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What I didn't like hmm... The tombs could have been longer because I LOVED what there was. It's a case of wanting more. And while I know this particular game is super story based, I would really like to see the next tomb raider do more an Open world style where you look for tombs, kill mercs, etc.
I don't see how Survival Instince made everything super easy, it just removed the "I wonder if this is interactable?" question. Which I honestly dont' begrudge at all. It's extremely frustrating to find out something you needed is right there just because it looked like part of the scenery. Sure, if it were true to real life, it'd be obvious. But as a gamer, I just subconciously dont' treat it like real life and often ignore things that don't look interactable because they never used to be. Crysis 1 was the first game that really turned this on it's head. Although it was also a shooter so not much came of that.
Sure I could see the next Tomb Raider as an open world game, it could be great.
Well, it just survival mode and follow the light, I missed being able to wonder where to go next, and it's also part of the fun, figuring things out on your own.
Sucks very hard -.-
Tombs needed wild animals. maybe if there was a T-Rex I would have had a nerdgasm
The QTEs should not have been essential to kill the 3 big game bosses
The QTEs needed better prmpting, not hidden behind my ♥♥♥♥♥♥♥ SUBTITLES
Lara quite clearly had 4th wall problems. Right from the start of the game I felt too much like Agent 47 or Nathan Drake with my now years of experience in third person shooters against hapless unarmored thug heads.
That last point is really hard to overcome, but maybe here is a suggestion that Crystal Dynamics could have worked on: to make it more convincing in regards to her lack of experience maybe tone down her precise aim, and increase the recoil/decrese accuracy of the guns. Make that accuracy come into play as you get further and further into the game. Too often I found myself using survival mode not to solve the puzzles, but to take notes of the enemy paths and then find a good ambush position as well as mark the order of targets to hit so that way I could quietly, quickly, and efficiently deal with my obstacle.
DO keep the gory deaths
DO keep most of the game. it was amazing and there was just moments that I was in aw(dat ass in tight spaces and dat cleavage when climbing ladders are only 2 "aesthetic" points of interest in the game)
I really liked how in moments of stress that Lara stumbled and grabbed at her impaled kidney. that almost had me convinced that this girl was a mere mortal... until I then executed a perfect narrow beam walk across a ravine
The challenges are sadly lacking in this game, previous games would give you a number of elemental challenges revolving around a central chamber usually involving water, fire, electricity and the like. One example of this which combines the height and elemental challenges is St. Francis' Folly from TR1 or Anniversary
From Legend onward the games became easier but I always chose to play on hard so the game would give me less hints. Playing on hard in this game does not remove the hints but increases the amount of enemies and the number of times those enemies have to get shot before they die.
In this reboot the emphasis is on combat, it feels more like an online multiplayer shoot em up, especially in the shanty town, this was a part of the gameplay I literally hated.
The graphics are stunning in this game, I have 2 GTX680's running in SLI and could handle it on max, however it was prone to freezing and crashing, CD should've really sorted out the drivers with Nvidia before the games release.
In the next game I hope CD will give us back the elaborate conundrums that makes Tomb Raider what it is.
- I give this game a 9.5/10
- This was the first action/puzzle game I've ever played, so the only thing I have to compare it to are RPG's, FPS'rs, etc. One of the best things about the game is the graphics. Simply amazing. On ultra settings my comp was averaging 65fps and everything was just stunning. The environment, characters, textures, .. just gah. If this were a MMO, I'd buy it in a sec.
- The story was very immersive, very convincing and enjoyable. Voice acting was inconsistent but overall good, sound quality overall was excellent. Music was good and tense. Very immersive gameplay. Sucked me right in from the get go.
- Controls were intuitive and easy. Loved the Q' I hate gaming experiences looking for the 1 thing that was right in front of you the whole time because you didn't know you could interact with it.
I am definately looking forward to DLC or TR2.
Things I would like to see in the next ...
- Much longer and challenging tombs, 10 puzzles etc.
- More combat! More stealth combat, I loved coming up from behind and assassinating (Skyrim anyone?). Love kill/finishing moves. Skyrim had these moments where I was just nergasming.
- More realistic gameplay when wounded ! Like a previous commenter said, Lara was stabbed through the side then makes a perfect beam walk - aim is unaffected. Would really like to see a gameplay option for realistic character combat where if wounded your aim falters, cant run and jump until you rest/camp and get medical attention.
- Just once I would like to be able to play a game and only be 50% through it after 48hrs. Sorta wish this game was 4x longer. Just making the optional tombs more challenging would have added an easy 12hrs to the games experience.
Anyhow, to any person affiliated to making TR - loved it, left me wanting more! Thanks !
- After the first half of the game, Lara Croft went from hurt and frightened girl to a merciless and gruesomely effecient and fearless killing-machine. The first half worked well as a rebirth of Lara Croft. The second made her an action-hero rather than a tomb raider.
- Not enough challenging tomb raiding. Too much action and too little thinking made it loose a lot of the Tomb Raider feel.
- There are zero in-game rewards for collecting gps transmitters, relics and completing challenges and optional tombs. This bothered me A LOT. Also, unless you preordered or bought Survivor Edition Lara only ever has ONE outfit.
With all of this said, I have high hopes for the sequel. What we need is less action and more puzzling, so it feels more like Tomb Raider and less like Uncharted. Keep Lara Croft feeling human. Make her more archeologist and less soldier. Oh, and some in-game rewards for completing collectibles and challenges!
Single-player needed to be longer.
More tombs and to make the later ones more challenging.
The QTE's on PC should have the letters F and E not some silly icons.
Multiplayer No private mode to stop boosting so people play together.
Multiplayer make Mic 'Push to Talk' by default.
On top of which they take an objectified model of Lara (smaller breasts and more clothes) and then pit her against a guy who litterally wants to rape her with in the first hour. What is the point of that? Seemed pretty counter productive to the series.
Further more the story was way too slow. I had it all figured our by the first 2-3 hours and when around hour 4-5 she finally suspected that the sun queen was controlling the weather AFTER being in her tomb the first time I was like O_o how did you even miss that? It really feels like they made her less intelligent but also less sexy.
Overall the game is a great direction for the series but not a ground breaker.
(also everyone who wants outfits go play with barbies if you want to play dress up. If they start adding outfits to Lara as DLC (specially revealing ones) it will make me feel that the series hasn't progressed at all. She will just be that dumb big breasted game character again. [no offense but this outlook on Lara seriously needs to stop for them to be a respectful game.])