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Fordítási probléma jelentése
*flush* What?
If you had to recommend one game out of the series, which would it be? Seems most people favor the original.
And Otleaz, that's false more often than it is true. It happens a lot, but it's not the norm, and it's certainly not "always".
P.S. Don't get me wrong - I'm actually enjoying this title a lot.
On its own, its a decent game, however the more I play it the more im just reminded how much better and how much more freedom Ufo Defense gave you. I give it a 6.5/10.
Also, here's what Firaxis didn't decide to remove:
- line of sight - it's still required, you can't shoot through anything. Things you can shoot through have a reason for why you can shoot through them, and it's usually because the obstacle is thin enough to shoot through.
- destructible cover - it still exists, your cover can be destroyed easily by missed shots, leaving you with no cover and a necessity to move out the way.
- soldier stats - also still exists, your soldiers all have personally generated stats that determine how great they are. Aim determines base chance to hit, Will determines mental strength, Defense reduces chance to be hit, and even base Health can vary from soldier to soldier inexplicably.
- inventory systems - perhaps not in the field, but you still have to manage equipment in this game and decide what loadouts are being brought to a mission.
- time units and more - the only things you can safely say were left out, especially with "and more" being vague.
If you press F1 on a soldier, everything about the game gets explained quite well. Full Cover is not total concealment, it's a -40% accuracy penalty to enemies shooting you. They can still shoot you. The only way to NOT get shot by an enemy is by having no line of sight to that enemy, which means being far away from any wall corners. I played through an entire game of this and the combat mechanics make perfect sense. Everything is based on random numbers, but it's all about how well you alter the odds to be in your favor.
My sniper once had 90% chance to hit a target, thru 3 walls and a hill and hit him. No possible way he could have seen him, the bullet could have reached him, nothing, complete voodoo.
By the way, cover seems to work just fine - it's just that most cover is not especially impervious to plasma bolts. And you can blow it up. I've shredded cover that a Muton was hiding behind so that other soldiers could take it out.
Many of the things that they took out were a pain and a half to deal with unless you knew exactly what you were doing. Like, say, the 80 item limit for any vehicle, including gear you went in with. Good luck collecting alien technology if you went in with too much stuff.
I'm not saying that the original Xcom was a bad game, by any stretch of the imagination. But it had a lot of tedious micromanagement that got annoying really fast once I started trying to play the game again a few months back. So for me, this game is Xcom without that annoyance factor.
Here's the way I see it. Playing the original Xcom today is like driving a 20-year old car with a manual transmission. Great if you know how to drive a stick, but a large hassle if you don't.
Yes but you can't target that cover specifically in order to force your opponent into the open. All you can do is spray and pray, and that's ONLY if the game thinks you can see the opponent in the first place. Sometimes it doesn't think you can see things that are directly above you. Maybe neckbones of soldiers had to be removed to make room for more muscles...
Which is a very dumbed down version of what the original gave you to work with. I knew my squad's stats in the original almost by memory. In the new one I couldn't tell you ANYTHING about my squad's stats because it's not interesting enough to think about.
Supremely dumbed down. Almost unforgivably so. Why can't I pick up a stun gun from a dead soldier if I need it? I have to fail the entire capture goal just because my soldiers are unable to use their thumbs for more than holding a weapon? What?!?!
The removal of TU's is my biggest gripe with the game. Why can't my soldiers stop when they spot an enemy and let me shoot at them if I have the points left? Are they complete idiots?
Don't get me wrong. I am enjoying the game but they really shouldn't have called it XCOM. Don't get on YouTube spouting about how you are remaking X-COM when you really aren't. That's called lying. Say something like you are making a game "loosely kind of sort of" resembling X-COM and you will still attract fans of the old one without having as many of them call you out on the things you screwed up.
you could shoot through hills in the original as well.
loved the original and so far i love the new xcom too. very happy with the game and how its turned out compaired to how it could have turned out.