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If you have further expectations/ideas on how should all this work write it here. I am developing it for Long War (different jet stances and pilot ranks) but if there is enough demand I will make a pure EW version as well. Definitely the max number of jets in a squadron will depend on the rank (number of kills) of most experienced pilot selected for an interception.
It's a good idea, however, I feel that it would completely unbalance the game since every aircraft is balanced (stats wise) around 1v1 engagements. You would never need to build anything but basic Interceptors if you could just send a squadron of them at a time after a UFO, even a Battleship wouldn't be able to handle 3 or 4 Interceptors at once.
You might as well just use the Friendly Skies second wave option instead. Same result without all the hassle of a mod. Sorry to poop on your parade.
And as I said - I am creating it for Long War rather than for vanilla. In vanilla EW airgame is trivial.