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Whatever gets you to sleep at night dude...
This game really hasn't attracted much in the way of mods/cheats outside of .ini tweaks (and most people use them to increase difficulty, not lower it). There's probably a trainer out there, but when I see them brought up it's always people who want infinite runes/mana or something, I don't know of anything directly related to chaos. So there's not really an easy way to do what you want.
It's not like there's anything *wrong* with going high chaos anyway. It's a plausible choice you can make, and it makes for a compelling story in its own right.
I think one of the few reasons some people like going Low Chaos is the increased challenge (resisting the urge to murder some of the folks in this game is really tough,) maybe some just like to be the good guy, and see how it can differently impact the story. (And maybe the achievement as well.)
But there is as you said, nothing necessarily wrong with High Chaos, except you may feel bad for dooming alot of people.
I understand your desire to kill people without getting a bad ending. I don't know about you, but I usually go low chaos because I lose myself in thoughts like "He has a family to feed", "His wife is worried and his children are waiting for him at home" or simply because I don't want Callista to die. When I go high chaos, I try to "redeem" myself by letting the evil Emily die.
- Σ
If there are no actual consequences to your actions that matter in the story, what's the story mean? If you can kill and thieve and poison your way to a perfectly happy ending, what message is that? It's trying to teach you the message of restraint. Of peace.
I like this quote from Ursula K. Le Guin on war in artwork (though specifically books).
“War as a moral metaphor is limited, limiting, and dangerous. By reducing the choices of action to “a war against” whatever-it-is, you divide the world into Me or Us (good) and Them or It (bad) and reduce the ethical complexity and moral richness of our life to Yes/No, On/Off. This is puerile, misleading, and degrading. In stories, it evades any solution but violence and offers the reader mere infantile reassurance. All too often the heroes of such fantasies behave exactly as the villains do, acting with mindless violence, but the hero is on the “right” side and therefore will win. Right makes might.”
Besides, if you truly just want to kill people with no sort of repercussions, why do you even feel bad about the ending? If you don't care how it all ends up, whats the point in griping about some people you don't know being miserable or dead? You seem to want to have your cake and eat it too.
All of this on top of the fact that in order to get high chaos you need to murder a LOT of people. You can get away with killing something just under 20% of the population and still get the "good" ending. Also, if you non-lethal one or two of the enemies, you actually get a big drop in chaos from that mission. I imagine you could have fun killing your way through half the game as long as you showed some restraint the other half. And if that still doesn't work for you, you can always just quicksave after stealthing the mission and go buckwild.