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1 - we move faster, soldiers themselves (they can walk further without notable sacrifices - meaning they still can shoot no problem most of the time) as well as with the squad-amount (less people means you move the same guys more often and hence have them progress faster)
2 - Enemies spawn at some pre-set locations and in small squads instead of basically anywhere on their own
3 - we can now take some shortcuts like jumping over fences or through windows
4 - no need to hunt 30 minutes for THAT ONE FLOATER, that decided to do the dishes the whole mission.
5 - a good bunch of maps are build semi-linear (meaning that you have one obvious path you should go and doing so causes you to run into most, if not all enemies. You obviously don't HAVE to do that and some maps are more arena-like, anyway)
For #4, that happened in a LP (not mine) at around the 7:30 mark:
http://www.youtube.com/watch?v=Col8kVZUfkk&feature=player_detailpage&list=PLD91BACF0E36EE427#t=452
anyway, the size is okay to me. Good to know that it's bigger than the original, even if it give the impression of being smaller..
Oh well, I just use it as a model and tell myself each "soldier" is representative of an entire squad or platoon, and then the ranges start to make sense...