Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Absolution wasn't a bad game on it's own, but it's literally the worst in the Hitman series because it does absolutely nothing correct in relation to what the franchise is supposed to be about
Absolution is a linear action shooter with stealth elements, it forgets to even let you be a Hitman, every other game in the series except for maybe the first one is a better Hitman game
If you prefer Absolution over other Hitman games, you are playing the wrong series
I loved all the Hitman games except the last but that's a different topic. I know that Absolution changed my outlook on Hitman himself. He's still a paid killer but somehow he's different.
Another Absolution type story? Sure, why not. It's good to see Hitman living another life.
How does this game forget to let you be a hitman?
If you compare Absolution with the last two games - their gameplay is identical. The only difference here is that the last two games have almost no plot, and use huge maps with the same goals on them. Yes, you can kill these targets in a hundred different ways, but it will soon become very boring. On the other hand, you can still eliminate targets in Absolution in different ways, but on more compact maps, which makes every detail in them more meaningful.
For example, the level with the Motel where you have to eliminate the Saints consists of several large sectors. You are still free to do anything within these sectors and use any means to eliminate these targets. The game just slightly directs you to ensure that the gameplay does not lose its pace and tension.
Maybe this is bad for fans of meditative chess-like gameplay, but it was Absolution that gave me the feeling of a professional killer, and as a bonus - even the feeling of an experienced adventure.
I still don't like some elements in Absolution, such as slow-motion shooting with auto-guidance, and this makes me sick. But if you want to complete this game without firearms and only with the Silent Assassin rating, then this game becomes an excellent stealth.
I still like the last two games because they are more or less the same as Absolution from a gameplay point of view. But they seem to me rather empty and incomplete, like a custom mod.
You aren't hired to kill anyone, you don't do a single job as a hitman the entire stupid game. It's one long stealth shooter about a personal agenda and on top of that the main targets are all scripted kills. Plus how many levels don't even have targets?
The game structure is in line with the early splinter cell games more than the hitman franchise.
You're not hired, but you're still doing what you always do. You have several targets and you are free to eliminate them in any way convenient for you.
Is it a matter of principle for you that at the beginning of every mission, Diana should always say to you something like, "Good morning, 47th, your task is to kill a very, very bad banker who cheated people and is now hiding in the embassy and you must kill him and that's all you have to know"?
Why do you necessarily have to be hired if running away from your former employer doesn't change your usual work? Moreover, this course of things adds more meaning to your work, because you eliminate targets in order to get some information to progress through the story, or because you are trying to survive. But not because someone just told you to do it.
A game that just tells you to do something but doesn't motivate you with a story doesn't really use its full potential.
The sectors that the location is divided into actually follow each other linearly. But what difference does it make if you can move freely within these sectors and eliminate targets as you please? What difference would it make if, for example, at the Motel level you could go straight to that big cornfield and eliminate the last target in the first place?
Some of your arguments remind me of the Splinter Cell: Conviction haters. They disliked the game simply because Sam Fisher went on the run from his former employer (although this was perfectly explained by the plot). But when Ubisoft released a clone of Conviction called Blacklist, in which Sam again works as a government agent - everyone loved this game, although in fact it has not changed in any way.
Unfortunately, in Hitman Absolute, competition mode is disabled. At one time, I often participated in tournaments with other players. Then I managed to reach the second place in the world in the game and hold this title.
The other day I created a YouTube channel dedicated to passing games at the highest level of difficulty in the most difficult conditions. I invite you to visit and evaluate my style of passing. I would be grateful for an objective assessment and subscription to the channel. In the near future I will be adding new videos related to this game. I am sure that you will find secrets and useful information about the tactical passing of this game.
https://www.youtube.com/channel/UCHHqf9XhUdINaKuqNy8WSAg
all over the top, making barely any sense, too much action, bearly any discretion and full of the most exaggerated clichés I have seen in a while
The plot is just around 47 chasing her kidnaper and kind of poorly doing so, the plot and 47
Barely anything about the girl, about the projekt she was in, what is going on in the agency and why diana betrayed it...I didn't like what I saw of new stuff of the agency (the saints, how they operated at hope...)
And it just doesn´t make any sensee
I just played Blood Money before that and there Diana was some kind of forced to betray the agency. Or at least 47. Didn't they say that there was no one left besides them? Diana switches sides and started working for the Franchise, seems like wiki says she used the Franchise to recreate the agency, but the franchise/agency clearly wanted him dead
And now he just works again for the agency? and diana is the one who disappeared this time?
I don´t have anything against a re-written plot to keep the story going, but it doesn´t keep going.
They mentioned several times that Diana betrayed the agency and that 47 doesn't know what to think about that, but that´s not the plot or story line, the story is a ♥♥♥♥♥♥♥ waste of potential and that's what I hate the most...
it´s not even 47 figuring out how to feel about the girl he was to protect who suffer just like him in his childhood, just a "I promissed (to my only kind of friend) to protect her and I must know why diana betrayed me", just this sentence, but nothing real behind that
dumb plot and dumb sequences like a Hotel room that just exploded because some one lit up a few drops of alcohol instead of killing 47 on the spot, it´s not like that the cowboy seems to be the kind of person who doesn't know how to get rid of a corpse...
The game is ♥♥♥♥♥♥♥♥♥.
Absolution adds random ass super powers and ♥♥♥♥♥♥♥ nuns with guns. It is absolutely retarded and plays more like a corny action game than the previous games.
The only reason to play it is to complete a franchise, because the previous games, especially Blood Money, are superior.
Frankly, if you haven't played Codename 47, Silent Assassin, Contracts, and Blood Money, you shouldn't be playing any of the newer games.
IOI isn’t working on anything related to absolution or anything hitman related for awhile.