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Αναφορά προβλήματος μετάφρασης
Of course that kinda relies on there not being all that many other enemies around.
What do you mean by "MC then shoot"?
Turn 1: you make first contanct with the alien and it takes cover doing nothing.
Turn 2: the alien mind controls one of your soldiers, wasting all its action points and doing nothing else. The soldier that gets mind controlled does nothing too in this turn.
In the following turn the alien will shoot and the mind controlled soldier will shoot too.
So basically you want to kill the alien on turn 1, but if you can't you still have turn 2 to safely kikl it.
Actually sometimes the mindcontrol able alien decides to shoot on turn 2 instead of mind controlling, wich is actually worse becouse it can kill one of your soldier.
The worst case scenario is that the alien moves to a position and then mind controls the only soldier that could see it. In this case on your turn you can't see the alien and the only thing you see is the mind controlled soldier. In this case it's better to retreat, but remember to not put your soldiers on overwatch becouse they will kill their fellow MCed soldier. The strategy here is hunkering down, using smoke granades on yourself, or suppress/disable shot the MCed soldier untill 4 turns pass, at this point the mind control wears out.
The screenshot I saw from EW didnt exactly negate it unless its been changed since then, instead you were stunned for a round, which is still bad, and often more or less what happens anyways if you shoot alien soon as it MC's a guy.
Neural Damping: Confers +20 Will when defending against Psi attacks, and immunity to panic. If the soldier is mind controlled, the control is cancelled, and the soldier is stunned for 1 turn instead.
Neural Feedback: Damages a failed mind control. In game I saw it do 20 damage.