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You're more likely to see something like "weak" or "slow" than "inbred".
Still, there's a tiny possibility of inbreeding. I've actually had an inbred character result from a marriage where they were only related by their matrilineal grandmother, who wasn't of the same dynasty of either of them, which I had never even thought to check before marrying those two before. (Fortunately, they were branch dynasty, so I could just scrub them from the bloodline.)
In the rest of non-zoroastrian world, cousins are not really a problem. Maybe if it were aunt and nephew could be worse (I did it once (or maybe they did it by their own choice?). Their children were all inbred.). But cousins are more apart, so it shouldn't be a problem if you don't repeat it all generations.
Aside from that, the Inbred trait isn't THAT easy to get: you have to try pretty hard to achieve it, much like the noble families of Europe did for the better part of a millennium.
Actually, like I said before, you CAN get the "inbred" trait if you're EXTREMELY unlucky with an accidental second-cousin marriage because you didn't thoroughly look at every single relative they shared. In fact, it's hypothetically possible even with total strangers. It's just super-rare without marrying aunts several generations in a row.
The game has a DNA string for each character with 11 characters. 5 are from the mother, 5 are from the father, and 1 is randomized. If you just so happen to match up two people who have similar game DNA (which is much more common than real-life because there are so much relatively fewer permutations of the "genes" in the DNA) you can wind up with DNA close enough for an inbred trait to be produced.
Also, the game doesn't always give you the inbred trait when you inbreed. You can get something like slow, dwarf, or weak, instead.
Oh, and finally, the inbred trait can be inherited, but it just has a low chance, like the genius trait does. If your family continues inbreeding, of course, the chance goes up further.