XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Sarda 10 października 2012 o 0:40
I really hate the new terror missions.
It's not the gameplay I hate its the fact its a blantant game timer to rush you along. For those who don't know, your thrown 2-4 urgent missions at the same time and you can only respond to a single mission, the ones you don't respond to you give a -2-3 panic penalty in those countries, and when a country gets 4 they have a chance at leaving xcom, 5 they leave xcom quickly and take your funding. While there are missions that reduce panic, you never get more then 1 between terror missions and they only affect a single country so slowly but surely panic is going to build up to the point your losing countries and theres nothing you can do about it cept rush to the end before you run out of funders.

Now, a good xcom player of the original can go through the entire game with only a couple or less to none of the countries leaving, depending how much they personally care, here its garrunteed, your going to lose countries, and unlike the original were you basically only lost the ones you ignored because they didnt pay much, here the game loves to include multiple countries that are your largest payers. My last terror batch gave me USA, China, Germany at the same time. Awesome.

Also in the original you had time to respond to multiple events even if you only had one base, you could orchestrate two mission simultaneously, hell you could even do a mission in a single craft, come back for ammo and go out and do the other mission. Here its your leaving instantly, and even if you finish this mission in 5 minutes with only 3 minutes of flight time to and from the site, you can't do the other. Its silly.

Its bad enough we only have 1 base, I understand that, but why can't I simply buy more skyrangers, I have enough soldiers laying around to crew like 4 of the damn things. It was common in the original game to have multiple skyrangers/avengers/ect at a single base to handle multiple missions at once from a single location, why couldn't this have been ported over.

Without a doubt the first mod I get is going to be to limit these to a single mission.

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Wyświetlanie 1-15 z 16 komentarzy
Nosh 10 października 2012 o 0:49 
If you put satellites up this prevents the panic level from rising, per country.
And allows you to spot and shoot down UFO much faster preventing cash issues.
megacoosboy 10 października 2012 o 0:58 
build a sat uplink early then build satilites and start buffing your interceptors. this helps slow panic levels to managable levels and lets you pick and choose mission more for the reward than the panic level of the conutry your trying to protect
Mochnant 10 października 2012 o 6:22 
I agree with the OP that the forced choice is a little too forced. In the original, missions I could not respond to were *my* fault. I hadn't built a base in the right spot, I didn't have a secondary strike team, I hadn't researched this or that.

A popup window that says "Pick one of these three missions..." is not dramatic, but annoying. It's still a fun game, but forcing the player to ignore missions is not the X-Com way. There was some joy in sending the only 3 troops you had left on a terror mission.
pguin_skipper 10 października 2012 o 6:29 
yea, this choice of 2-3 locations is terrible. its not a hard decision we have to make. its plain stupid, since X-COM are supposed to be PRO. and 1 skyranger? really? and on higher difficulty levels panic rises toooooo much. too much simplification, and they _never_ completed game on impossible, so its freaking imbalanced. the only light is - we can tweak panic levels and so on I guess using mods, to make it playable.
thatguy1 10 października 2012 o 14:18 
I have to agree. So far that is my only big gripe with the game. I really don't like having to choose between abduction missions, and then being penalized for it. I liked the old version in that regards. You could send multiple skyrangers to missions, that way, you could complete the terror mission/base raid/downed ufo all at the same time. Also, I really don't like the fact you can't patrol (although I guess that's what the satellites are for), and you lose countries WAY too fast, even on lower levels.
Blue 10 października 2012 o 15:31 
I finished a game on classic without losing a single country. It's annoying, but the panic rising is manageable if you take care. Always have a spare sat or two at the end of the month to prevent any country from going to lvl 5 panic, and like it was mentioned previously, once you have satellites the panic rises much slower. Also, when you do a terror mission, the panic across the whole continent will decrease, balancing the abduction missions somewhat.
TwilightDusk 10 października 2012 o 15:40 
Call the difficulty forced if you want, but what you're complaining about is the game forcing things to be difficult for you, and that is very much in keeping with the original XCOM's style I believe. Hell, the entire atmosphere in the original gets pretty much destroyed if you can manage to rally enough resources to be able to respond to every single event that happens. With this system here, it forces things to actually be tense. And it forces you to pay more mind to which abduction you go after than "Do I want money, scientists, or engineers at this moment?"
Ostatnio edytowany przez: TwilightDusk; 10 października 2012 o 15:40
Sarda 10 października 2012 o 15:53 
Początkowo opublikowane przez TwilightDusk:
Call the difficulty forced if you want, but what you're complaining about is the game forcing things to be difficult for you, and that is very much in keeping with the original XCOM's style I believe.

Eh, not quite, the original xcom's system you could hold off indefinitly if you cared too, once when I was bored like decade ago I held the aliens off for almost 20 years without loseing a single country or base. 2 Avengers in every single base with 18 troops and 2 hwps on them. lol

Początkowo opublikowane przez TwilightDusk:
Hell, the entire atmosphere in the original gets pretty much destroyed if you can manage to rally enough resources to be able to respond to every single event that happens. With this system here, it forces things to actually be tense. And it forces you to pay more mind to which abduction you go after than "Do I want money, scientists, or engineers at this moment?"

Perhaps, but i'd rather the original feel rather then forced tension. I'm already suspending disbeilief to the breaking point by being a multination defense with a single base. The fact i'm forced into a single drop ship and then given multiple missions feels more insulting then anything else, like im playing d&d and the dm just makes up excuses on the fly why I couldn't use abilities or items I have to do what I did before just for the sake of his storyline.
ap 10 października 2012 o 15:53 
You can avoid losing any countries if you actually pay attention to the PANIC meter, and not just pick a country based upon their rewards.
Sarda 10 października 2012 o 15:57 
Początkowo opublikowane przez Count:
You can avoid losing any countries if you actually pay attention to the PANIC meter, and not just pick a country based upon their rewards.

Doesn't work. Example I got USA/China/Germany for terror mission, I do Germanys, USA/CHINA both go to 3/5. Monthly anti-panic mission comes up.. in South America were I had 1/5 for every country cept one had 2 I think. Next Month, USA/China/Eygpt comes up. I was screwed, no matter what, I lost either China or USA.

You could blame bad luck, but the fact is its unavoidable.
Ostatnio edytowany przez: Sarda; 10 października 2012 o 15:57
Red Phantom 10 października 2012 o 16:09 
I do miss setting up the world wide network... 300 engineers making motion scanners and blaster launchers to sell for untold riches, shiny new avengers and hundreds of overgeared rookies ready to die wherever aliens touched the ground.

I've been playing one game of UFO defense for 48 hours with no end in sight. Once you become financially independent you can do whatever you want whenever you want.

That being said, I can appreciate why they decided to force your hand in the new version. This game is generally a lot more difficult and white knuckled than the original and that's not necessarily a bad thing.
Blue 10 października 2012 o 16:13 
Didn't you just read that I didn't lose any country? It *is* avoidable. You're right that you can't prevent them from going to 5 panic levels. It happened to 5 countries I in my game I think. But when you shoot a satellite the panic goes back down to 3. Also the panic goes down whenever to do a mission in a country (and the whole region as well if you do well on terror missions). Before you have good coverage, the panic levels can get a bit out of hand, but you can always do the alien base mission to reset everything.
ripptide 10 października 2012 o 16:22 
I'd have to agree with Sarda, was just thinking much the same thing. The new "style" just seems to want to rush you to the end. Feels very much like a game that was intended to be played in 15-20 hours. While you might be able to bring the countries back from panic, it still makes no sense that you have 3 missions, choose one, complete it and return to base, and the others are now gone. They should at least persist for a while allowing you to try to accomplish them, maybe with a higher alien count or some other penalty.
Darius 10 października 2012 o 16:23 
Początkowo opublikowane przez PrometheanFrankenstein:
That being said, I can appreciate why they decided to force your hand in the new version. This game is generally a lot more difficult and white knuckled than the original and that's not necessarily a bad thing.

Yes, actually it is a bad thing. Strategically, everything accelerates far too quickly.

They made the maps smaller to make combat quicker, that is great - I actually like this. While combat is half the game, spending 15-20 minutes trying to find some stray grey isnt.

If you play classic its even worse. You pretty much start with enough funding to get one satellite started and a med kit. You only have your starting sat, of course and I was pulling difficult missions on my 2nd alert, 1 day after my first sat was built. Followed 1 day later by a bomb disposal mission that based on what Ive seen of mission difficulties so far, would've been a hard.

Red Phantom 10 października 2012 o 16:44 
Początkowo opublikowane przez Darius:
Początkowo opublikowane przez PrometheanFrankenstein:
That being said, I can appreciate why they decided to force your hand in the new version. This game is generally a lot more difficult and white knuckled than the original and that's not necessarily a bad thing.

Yes, actually it is a bad thing. Strategically, everything accelerates far too quickly.

They made the maps smaller to make combat quicker, that is great - I actually like this. While combat is half the game, spending 15-20 minutes trying to find some stray grey isnt.

If you play classic its even worse. You pretty much start with enough funding to get one satellite started and a med kit. You only have your starting sat, of course and I was pulling difficult missions on my 2nd alert, 1 day after my first sat was built. Followed 1 day later by a bomb disposal mission that based on what Ive seen of mission difficulties so far, would've been a hard.

You definitely have to start over on classic until you get a good game going I'll give you that. But once you are past the initial spike in difficulty things become manageable.
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Data napisania: 10 października 2012 o 0:40
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