Crusader Kings II

Crusader Kings II

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Rowena Jul 9, 2014 @ 11:14am
Increasing Military Tech
I know that you can icnrease your millitary tech point production by having a higher martial skill and by using your marshall to research tech in your capital. Is there any other way. For example Universities increase economy tech points, and to a lesser degree monastic schools increase cultural tech points. I have +9.5 economy points and +2.8 cultural points, but +0.5 military points.
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Showing 1-15 of 15 comments
Angry Squid Jul 9, 2014 @ 11:20am 
I personally have my spy master studying technology in another foreign province.

If you click on the little blue flag-thing in the tech window next to each tech, it highlights the entire map form blue to white. The lighter the color, the stronger that county is in that particualr tech. Plop your spy master in that region set as "study tech" and there will be a chance that every year he gets you a healthy point boost.
Rowena Jul 9, 2014 @ 11:23am 
Yes i know how to do that, the problem is that my capital has more tech than any other place in the world, i am just not satisfied with that.
Dr. Cessa Jul 9, 2014 @ 11:27am 
That's a good point. I was thinking that the other day. I think there's nothing to increase the military tech.
Wraith_Magus Jul 9, 2014 @ 11:28am 
First off, don't get more tech than everyone else. You want to have at least one thing behind, so that your spy master can get those yummy-yummy +50 tech point lumps. Those are worth far more than anything else you can do to get tech. I suggest ignoring the Infantry or Cavalry tech upgrades, they're so tiny as to be insignificant. Only Shipbuilding and Organization have any real worth. I personally have 1.3 or something in everything but shipbuilding and organization, 2 in shipbuilding, and 5 in Organization in my game in the year 960.

Beyond that, kill people. Lots and lots of people. You get 1 point of military tech for every 2000 people you kill. I suggest turning on raiding if you can, and just go stick your nose into every war you can find, and kill everything large enough to bother.
Rowena Jul 9, 2014 @ 11:29am 
I feel that there should be a third type of school, like a military academy or something. Crentlly its really imbalanced, i have almost 20 more economy tech than i do mikitary tech.
Rowena Jul 9, 2014 @ 11:32am 
Originally posted by wraith_magus:
First off, don't get more tech than everyone else. You want to have at least one thing behind, so that your spy master can get those yummy-yummy +50 tech point lumps. Those are worth far more than anything else you can do to get tech. I suggest ignoring the Infantry or Cavalry tech upgrades, they're so tiny as to be insignificant. Only Shipbuilding and Organization have any real worth. I personally have 1.3 or something in everything but shipbuilding and organization, 2 in shipbuilding, and 5 in Organization in my game in the year 960.

Beyond that, kill people. Lots and lots of people. You get 1 point of military tech for every 2000 people you kill. I suggest turning on raiding if you can, and just go stick your nose into every war you can find, and kill everything large enough to bother.

The issue there in is that over time you run into ahead penalites. Ahead of time penalties are much more expensive than the random 50 points you get. Also if i am not mistaken the points for defeating enemies is a norse pagan bonus, i will check though.
Originally posted by wraith_magus:
Beyond that, kill people. Lots and lots of people. You get 1 point of military tech for every 2000 people you kill. I suggest turning on raiding if you can, and just go stick your nose into every war you can find, and kill everything large enough to bother.

Ah, that's interesting... And a very good idea. I'm going to have to try that sometime...
Angry Squid Jul 9, 2014 @ 11:34am 
I know the learning attribute is used together with the other primary attribute to determine the pts received per month (so learning * martial, in this instance). Perhaps your guys leading to the military points have a low learning attribute?

There's also a mod for building parts of your own personal castle (libraries, studies, and such) and some of these can give bonuses/tech points: http://steamcommunity.com/workshop/filedetails/discussion/246520516/540738051390219779/

(I know it's a mod, so maybe kinda cheating, but it's a cool little mod and the castle parts aren't cheap :) )
Evil Crusader Jul 9, 2014 @ 11:42am 
Personally I don't think military tech needs more buffing, as combat in CK2 is decided by more important things like position, army composition, good leaders and - of course - sheer numbers.

Originally posted by wraith_magus:
Only Shipbuilding and Organization have any real worth. I personally have 1.3 or something in everything but shipbuilding and organization, 2 in shipbuilding, and 5 in Organization in my game in the year 960.

While I disagree with Shipbuilding (as even level 1, across enough provinces, gives you far more ships than you'll ever need for practical uses), MO is of course the single most important tech in the game.
I am very curious about one value, though, as I've never tinkered with it before - how high is your ahead of time malus? I suspect it's -way- lower than I thought (probably so low it should be raised); if so, maximizing MO is easily done before the year 1000.
Last edited by Evil Crusader; Jul 9, 2014 @ 11:43am
Originally posted by Evil Crusader:
Personally I don't think military tech needs more buffing, as combat in CK2 is decided by more important things like position, army composition, good leaders and - of course - sheer numbers.

Originally posted by wraith_magus:
Only Shipbuilding and Organization have any real worth. I personally have 1.3 or something in everything but shipbuilding and organization, 2 in shipbuilding, and 5 in Organization in my game in the year 960.

While I disagree with Shipbuilding (as even level 1, across enough provinces, gives you far more ships than you'll ever need for practical uses), MO is of course the single most important tech in the game.
I am very curious about one value, though, as I've never tinkered with it before - how high is your ahead of time malus? I suspect it's -way- lower than I thought (probably so low it should be raised); if so, maximizing MO is easily done before the year 1000.

It gets extremely expensive for the last few levels, but I've gotten it pretty high... I can't remember exactly where, I'm going to open one of my old games to check, actually.
Last edited by Corrupted Sanity (Vex); Jul 9, 2014 @ 11:52am
Wraith_Magus Jul 9, 2014 @ 11:52am 
Originally posted by Evil Crusader:
I am very curious about one value, though, as I've never tinkered with it before - how high is your ahead of time malus? I suspect it's lower than I thought; if so, maximizing MO is easily done before the year 1000.

My "ahed time" malus is pretty atrocious, actually (it was something like 84% when I got level 5). Thing is, though, if I literally spend my military tech points on nothing else at all, I eventually get enough points to overcome it, anyway.

Ahead time is calculated fairly simply. Each technology is "on time" every 100 years. (I.E. tech level 1 is "on time" at the year 800, level 2 is "on time" at the year 900, level 3 is "on time" at the year 1000, etc...) Each full hundred years ahead of time you get, it's a +30% cost penalty. This degrades linearly (-0.3% per anum). Hence, for level 5 (base cost 500), each year you wait is only worth 1.6 tech points in "discount" (or rather, penalty avoidance).

I just fought a lot of wars, had a spymaster with between 20 and 25 intrigue at all times, and got a ton of +50 point bonuses. Sometimes, I got 2-3 in a single year. (Although now that the gap is closing in tech, it seems to happen less frequently. Or maybe it's just that they nerfed it in a patch or something?)
In my Zoroastrian game it's 1153 - I have rank 7 military organization and I've spent a little bit on other techs... It'll cost 1623 military tech points to reach level 8 (the final rank). I might have had it if I didn't spend tech points on the other ones like heavy infantry - I have 400ish points ATM.

I'd say, based on a couple others, rank 5 is certainly possible and rank 6 should be doable before 1000 if you aim for it to the exclusion of all else... Past that takes a fair bit longer.
Evil Crusader Jul 9, 2014 @ 12:07pm 
Originally posted by wraith_magus:
My "ahed time" malus is pretty atrocious, actually (it was something like 84% when I got level 5). Thing is, though, if I literally spend my military tech points on nothing else at all, I eventually get enough points to overcome it, anyway.

Thanks for the full explanation! Well, the malus is quite atrocious, but a savvy enough player can probably max out a technology per field by year 1050 or 1100 - perhaps even 1000 if playing Buddhist or the Learning Muslim school of thought. It costs around 7k points by year 1000, probably a few hundreds less if you do it 50 years later.
And once you have a gazillion retinues, low short reign maluses and high infrastructure/keeps/trade practices... well, it's hard to be stopped.
Wraith_Magus Jul 9, 2014 @ 12:18pm 
Well, the reason why I throw in a little shipbuilding too is because those retinues don't have ships of their own. I need higher-than-I-want-my-dukes-to-have shipbuilding if I want the bleedover to get them up to speed.

And if you've ever had to dismiss some ships of one duke because the duke of Kent has a -59 raised levy penalty due to having kept sailing your retinues on his ships for the past 15 years straight, then finding out the only place with enough ships to matter is in Scotland when you're invading Egypt is a major pain. (Weren't these Arabs supposed to be in a "Golden Age" of techonolgical advance?! Why can't they figure out how a boat works before I conquer them?!)
Auber Jul 10, 2014 @ 1:25am 
Hi, i dont know why, but whan i play a republic, i cant win election
I put a lot of money and i have more respect than other patrician but i loose my title...

do you know why?
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Date Posted: Jul 9, 2014 @ 11:14am
Posts: 15