XCOM: Enemy Unknown

XCOM: Enemy Unknown

View Stats:
XLjedi Oct 17, 2012 @ 6:47am
Ugh... mouse scrolling
I got tired of my AOE weapon targeting scrolling the map wildly and figured, I'll just disable the mouse-edge-screen scrolling and use the keys to move around the camera.

Alas... it seems there is no option to disable the edge-screen movement. Please someone tell me I'm wrong!
< >
Showing 1-14 of 14 comments
Ruiner Oct 17, 2012 @ 6:49am 
AoE explosives aren't using edge screen scrolling though. They're using some other form of counter-intuitive frustrating as ♥♥♥♥ system.
XLjedi Oct 17, 2012 @ 6:59am 
Hmmm... ah well, so wouldn't have solved the problem anyway...

On a side note:

Never really understood why devs feel so compelled to put restrictions on camera movement? ...must be some sort of console issue in this case I'm guessing? ...and the 4 position fixed angles? (hate that) Is there a requirement in the Unreal engine that would dictate this?

I so much prefer being able to just freely move/rotate/elevate the camera and park it where I please. It would also vastly improve the battles in the interior locations. I know the devs are limited in the complexity of their interior designs (multi-story buildings/bases are a problem) because of that camera.
Calzin Oct 17, 2012 @ 7:03am 
Originally posted by Mort:
Hmmm... ah well, so wouldn't have solved the problem anyway...

On a side note:

Never really understood why devs feel so compelled to put restrictions on camera movement? ...must be some sort of console issue in this case I'm guessing? ...and the 4 position fixed angles? (hate that) Is there a requirement in the Unreal engine that would dictate this?

I so much prefer being able to just freely move/rotate/elevate the camera and park it where I please. It would also vastly improve the battles in the interior locations. I know the devs are limited in the complexity of their interior designs (multi-story buildings/bases are a problem) because of that camera.

I'm not seeing a problem with how the have the camera in the game(except for free aim and the damn abductor ship) It lets me see the entire battlefield and give me a good quick look at the relation of my troops to everything else.
XLjedi Oct 17, 2012 @ 7:11am 
Originally posted by CodyTheMedic:
I'm not seeing a problem with how the have the camera in the game(except for free aim and the damn abductor ship) It lets me see the entire battlefield and give me a good quick look at the relation of my troops to everything else.

Yes, the problems with it become painfully clear when you play that abductor ship... Currently they've "managed" their camera issues with tactful level designs. I'm hoping that they would actually fix their camera in the future or at least give an option for a non-tethered POV so I don't have to fight the camera in some of these missions.

I've had the game completely lock-up on me going thru those big ships during the alien move phase... and I'm sure it's related to my reaction shots and that ######## camera!
Calzin Oct 17, 2012 @ 7:14am 
Originally posted by Mort:
Originally posted by CodyTheMedic:
I'm not seeing a problem with how the have the camera in the game(except for free aim and the damn abductor ship) It lets me see the entire battlefield and give me a good quick look at the relation of my troops to everything else.

Yes, the problems with it become painfully clear when you play that abductor ship... Currently they've "managed" their camera issues with tactful level designs. I'm hoping that they would actually fix their camera in the future or at least give an option for a non-tethered POV so I don't have to fight the camera in some of these missions.

I've had the game completely lock-up on me going thru those big ships during the alien move phase... and I'm sure it's related to my reaction shots and that ######## camera!

That abductor ship is where dreams go to die, I pend about 50% of the mission fighting with the camera on it. But that is the only time I do, but damn if it's not the most infuriating thing when you have to do it.
XLjedi Oct 17, 2012 @ 7:20am 
Originally posted by CodyTheMedic:
That abductor ship is where dreams go to die, I pend about 50% of the mission fighting with the camera on it. But that is the only time I do, but damn if it's not the most infuriating thing when you have to do it.

...and if this game ever opens up to modding I fear to even try a community designed map for just this reason. The maps will have to be largely open spaces I guess... unless they fix the camera. ;-D

Last edited by XLjedi; Oct 17, 2012 @ 7:20am
Calzin Oct 17, 2012 @ 7:23am 
Originally posted by Mort:
Originally posted by CodyTheMedic:
That abductor ship is where dreams go to die, I pend about 50% of the mission fighting with the camera on it. But that is the only time I do, but damn if it's not the most infuriating thing when you have to do it.

...and if this game ever opens up to modding I fear to even try a community designed map for just this reason. The maps will have to be largely open spaces I guess... unless they fix the camera. ;-D

IDK, they don't have the same problem in any other enclosed space. I think it may have something to do with how that map is layered.
XLjedi Oct 17, 2012 @ 7:26am 
Possibly... I think they're terrified to even attempt a Base Defense mission because of the vertical design it would require.
Last edited by XLjedi; Oct 17, 2012 @ 7:26am
Calzin Oct 17, 2012 @ 7:32am 
Originally posted by Mort:
Possibly... I think they're terrified to even attempt a Base Defense mission because of the vertical design it would require.

I just think with they way they did the base it wouldn't be any fun, turning the ant hill into a full 3D area and losing your scientist and engies would not be fun.
Segovax Oct 17, 2012 @ 7:54am 
I curse at the free aim camera more than I curse at everything else combined through the day. "yeah, sure, bounce that grenade off your forehead after the camera frenetically whips back and forth across the screen a dozen times and I finally got it centered where I want it for a second and a half which is long enough for me to frantically click but not long enough to stay on target."

I love explosives too much to not use them. :x
XLjedi Oct 17, 2012 @ 8:36am 
I've noticed 'some' improvement in my AoE aiming by targeting a spot NOT near the edge of screen, holding mouse still, and then using the keyboard to move around the AoE target area.

Otherwise, it's a total cluster-goof...
BiAir Oct 17, 2012 @ 8:38am 
Same here! It must be fixed! Soon .. please!
Treyen Oct 17, 2012 @ 8:40am 
yep, really hoping for camera fixes and free aim fixes, the camera i cant explain, but the free aim tries to move the camera where your targetting, interferring with mouse input..least thats my theory. another thing that trying to develop for consoles is managing to screw up in what should have been a pc game
dop3j0e Oct 22, 2019 @ 2:34pm 
FWIW, I got frustrated by edge scrolling too and made a mod to disable it in EU: https://www.nexusmods.com/xcom/mods/740
Last edited by dop3j0e; Oct 22, 2019 @ 2:35pm
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Oct 17, 2012 @ 6:47am
Posts: 14