Saints Row IV

Saints Row IV

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hsperdata Sep 26, 2013 @ 9:25am
Game is too short and overrated.
Bet many of you spend 80% of the time doing game padder/filler stuff such as finding those data cache and trying to get Gold achievement for side mission. The main story gameplay is only ~5 hours length. Seriously, this is getting old and I hate doing tons of filler/padder stuff just to unlock certain feature/items.power. I rather spent 80% time on main story and 20% on other stuff.
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Beezchurgar Sep 26, 2013 @ 9:31am 
I agree only on having to unlock powers and such by doing sidequests. Everything else I don't mind much. Basically I just look at it as challenges to jump from building to building to get the data clusters just along the way, or with the sidequests... I could do without Genki M.O.M. but the rest I find pretty fun. Oh and the Stomp Mayhem mission I disliked as well
Nikijih Sep 26, 2013 @ 10:26am 
This is a sandbox game. Sandbox games are rarely about a main story. What you call "filler/padder" are what we call "side activities" and are a big part of such games.

Im at 26 hours played and 56% complete. Thats hardly too short. What you are doing is the same thing people did when they rushed the main quest in Skyrim then complained that the game was barely 10 hours long... when in fact most ppl i know who played it enjoyed hundreds of hours of content.

This may just not be the type of game for you. It sounds to me like you prefer a more linear style, or a game that is story-based.
I love open world (free roam, sandbox) games for its freedom of messing around with it, like a kid on the playground. Story is the last thing that I go for it, unless it's to unlock something of gameplay value.

Story is for games that limit you and make you follow a railroad.
AuldWolf Sep 26, 2013 @ 11:44am 
The OP is poorly educated on what various terms mean.

I shall endeavour to further his education by filling him in, because I feel embarrassed for someone when they're raging and they're not even familiar with basic gaming terms. So, first of all, in order for something to be padding, it's adding length to the main play time of the game and thus is mandatory. Padding and grind are much the same thing.

A good example of padding? The Dwarf Tunnels in Dragon Age: Origins. Those were awful, you could get lost in them easily (they were intentionally designed that way), and most of the time you spent playing the game was in that area. Not because you wanted to, but because you were forced to. Another example of padding would be being forced to replay a mission or play a filler mission before you can continue with the game.

Saints Row IV doesn't actually have any padding within the campaign. It has extra content which you can play if you want, but that's not actually bundled into the campaign itself. In fact, you can completely ignore the sidequests and the activities, and just complete the main quest missions and the loyalty missions.

Even better, the sidequests only unlock horizontal progression, but what do I mean by that for someone unfamiliar with the term? Okay, vertical progression means that your character is getting stronger and more capable, whereas horizontal progression means that your character just has new ways of doing stuff which aren't necessary for playing the game. You can easily complete the game with just the stuff from the main and loyalty missions, the rest is just horizontal progression stuff. It gives you new ways of doing stuff, but it doesn't actually make you more powerful.

So, no, there's absolutely no padding in Saints Row. Go back to playing GTA and come back when you have a better trolling effort for us.
Deadpool Sep 26, 2013 @ 12:00pm 
Activities were OK, they are fun to do and they even tied them together by having homies asign which ones to do to the player. My only problem is with 1000 ♥♥♥♥♥♥♥ blue orbs to collect in the city, that made it incredibly annoying, it would be much better if there were about 200 orbs in total and powers were of course 5 times cheaper so i could be actually happy when i found an orb and not be like "Oh god another on on that 10th rooftop too? Crap."
lexilogo Sep 26, 2013 @ 1:00pm 
If the main lure of a open-world game is the main story, you made a bad open world game. You may have made a good game, but it would still be a bad open world game.
AngryOldSock Sep 26, 2013 @ 2:48pm 
So, aside from the story, what can I do in SR4 that I can't do in SR3? What am I spending 50 bucks on?
Cutlass Jack Sep 26, 2013 @ 3:09pm 
Originally posted by Maodox:
So, aside from the story, what can I do in SR4 that I can't do in SR3? What am I spending 50 bucks on?

Trick question? I'm pretty sure there weren't superpowers in SR3.
AuldWolf Sep 26, 2013 @ 5:04pm 
Originally posted by Cutlass Jack:
Originally posted by Maodox:
So, aside from the story, what can I do in SR4 that I can't do in SR3? What am I spending 50 bucks on?

Trick question? I'm pretty sure there weren't superpowers in SR3.
I know, right? I'd say that The Third is quite a different beast from IV all together.

Plus, the missions are simply fantastic. I'm not talking about the story (even though that is good), but simply the fun and novelty they represent. I did everything from stealth sections, to a side-scrolling beat 'em up, to a choose-your-own-adventure, to fighting a Godzilla-sized sapient soda can.

It's a great game, but some people are so 'ermahgerd, it's not gangsta any more, therefore it's terrible' about it. I just think they're too young or too boring to appreciate it. You really need to be a fun person to appreciate Saints Row, you have to be a bit crazy and creative at least. This is why Grand Theft Auto exists. If you don't meet the requisites, you can play GTA. GTA is a very accessible game, and it's not going to challenge you or take you out of your comfort zone.

Just play the game that suits your tastes, be they flat or zesty.

I'm more than a little tired honestly of people kicking up a fuss and trying to kick SR IV down when it's one of the few games I've played in a while that I've enjoyed that much. It's really a game with the soul of the '90s. It's barmy, fun, and completely out of its tree. Not everyone is okay with that, some people have more mundane tastes, that's fine.

But SR IV exists for people like me who're tired of mundanity.
Last edited by AuldWolf; Sep 26, 2013 @ 5:06pm
similarly Sep 26, 2013 @ 5:05pm 
Wow. I didn't mind collecting data clusters AT ALL! In fact, I had fun trying to jump and hit the exact data cluster (I actually collected all the clusters before figuring out I could do Death from Above for accuracy).
Uueerdo Sep 26, 2013 @ 5:45pm 
Originally posted by similarly:
Wow. I didn't mind collecting data clusters AT ALL! In fact, I had fun trying to jump and hit the exact data cluster (I actually collected all the clusters before figuring out I could do Death from Above for accuracy).
Yeah, cluster collecting has been kind of a mini-game for me too, and good for practicing hitting a mark with super jump and glide in general. (I bet my base jumping skills have just gone up in SR3).
SlackerBoe Sep 26, 2013 @ 6:45pm 
I agree. The side missions in this one were pretty weaksauce.
AngryOldSock Sep 27, 2013 @ 2:13am 
So I asked about the difference between 3 and 4. I got told super powers and a condescending rant that focused on having your personality defined by rampant fanboyism. ♥♥♥♥♥♥♥♥♥.

Guess I'll just wait for a steam sale or a humble bundle...
hsperdata Sep 27, 2013 @ 5:01am 
Originally posted by the.vagrant.werewolf:
Wall of text

I feel bad you completely missed the point and instead focus on some video game geek jargons. In my earlier post, I made it clear what i mean by filler is the pointless things players have to go through over and over again just to get some virtual perks. If you pride yourself in knowing some words that only a gaming geek will know, then fine, but do not try to put others down for it, because not many people think they are fine without knowing them.

Personally I think those side missions are ok. But the side missions and the main story only made up a very small percentage of the game. Players spent most of their time doing other things such as finding data clusters and trying to get gold by getting themselves knocked dwon by cars over and over again for insurance money. Game developers know that most players will still go thru them, because that is the only way to get those virtual perks and powers. Most players will not just go and play the main quest because they will feel overpowered when their characters are not of high enough level. But making players going through all these cr*p feels more like work then fun. I know some of you enjoy searching the last data cluster on the map, but many don't.
GrimAquatic Sep 27, 2013 @ 6:50am 
Originally posted by Manchesterpool:
I know some of you enjoy searching the last data cluster on the map, but many don't.

And that's why a reward for one of the missions is to show all collectibles on the map.
Last edited by GrimAquatic; Sep 27, 2013 @ 6:51am
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Date Posted: Sep 26, 2013 @ 9:25am
Posts: 20