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In all Dishonored games, low chaos and sparing most of the 'enemies' is canon.
Dishonored: Corvo spares Daud.
Knife/Brigmore Witches: Daud spares both Billie Lurk and Delilah.
The entire point behind Death of the Outsider was the idea that ... y'know. You're supposed to forgive and move on. So... when you chose as a player to kill Billie, you didn't actually play the story that the developers created for their world.
Also, you played them out of order?
Aren't you also given the option to spare her, regardless of what ending you're getting? Am I just remembering this wrong?
I had this DLC unplayed, because I had forgotten it. For me it didn't matter that I played in wrong order, at this point after the other games, the dlc didn't add much that hadn't been already told in the other games. Knife of dunwall was fun run.
I played death of outsider and half of D2 with low chaos and spared Outsider. But it just wasn't as much fun as high chaos mayhem. It felt like actual real work carrying all those bodies out of sight and each map took 3x the time.
I'll go re-try to see if the game somehow gives another option to spare after high mayhem. Edit: Nope, forgiveness is not possible. Sparing lives of overseer didn't help either. Kind of cool they made it this way, consequences, though the causality is backwards.
It is completely different. The first time I played the original I went through and killed everybody I saw in open combat. The second time I tried going for clean hands/ghost and it took me so long. Now I play the way I feel is right; stealth with precision killing, killing only those I deem fit to die. Most of the game can be done without interacting with enemies directly which is what I prefer to do now.
Yeah she was "removed" from the World, and placed *alive*, wholly in the Void - where living things don't exactly do well. And then kind of reconstituted with the rituals seen in Dishonored 2. Her body may not have actually 'survived', but Delilah herself did.