Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP

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Was Superbrothers created with Unity?
A friend and I were discussing what tools our favorite games were created with, the influence that has on gameplay/style/feel. He thought he'd read ClickTeam Fusion, I thought Unity or Gamemaker. Have the developers shared information on how Superbrothers was created?

My googlefu is failing today.
Τελευταία επεξεργασία από comp9; 27 Φεβ 2018, 13:06
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This isn't the FTL forum though.
Thanks, I fixed the typo. Do you know the answer?
The game was not made with Unity. If you look at the game files it doesn't even have a Unity file structure. All Unity and UE games have similar file structures. This game was programmed with C++ and LUA. The graphics were made with Pro Motion NG and if I am not mistaken an Amiga with Deluxepaint. The creators can correct me if I am wrong but I think I am pretty close.
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