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Zgłoś problem z tłumaczeniem
And allows you to spot and shoot down UFO much faster preventing cash issues.
A popup window that says "Pick one of these three missions..." is not dramatic, but annoying. It's still a fun game, but forcing the player to ignore missions is not the X-Com way. There was some joy in sending the only 3 troops you had left on a terror mission.
Eh, not quite, the original xcom's system you could hold off indefinitly if you cared too, once when I was bored like decade ago I held the aliens off for almost 20 years without loseing a single country or base. 2 Avengers in every single base with 18 troops and 2 hwps on them. lol
Perhaps, but i'd rather the original feel rather then forced tension. I'm already suspending disbeilief to the breaking point by being a multination defense with a single base. The fact i'm forced into a single drop ship and then given multiple missions feels more insulting then anything else, like im playing d&d and the dm just makes up excuses on the fly why I couldn't use abilities or items I have to do what I did before just for the sake of his storyline.
Doesn't work. Example I got USA/China/Germany for terror mission, I do Germanys, USA/CHINA both go to 3/5. Monthly anti-panic mission comes up.. in South America were I had 1/5 for every country cept one had 2 I think. Next Month, USA/China/Eygpt comes up. I was screwed, no matter what, I lost either China or USA.
You could blame bad luck, but the fact is its unavoidable.
I've been playing one game of UFO defense for 48 hours with no end in sight. Once you become financially independent you can do whatever you want whenever you want.
That being said, I can appreciate why they decided to force your hand in the new version. This game is generally a lot more difficult and white knuckled than the original and that's not necessarily a bad thing.
Yes, actually it is a bad thing. Strategically, everything accelerates far too quickly.
They made the maps smaller to make combat quicker, that is great - I actually like this. While combat is half the game, spending 15-20 minutes trying to find some stray grey isnt.
If you play classic its even worse. You pretty much start with enough funding to get one satellite started and a med kit. You only have your starting sat, of course and I was pulling difficult missions on my 2nd alert, 1 day after my first sat was built. Followed 1 day later by a bomb disposal mission that based on what Ive seen of mission difficulties so far, would've been a hard.
You definitely have to start over on classic until you get a good game going I'll give you that. But once you are past the initial spike in difficulty things become manageable.