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Im at 26 hours played and 56% complete. Thats hardly too short. What you are doing is the same thing people did when they rushed the main quest in Skyrim then complained that the game was barely 10 hours long... when in fact most ppl i know who played it enjoyed hundreds of hours of content.
This may just not be the type of game for you. It sounds to me like you prefer a more linear style, or a game that is story-based.
Story is for games that limit you and make you follow a railroad.
I shall endeavour to further his education by filling him in, because I feel embarrassed for someone when they're raging and they're not even familiar with basic gaming terms. So, first of all, in order for something to be padding, it's adding length to the main play time of the game and thus is mandatory. Padding and grind are much the same thing.
A good example of padding? The Dwarf Tunnels in Dragon Age: Origins. Those were awful, you could get lost in them easily (they were intentionally designed that way), and most of the time you spent playing the game was in that area. Not because you wanted to, but because you were forced to. Another example of padding would be being forced to replay a mission or play a filler mission before you can continue with the game.
Saints Row IV doesn't actually have any padding within the campaign. It has extra content which you can play if you want, but that's not actually bundled into the campaign itself. In fact, you can completely ignore the sidequests and the activities, and just complete the main quest missions and the loyalty missions.
Even better, the sidequests only unlock horizontal progression, but what do I mean by that for someone unfamiliar with the term? Okay, vertical progression means that your character is getting stronger and more capable, whereas horizontal progression means that your character just has new ways of doing stuff which aren't necessary for playing the game. You can easily complete the game with just the stuff from the main and loyalty missions, the rest is just horizontal progression stuff. It gives you new ways of doing stuff, but it doesn't actually make you more powerful.
So, no, there's absolutely no padding in Saints Row. Go back to playing GTA and come back when you have a better trolling effort for us.
Trick question? I'm pretty sure there weren't superpowers in SR3.
Plus, the missions are simply fantastic. I'm not talking about the story (even though that is good), but simply the fun and novelty they represent. I did everything from stealth sections, to a side-scrolling beat 'em up, to a choose-your-own-adventure, to fighting a Godzilla-sized sapient soda can.
It's a great game, but some people are so 'ermahgerd, it's not gangsta any more, therefore it's terrible' about it. I just think they're too young or too boring to appreciate it. You really need to be a fun person to appreciate Saints Row, you have to be a bit crazy and creative at least. This is why Grand Theft Auto exists. If you don't meet the requisites, you can play GTA. GTA is a very accessible game, and it's not going to challenge you or take you out of your comfort zone.
Just play the game that suits your tastes, be they flat or zesty.
I'm more than a little tired honestly of people kicking up a fuss and trying to kick SR IV down when it's one of the few games I've played in a while that I've enjoyed that much. It's really a game with the soul of the '90s. It's barmy, fun, and completely out of its tree. Not everyone is okay with that, some people have more mundane tastes, that's fine.
But SR IV exists for people like me who're tired of mundanity.
Guess I'll just wait for a steam sale or a humble bundle...
I feel bad you completely missed the point and instead focus on some video game geek jargons. In my earlier post, I made it clear what i mean by filler is the pointless things players have to go through over and over again just to get some virtual perks. If you pride yourself in knowing some words that only a gaming geek will know, then fine, but do not try to put others down for it, because not many people think they are fine without knowing them.
Personally I think those side missions are ok. But the side missions and the main story only made up a very small percentage of the game. Players spent most of their time doing other things such as finding data clusters and trying to get gold by getting themselves knocked dwon by cars over and over again for insurance money. Game developers know that most players will still go thru them, because that is the only way to get those virtual perks and powers. Most players will not just go and play the main quest because they will feel overpowered when their characters are not of high enough level. But making players going through all these cr*p feels more like work then fun. I know some of you enjoy searching the last data cluster on the map, but many don't.
And that's why a reward for one of the missions is to show all collectibles on the map.