XCOM: Enemy Unknown
Random Number Generators and the some history of RNG games
I really got tiered to try to make the point of how broken the CTH system in this XCOM is.
So I just type down the history to let you guys judge the reason.

This game is not the first game to use RNG system.
It is true in a computer setting, no "true" randomness, the system itself has limitation.
In early days (a good 23+ years ago). When the program generate a seed, the programmer had intend to store the seed for multiple use. It is understandable under circle-stance. In the old days, the capacity of process was very limited. To avoid or to squeeze out as much as possible usage of the process, the seed generation had to be minimum.

Nowadays, what is our cpu's capacity?
At lease I believe any desktop today has more than enough process capacity to handle seed generation in every single action beside running the whole damn game.
SO, NOW YOU TELL ME IS THIS SAVING SEED SETTING REASONABLE?
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Сообщения 1623 из 23
Автор сообщения: Sentient_Toaster
Completely disabling save/load in missions in this game would have been ridiculous because

1) Some missions are fairly long (battleship maps are large-ish, for instance)

2) Quite a few gamers have jobs and lives, and can't be expected to always have long gaming sessions.

There is a way called single-use-saving. Any save can only be used once and there will be only one in battle saving slot.
This has been done before and still be used.
I guess they don't have enough money to buy a share copyright?
Автор сообщения: PrometheanFrankenstein
Автор сообщения: lucio1019
Your fun is never my fun. Do I criticize anyone about their fun?

Actually, yeah, you do.

But I agree with you that they it wasn't totally necessary to make this a feature and I don't think it was a good decision either.

It's just not the huge thing you're making it out to be.

If anything, it makes it easier to save scum and reload for better results. What better way of cheating is there than knowing the rolls ahead of time?

Maybe my language cause some confusing about I criticize other's fun. I apologize. I did not intend to do that.
And it is not a big deal, not at all.
Comparing to the huge issue the game has, it can be totally ignored.
I just cannot stand someone even opened a discussion to defend this crappy design. Since I got an hour break, I decided to type something.
Is it really that important ?

What would you prefer, button mashing during cutscenes ? Soldiers with regenerating health in cover and critical injury at best ? Press X to dodge Sectopod missile/death/hit.

We should be thankful that XCOM:EU kept so much features that are/were openly judged as obsolete by most, if not all publishers.

Wasn't even Sid Meier skeptical about the idea ?

The game surely has flaws, but it's open to modders, who are probably going to come up with an original UFO:Defense clone mod soon enough.

What is the point of smearing it for details that only matter if you play in a very specific way, why not just try to adapt ? Just keep in mind that people will come up with "fixes" for you playstyle soon enough anyway.
You suck at the game ♥♥♥♥♥. I'm tired of your threads. Go the ♥♥♥♥ away.
1. you cant miss a 100% shot
2. seeding works as intended, you really think the game developers cant prog a pseudo real number generator? think again
Автор сообщения: lucio1019
1. THERE ARE NUMBERLESS WAY TO STOP PLAYER USING S/L, WHILE KEEPING S/L IN FIGHTING. IF THIS IS THE BEST THEY GOT, THEY DONT HAVE A FUNKING BRAIN.

Sure they do and sure there are. This is just the method they chose to go with. When you feel up to coding your own game feel free to use whatever method you decide to implement. Just cause you would have used a different method doesn't mean your say is better than thiers. They made the game. You didn't. If you don't like the games design, then don't play it.

Funny how simple that works out for everyone.
Автор сообщения: Revolucas
You suck at the game ♥♥♥♥♥. I'm tired of your threads. Go the ♥♥♥♥ away.

wooo, I share a strategy game with this kind of moron?
There must be something wrong.
Автор сообщения: Xiane dBs
Автор сообщения: lucio1019
1. THERE ARE NUMBERLESS WAY TO STOP PLAYER USING S/L, WHILE KEEPING S/L IN FIGHTING. IF THIS IS THE BEST THEY GOT, THEY DONT HAVE A FUNKING BRAIN.

Sure they do and sure there are. This is just the method they chose to go with. When you feel up to coding your own game feel free to use whatever method you decide to implement. Just cause you would have used a different method doesn't mean your say is better than thiers. They made the game. You didn't. If you don't like the games design, then don't play it.

Funny how simple that works out for everyone.

As a matter of fact, this game is dusting in the corner after I finished my first play through, which I usually use to get familiar with the system.
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Дата создания: 17 окт. 2012 г. в 15:59
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