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回報翻譯問題
Not sure if this will help but its also been reported on a few other sites so try that. It definitely was the case for me.
There are 3 ways to enter to buggy room:
1) middle top center
2) left bottom side
3) right bottom side
I've split team to two subteams and entered only through left and right bottom ways.
Because of this i noticed that i skipped two aliens near right bottom entry.
*Maybe* because of not using center top way i was able to clean up flyers and insectopods that appear after. Than i was able to see and open doors.
Seems the bug continues healthy and happy into 2015. As seems to be the general finding though, it turned out some random mob was causing the problem. For me it turned out to be the 2 most important sectoids (regular ones!) in XCOM history, since apparently they just HAD to be killed in order to complete the final mission. Once they were dead a couple more random mobs spawned around my troops and once those guys died the doors finally granted me passage.
Though if it is a sectiod or thinman you should not have been able to progress through the first door. If it is the last door it is usually somehting else going on.
Specifically, I've run into a door on a landed alien Abductor ship, inside of which door one of my soldiers reaction-killed a drone.
The door itself had not opened when the drone was spotted and killed, having appeared as it were partially obscured by the door without actually opening it before subsequently dying. The door remained closed and now, while my soldiers can open the door, they cannot pass through it. The door is being blocked by something unseen. Although the terrain beyond is revealed, there are no aliens in sight that might be blocking the door. I'm hoping that someone might be familiar with this sort of bugged door and be able to advise.
thats how i pass door
Back in the day, i solve it by change the game mode from normal to easy ...this is sad
I had same issue, but can confirm, that is not a game's bug. There was hidden mutun in previous room, You need to kill all enemies before the door would open