Warlock 2: the Exiled

Warlock 2: the Exiled

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Griffin 11/ago./2015 às 18:39
Monster Spawn Events
In Warlock 1 monster lairs will randomly spawn during your game in areas that you previously cleared. Does this also happen in Warlock 2?
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Exibindo comentários 19 de 9
alexshiro 11/ago./2015 às 18:51 
Yes. Less often I think, but I might be imagining. They don't spawn often enough imo
happyscrub 14/ago./2015 às 21:56 
Escrito originalmente por alexshiro:
Yes. Less often I think, but I might be imagining. They don't spawn often enough imo

You can control how often they spawn. I seriously doubt if you turned it to max you'll be thinking it's not enough lol
alexshiro 15/ago./2015 às 5:14 
Is that setting for how often lairs appear, or how often stuff pops from lairs that already exist?
Shidan 15/ago./2015 às 18:09 
I "think" it's how many lairs appear. From what I've seen playing the Naga campaign with different settings, I'll get more or less fountains spawning depending on the setting. And since they spawn with the same code as the normal random monsters it's safe to say they would be affected as well.

It does not appear to affect how often lairs spawn or how many things spawn from them. From what I can tell.
Ronnie 16/ago./2015 às 6:30 
Naga Expansion is horrible, it is more of a chore then a challenge adding the fun factor since the A.I does nothing in the water.

As for monster spawning, having less monsters spawn might help the A.I move throughout the worlds better I am thinking? Or maybe increasing the monster spawn so they can level up more thus making them more powerful and to earn gold etc. Maybe I'll have to test that sometime
Última edição por Ronnie; 16/ago./2015 às 6:31
Shidan 16/ago./2015 às 8:34 
Escrito originalmente por ronniebranch:
Naga Expansion is horrible, it is more of a chore then a challenge adding the fun factor since the A.I does nothing in the water.

As for monster spawning, having less monsters spawn might help the A.I move throughout the worlds better I am thinking? Or maybe increasing the monster spawn so they can level up more thus making them more powerful and to earn gold etc. Maybe I'll have to test that sometime
Less monsters = Stronger AI factions

The AI simply doesn't know how to handle the increased spawns.
Ronnie 16/ago./2015 às 13:23 
I'll have to try a game with 1/5 monster spawn and see how things move along.... I am thinking the A.I may give you a different play experience and after all this is a game about you vs the A.I's not the monster spawns. Monster spawns should be a slight bonus of exp,gold,mana but the real threat should be the A.I hopefully this will help the A.I move through Elemental,Lava,Dremnar worlds and perhaps even colonize them along with reaching the final big shard forgot the name.

I recall a old game I played some time ago it was funny seeing the Leader from the Lava World enter the Elven world or maybe it was the dead world can't remember and wrecking havoc but I think it might of died eventually funny when a.i and u try to fight it while looking to fight each other as well.
Última edição por Ronnie; 16/ago./2015 às 13:25
happyscrub 16/ago./2015 às 14:59 
Escrito originalmente por Shidan:
Escrito originalmente por ronniebranch:
Naga Expansion is horrible, it is more of a chore then a challenge adding the fun factor since the A.I does nothing in the water.

As for monster spawning, having less monsters spawn might help the A.I move throughout the worlds better I am thinking? Or maybe increasing the monster spawn so they can level up more thus making them more powerful and to earn gold etc. Maybe I'll have to test that sometime
Less monsters = Stronger AI factions

The AI simply doesn't know how to handle the increased spawns.


Which is a general problem in most 4x games
Malice 22/mai./2017 às 0:33 
Hello. So where is this setting or mod?
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Publicado em: 11/ago./2015 às 18:39
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