Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
The campaign and game will be exactly the same, but there are alot of adds, monsters, customization, new missions, places, weapons, armours, mechanics, strategy, and more heroes (one new class) and modifications to them.
I think this will translate into new experieces during the campaign, but the overall story line sounds like it will remain the same.
You have to start a new campaign if you want access to the new features. This is because "meld," the new resource, is there right from the start. Literally, the first mission. Most of the new research and foundry projects are in the early-mid game. The new aliens get introduced pretty early. EXALT comes in mid-game. Not to mention the many balance changes, including the removal of several abilities (the support extra pockets ability is now a foundry project that effects all soldiers, and the officer training school upgrade that increases a soldiers chance to be critically wounded instead of killed has been removed entirely).