Dungeons & Dragons Online®

Dungeons & Dragons Online®

Osamaru Apr 25, 2018 @ 10:25am
Stealth/Sneak useless?
Or am I just doing it wrong?
I picked Rouge because I wanted to be Sneaky Sneaky and pop some heads from a distance, but as far as I can see, it really doesn't make much of a diffrence. more so when you end up killing one, only to be swarmed by a group the next moment because it threw you out of sneak....

what am I missing?
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Showing 1-15 of 15 comments
Zavolar Apr 25, 2018 @ 10:27am 
Yes, when you attack someone your sneak will wear off and they will know where the shots are coming from.

If you touch a mob it'll *usually* mean that they'll notice you, no matter of your sneak , move silently.
Running-Target Apr 25, 2018 @ 10:39am 
Steath is more useful for getting a rogue up close to perform One Sneak Attack or backstabbing with melee weapons. For ranged attacks to get the sneak attack bonus, you have to be within 15 meters. And yeah, once you attack, it breaks your stealth to the group with your target, so be ready to run away.

Read here > http://ddowiki.com/page/Stealth
http://ddowiki.com/page/Sneak_Attack
Last edited by Running-Target; Apr 25, 2018 @ 10:44am
Taebrythn Apr 25, 2018 @ 12:56pm 
now on the other hand if you lose them you will go back into sneak. one thing people will do is use traps like web. playing sneaky solo doesnt always work but you can do slow things down and take your time. just be ready if it fails.
Playing sneaky solo is hard until you get assassinate or execute because you can't dispatch mobs very easily. Line of sight is very important, and they made it harder to get movved in recent patches so stealth is not as difficult becasue mobs don't have as high of a detection radius. I still highly recommend a party for stealth characters because you have initial burst damage, but after that your sneak attack damage is nonexistant.
Doug Apr 26, 2018 @ 10:27am 
Your best choice for sneaky solo is to bypass mobs entirely and go for the low-kill XP bonus.

Keep in mind that to get a sneak attack, you do not have to be 'sneaking' (i.e. using the Sneak feat). All that is required to make a sneak attack is that the mob is not aggroed on you.

Sneak works best in a group, where others will have aggro. Hires, summons and pets can also help. Look for aggro reduction enhancements. The Diplomacy skill will allow you to 'dump' aggro onto surrounding teammates so you can sneak attack again.

Bluff will allow you to sneak attack a mob that's currently aggroed on you for a limited time (about 6 seconds, iirc). Deception items will proc a similar effect. So does the Improved Feint feat. And the Ranger tree Deepwood Stalker has an enhancement that does the same as its 3rd Core.

Also, as mentioned above, ranged sneak attack has a base range limit of 15m. There are things that can extend this range (most notably in the same Deepwood Stalker tree, where each core extends that another 5m and the capstone allows sneak attacks at infinite range).

And finally, I'm pretty sure that helpless mobs of any kind are automatically subject to sneak attack damage.
Last edited by Doug; Apr 26, 2018 @ 10:28am
Osamaru Apr 26, 2018 @ 2:51pm 
Originally posted by Doug:
Your best choice for sneaky solo is to bypass mobs entirely and go for the low-kill XP bonus.

Keep in mind that to get a sneak attack, you do not have to be 'sneaking' (i.e. using the Sneak feat). All that is required to make a sneak attack is that the mob is not aggroed on you.

Sneak works best in a group, where others will have aggro. Hires, summons and pets can also help. Look for aggro reduction enhancements. The Diplomacy skill will allow you to 'dump' aggro onto surrounding teammates so you can sneak attack again.

Bluff will allow you to sneak attack a mob that's currently aggroed on you for a limited time (about 6 seconds, iirc). Deception items will proc a similar effect. So does the Improved Feint feat. And the Ranger tree Deepwood Stalker has an enhancement that does the same as its 3rd Core.

Also, as mentioned above, ranged sneak attack has a base range limit of 15m. There are things that can extend this range (most notably in the same Deepwood Stalker tree, where each core extends that another 5m and the capstone allows sneak attacks at infinite range).

And finally, I'm pretty sure that helpless mobs of any kind are automatically subject to sneak attack damage.
What Summons are there? I know there is the Summon Monster Scroll, anything else?
Nain Apr 26, 2018 @ 3:00pm 
hirelings of course, and your pets like druid wolf etc. dont know if you get those when you splash tbh
Doug Apr 27, 2018 @ 7:42am 
Originally posted by Nain:
hirelings of course, and your pets like druid wolf etc. dont know if you get those when you splash tbh

Yes, Druid wolf and Artificer dog are available with only a L1 splash, but they're understandably fragile in such cases since they only level up when you level up the associated class. Makes them better lever-pullers than aggro magnets.
Doug Apr 27, 2018 @ 7:48am 
Originally posted by Torigoma:
What Summons are there? I know there is the Summon Monster Scroll, anything else?

Cleric, Druid and Arcane all have summons spells at almost every level. There are also named items at various levels that summon specific monsters. There's Roderic's Wand from Maleficent Cabal, Staff of Splinterskull (from Tangleroot end reward), Bracers of Spiderkind from Threnal, Shard of Xoriat from Sane Asylum, offhand. There's probably a bunch of others. Then there's Crystal Cove rewards that summon Air or Water elementals, and Risia Ice Games ones that summon Snow elementals.
Paintcan May 28, 2018 @ 7:04pm 
Originally posted by Doug:
Bluff will allow you to sneak attack a mob that's currently aggroed on you for a limited time (about 6 seconds, iirc). Deception items will proc a similar effect. So does the Improved Feint feat. And the Ranger tree Deepwood Stalker has an enhancement that does the same as its 3rd Core.


In addition to this (unless they changed it), you can also use Bluff from stealth to draw out a single target to you, wait till they are a good distance from aggro range, and then just take them out one by one that way. Could be helpful if you're trying to do things alone and go for kills.
AbsynthMinded May 29, 2018 @ 7:40pm 
Ranges Stealth at Range is dependant on Agro control. As long as the target is Not focused on the Rogue, they get Sneak Attack Damage with their shots.
Doug May 30, 2018 @ 9:44am 
On a related topic, Assassin's Trick (Assassin 3rd Core enhancement) will allow a rogue to sneak attack usually immune mobs (undead, constructs, etc). I've only used it on a melee rogue, but nothing in the description suggests it shouldn't also work with ranged attacks. It lasts 15 sec with a cooldown of only 6 sec, so if the first mob dies, it's often ready to target the next.
Osamaru May 30, 2018 @ 10:29am 
Personally, I think Sneak Attacks at Range shouldn't kick you out of Steath.
but that's me.
My first character i ever played in this game was a rogue, and it was like hell on earth trying to solo because i had no clue what i was doing. I always had party members when i played that character, or i didnt play that character, and then i hit level 12 and got assassinate, and suddenly things got so much easier. Assassinate doesn't kick you out of sneak, which means that with patience you can tackle literally any quest that doesn't have a huge boss at the end.
Panic Fire Jun 1, 2018 @ 5:07am 
Originally posted by Torigoma:
Or am I just doing it wrong?
I picked Rouge because I wanted to be Sneaky Sneaky and pop some heads from a distance, but as far as I can see, it really doesn't make much of a diffrence. more so when you end up killing one, only to be swarmed by a group the next moment because it threw you out of sneak....

what am I missing?


What is sneak attack?

Sneak attack is additional DMG to targets that catch unaware. In ddo this means when you are attacking any enemy that isn't currently attacking you.

Sneak attack is most useful when you are not the tank as it makes all of your attacks sneak attacks. When playing in a group simply attack enemies attacking other players (even ignoring enemies already attacking you)

Bluff skill will allow you to force a target that is attacking you directly to take sneak attack dmg




Seperate from Sneak attack is Sneaking.

Sneaking is a toggle mode that puts your move silently and hide skills up against opponents listen and spot skills. Most actions will break Sneaking including attacking an enemy. However that is where bluff comes into play.

As we learned earlier bluff when used on an enemy attacking you will allow you to use sneak attacks on them. However when the enemies are unaware of your pressence bluff allows you to pull single target mobs away from a group to engage them individually.

However OP while you picked rogue in all honesty the best Sneaking Ranged attacker is probably a deepwood sniper build. Hence I would suggest you reroll as a Ranger.
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Date Posted: Apr 25, 2018 @ 10:25am
Posts: 15