completely fair to call people out on their BS no matter where in a hierarchy they are.
Автор сообщения: Question
Fundamentally, the problem is that DDO decided bigger numbers were better and started churning out escalating powercreep. This basically threw away all the balance that was built into D&D and the devs obviously were not able to re-balance the game.

Автор сообщения: Question
The way AC works is totally broken and it tries to solve a problem that powercreep created. In D&D, unless there was a large level difference, you wouldnt be auto hitting enemeis. What Turbine/SSG did was give mobs insanely high stats (ignoring CR guidelines in the process) which meant that AC was useless unless you were a tank specced for AC. So they tried to make it some kind of sliding scale.

The end result is that you need a massive amount of AC to dodge end game enemies and increasing your AC by 10 points doesnt matter at all. Increasing your accuracy by 10 points doesnt mean much either because mobs have so much AC.


I'm sorry. I somehow missed your comment back when it was made. Didn't mean to ignore you. I strongly agree with some of your points and not so much with others.

Example of the latter: this. This isn't the fundamental problem. The fundamental problem is with Epics, and it exists in PnP and DDO both. d20 is inherently limiting. You get too high a level difference between character and monster and one side autohits (except on a 1) and the other automisses (except on a 20). I'll grant that the problem was exacerbated by effects that stacked. I think it was probably Enhancements as a means of implementing PrEs that was the actual issue. But the customization they grant would be hard to give up just to make d20 relevant again. In any event, one day it became obvious that the system was simply irretrievably broken. A tank who invested in all the AC-related things could (at level) be impossible for mobs to hit except on a 20. And literally EVERYONE ELSE couldn't invest enough in armor to make it so mobs needed more than a 2 to hit them. So armor became solely a tank thing. Everyone else wore robes and outfits and there were a LOT of evasion builds. Medium armor had no use whatsoever.

Now, that 10 points of Armor investment ALWAYS makes a difference. Yes, the amount of difference it makes becomes less when you already have a high AC. That encourages you to decide whether to invest your resources for those additional 10 AC or in some other way instead.

By ditching the d20 and making armor values give diminishing returns, armor became relevant for everyone again. Adding PRR/MRR gave options for damage mitigation beyond hit-or-miss.. and they ALSO got diminishing returns (and in the one case, a cap based on armor type). All these changes added flavor and flexibility to a game that had gone stale and had discouraged build diversity.

By comparison, straight-DDO games like the single-person NWN are rather simple.
Отредактировано Doug; 3 мар. 2022 г. в 4:53
I'm going to try to address all of this together. I'm editing your original a bit to collect related thoughts and to discard anything I'm not addressing. I won't, however, change your words themselves.

Автор сообщения: Question
For example, bull's strength is an extremely useful buff that you can cast on a melee party member in D&D and it stays relevant for a very long time. In D&D, you have level 5 feywild items that give you a +4 enhancement bonus to strength, so obviously the spell version is useless.

I agree with a lot of this. Bull's Strength (and other stat buff spells) should scale with the caster level and match (or nearly match) what's available on gear, imo. Or it should stack with gear, even if only at a lower value (The +2 Str from the Ram's Might Ranger spell never completely loses relevance because it stacks with everything.) It's still situationally useful if Str isn't your primary stat, though. And exceptionally valuable at preventing Helpless from Ray of Enfeeblement in lower levels for casters and their other low-Str party members. But the other stat buffs are more useless than not, and the Mass versions at L7(?) that provide the same bonus are a joke.

Автор сообщения: Question
Similarly, bless is useful in D&D to get +1 to attack, because you are NOT going to auto hit mobs. In DDO, powercreep means that it is nearly impossible to miss mobs in heroics.

Bless in DDO isn't actually terrible. It DOES scale (up to +5 at L20), but being a Morale bonus, doesn't stack with things like Heroism, Greater Heroism, Good Hope or other Morale bonuses that cover the same effects. As for missing mobs in heroics, try starting a first-life TWF. ;) But seriously, I agree that a well-built toon with decent gear won't miss often. And tomes make it even less likely. But new players are still fighting the same game we did when we were new. Balancing the game for multi-life TRs and newbies at the same time has to be a challenge. People die on Korthos in Hardcore. In fact, you wouldn't believe how many veteran players were killed by the Arcane Skeleton in Sacrifices during the last Hardcore season. Dozens, at least.

Автор сообщения: Question
Virtually every buff and debuff in the game is virtually useless unless you can hit the next tier to matter, and nobody knows how much you need to hit the next tier. Even greater heroism's +4 to saves and skill checks is meh at endgame.

Social skills are useless 99% of the time because the game is all about zerging through dungeons at full speed and killing hundreds of enemies. Meanwhile, social skills are a big deal in every D&D single player game...they let you get quests you wouldnt be able to, let you get increased quest rewards, etc, etc. But DDO is all about mindless zerging and killing hundreds of enemies.

Not sure what you mean when you refer to 'tiers' of buffs, but GH is still relevant at endgame. The immunity to Fear alone is helpful to a lot of builds, but that +4 to saves and skill checks can mean the difference between success and failure on a LOT of things... including Social Skills, which you disparage. Yes, DDO doesn't gate quests on social skills. That would make some quests impossible to complete (or even attempt) without a high-Cha party member. Now THAT would generate some negative pushback. Social-skill related checks thus get treated just like Jump checks and Locked doors: quests are generally designed so that succeeding in such things is not required to complete the quest (with the exception of raids). Making quests that only some fraction of toons can complete isn't good design.

Автор сообщения: Question
It doesnt help that SSG's reaction to people using debuffs on bosses to make boss fights easier is to make bosses immune to debuffs from spells. So the only viable caster playstyle is to kill lots of enemies or healbot. Funningly enough, they didnt think there was anything wrong with letting debuffs from weapons and enhancements work on bosses.

They've already made bosses huge bags of HP. If they allowed debuffs to work on them, that would only have to worsen. Balancing boss DPS and immunities and HP against player abilities is a job all its own.

But no, those are far from the only viable caster playstyles. Here are just a few that come to mind:
1. Insta-killer. Might not do much against bosses (though a secondary DPS approach is almost always possible and necessary), but makes a lot of trash a cinch, especially if the groups aren't too large.
2. CC. Also not useful against bosses in primary role, though their utility against everything else, even in high Reaper is undeniable). And group size is largely irrelevant.
3. Buffer. Check out Hardcore to see how many Bards suddenly appear when things get real.
In actual fact, healbot isn't all that terribly universally useful anymore, except in raids and high Reaper.

Автор сообщения: Question
Many other mechanics are similarly useless. Shiradi Champion has an enhancement that gives DR 10/Cold Iron...but this is pointless when enemies are hitting for 1k+ damage in endgame.

Yep. Overall, DR isn't worth bothering to even consider anymore. Once upon a time you could craft Invulnerability of Lifeshield on armor or a shield at ML1 using Cannith Crafting and be a god for several levels. Now? You can't often get more than about DR 10 and, as you say, that's often irrelevant by the time you do/can. DR should either scale or go away.

You didn't mention Spell Resistance, but it's largely useless, too. And the +6 Racial SR you can get as a Drow or Deep Gnome(?) doesn't add enough to make it become relevant.

Автор сообщения: Question
Haggle? Plat is worthless due to inflation and the inability to trade good gear. You are expected to farm all the important stuff manually.

Yes and no. Plat is useless once you're a multi-lifer with tons of it. But since the random lootgen pass(es?), the bonuses on random gear tend to parallel those on named or crafted gear pretty closely. The advantages in named gear are that you get more bonuses, not necessarily better ones (with some exceptions). So for toons starting out, plat (and potentially Haggle) can still matter. Again, check out a Hardcore event where everyone starts with nothing.

Автор сообщения: Question
Stealth? Virtually every quest is specifically designed to prevent stealth from working and all enemies have insanely high skills that let them easily detect you. Invisibility doesnt even give you 50% concealment and enemies can chase you all the way through the dungeon even if you are invisible.

Virtually every quest is designed to make it impossible to complete using ONLY stealth and not interacting with or defeating any mobs. That doesn't make it useless, it just limits where and how you can use it.

Overall, I find I agree with you that some things don't (yet?) scale as they ought and lose value. Your concerns are largely valid and relevant and you don't (as some) slip into the tendency to label everything that's different from PnP as inherently bad, which I respect. Obviously I don't completely agree with you, though.
Отредактировано Doug; 3 мар. 2022 г. в 5:38
It takes more quests to level on elite, with xp aids that did not exist in the game and bravery bonus than it did a decade ago. This goes to slow down motivation in the clearest most undeniable fashion.

And yes, it is always a mistake to blame the powerless for the failings of a hierarchy. if leadership cannot handle what comes from their decisions it is necessarily proof they are no more worthy than those not in leadership.

In characteristic fashion you are wrong for reasons of bias.

p.s. The real life argument is comical. I wont even criticize the fact that you are using it for a fantasy game. A simple illusion spell would allow you to walk through most dungeons with their stated aims.
Автор сообщения: fuku893
It takes more quests to level on elite, with xp aids that did not exist in the game and bravery bonus than it did a decade ago. This goes to slow down motivation in the clearest most undeniable fashion.

And yes, it is always a mistake to blame the powerless for the failings of a hierarchy. if leadership cannot handle what comes from their decisions it is necessarily proof they are no more worthy than those not in leadership.

In characteristic fashion you are wrong for reasons of bias.

p.s. The real life argument is comical. I wont even criticize the fact that you are using it for a fantasy game. A simple illusion spell would allow you to walk through most dungeons with their stated aims.

This is not true. Factually.

XP to level has not changed.
XP from quests has only increased.
More XP sources outside quests has increased as well.

Given that this is factual that would mean that the only answer is that your observation and or memory of the events prior is wrong. You are wrong.
Автор сообщения: Panic Fire
Автор сообщения: fuku893
It takes more quests to level on elite, with xp aids that did not exist in the game and bravery bonus than it did a decade ago. This goes to slow down motivation in the clearest most undeniable fashion.

And yes, it is always a mistake to blame the powerless for the failings of a hierarchy. if leadership cannot handle what comes from their decisions it is necessarily proof they are no more worthy than those not in leadership.

In characteristic fashion you are wrong for reasons of bias.

p.s. The real life argument is comical. I wont even criticize the fact that you are using it for a fantasy game. A simple illusion spell would allow you to walk through most dungeons with their stated aims.

This is not true. Factually.

XP to level has not changed.
XP from quests has only increased.
More XP sources outside quests has increased as well.

Given that this is factual that would mean that the only answer is that your observation and or memory of the events prior is wrong. You are wrong.


they're right on at least some quests being reduced. von 3 for example, but overall they're wrong. don't ask them for proof because they won't show it.
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Дата создания: 7 янв. 2022 г. в 7:52
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