XCOM: Enemy Unknown

XCOM: Enemy Unknown

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One shot kills from aliens
Anyone else get one shotted like every time they start a game? I go into easy mode, behind cover (building, truck, whatever), then one of my guys finds the aliens (as if the giant airship landing wouldn't have alerted them), and before i even get another turn my guys start getting one shotted. Meanwhile, my guys take like 2-3 turns minimum to take out one of the aliens. There's something really screwy about the dice in this game. I think the dice for the aliens and the player are reversed. It's bad enough they have so many more guys than me, but is it really necessary for them to be able to one shot kill everytime they fire?
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Also, wtf is the deal with the sats? So, the sats can know an enemy is there (somehow), but yet, when landing, there is fog of war everywhere. How is that possible? If you have sat coverage for an area there should be no fog of war.
The game actually helps you on easy difficulty.
Depends on what cover you are using.
It seems very unlikely that you are getting one shotted. On easy you have 7 hp and the sectoid can only crit for 6. By the time enemies that can one hit you show up you should have better armor.

Fog of war is a game mechanic. It would be too easy if you could see everything on the map.
Последно редактиран от P-47 Thunderbolt; 25 юли 2013 в 20:13
Use more teamwork, frankly I've never played an x-com game before and I found normal easy (except on the strategic level cause I had not idea what I was doing) I only had to reload ONCE.
So just consider your team and how they effect each other.

1.Find the enemy
2.fix the enemy (get some guys in good cover with overwatch and or suppress)
3.Flank or snipe

Spread your guys out to begin with so nothing sneaks up on you, then concentrate when the battle begins.
Първоначално публикувано от senseless:
Anyone else get one shotted like every time they start a game? I go into easy mode, behind cover (building, truck, whatever), then one of my guys finds the aliens (as if the giant airship landing wouldn't have alerted them), and before i even get another turn my guys start getting one shotted. Meanwhile, my guys take like 2-3 turns minimum to take out one of the aliens. There's something really screwy about the dice in this game. I think the dice for the aliens and the player are reversed. It's bad enough they have so many more guys than me, but is it really necessary for them to be able to one shot kill everytime they fire?

Never dash into unknown territory. Usually on your first move you'll want to find everyone some cover as with a half move and then go into hunker down or overwatch. Scout ahead with one or two soldiers with half moves only when the rest of your soldiers have full turns available and you'll never get caught out like that.
I don't get one-shot killed, but I've been getting 70% chance-to-hits that have missed entirely from multiple angles and multiple shooters. I've had three guys sorround an alien, only to all miss thier shots at near point blank. It's getting to the point were I loose one soldier every battle, no matter what I do. It's nuts.
Първоначално публикувано от Anterk:
I don't get one-shot killed, but I've been getting 70% chance-to-hits that have missed entirely from multiple angles and multiple shooters. I've had three guys sorround an alien, only to all miss thier shots at near point blank. It's getting to the point were I loose one soldier every battle, no matter what I do. It's nuts.

And just wait until you start missing 90% chance to stun and 95% sniper shots. The only guarantee in XCOM is that if you put your soldiers in a kill or be killed position, they're gonna get killed.
thats why i stopped playing classic.

had one thin man just standing around, without any cover for a few rounds. my whole squad had full cover and a 70%+ chance to hit him.
After two rounds he was still standing and i lost two soldiers.

i start to belive that the game cheats just to kill some of your soldiers, so you wont get to strong in the beginning.

Plaing on normal now.
Първоначално публикувано от marcus_2679:
thats why i stopped playing classic.

i start to belive that the game cheats just to kill some of your soldiers, so you wont get to strong in the beginning.

Plaing on normal now.

don't be silly it doesnt cheat , you need more practice.
Последно редактиран от billy; 26 юли 2013 в 6:51
Първоначално публикувано от billy:
Първоначално публикувано от marcus_2679:
thats why i stopped playing classic.

i start to belive that the game cheats just to kill some of your soldiers, so you wont get to strong in the beginning.

Plaing on normal now.

don't be silly it doesnt cheat , you need more practice.

The word cheat is matter of semantics mostly, though I do have save games from another Firaxis game that shows bold face cheating -- hard coding an advantage to an AI that the player is suppose to be able to thwart, but is unable to do so.

Tactics, aside, it still boils down to unbalanced advantage which makes sense on harder levels to a degree. Apparently hardcore XCOM fans accept this as a form of increased difficulty, given the game's repuation for ...cheating, I mean, unreal odds.

Too bad more games aren't tactically designed to increase in difficulty like Frozen Synapse, which has the aesthetic appeal of a snail, but still fun.
Последно редактиран от raubrey; 26 юли 2013 в 7:42
i play PnP RPg's , my mate rolled 4 critical failures in a row at the weekend , incredibly low chance of that , not seen it happen in a long time , who was cheating him? the dice? the universe? or nobody and it was just bad luck?.

Nobody ever blinks an eye when they make three 30% chance hits in a row , if you keep taking 70% shots you going to miss some , nobody's cheating. The bonus and chance's to hit are there for all to see on every difficulty . Some of the enemies have pluses to hit and crit , thats not cheating thats the rules , thats why its a harder difficulty.

The AI doesnt rage when you win , it doesnt care , it applies some preset number and gets on with it. In poker when you have two kings and they have two queens and you lose its not cheating its just simply luck , or lack of it. Great poker players have the same rules and luck as anyone else , they just play when the numbers are in there favour and over the course of time that pays off.
Последно редактиран от billy; 26 юли 2013 в 7:45
Billy you're making a strawman argument. A D&D game is based far more on luck, it is accepted. (But even then, in a good game the enemies aren't erratic, they are progressive, and your build and tactics matter).

And yes, I have blinked an eye on low chance hits making it too often -- and mentioned such in another thread. So save your sweeping generalizations about "Nobody does..."

Believe what you will what you will about the AI. You obviously are naive in this area of game design and balance -- no one tied emotion to the AI, other than you.

This is a TBS game, or supposed to be; it's not poker. And I play poker -- where again you aren't showing much knowledge on what makes them great, but that is not relevant, here.
Последно редактиран от raubrey; 26 юли 2013 в 13:26
Also, to elaborate on the potential of any AI cheating. I have a CIV game where a leader finished a wonder the same time as I. I reloaded 10 turns earlier and finished four turns early with a different strategy.

Same thing happened. I would call that cheating as the leaders are not suppose to be hardcoded to get a wonder only advantages to obtaining one.
Последно редактиран от raubrey; 26 юли 2013 в 8:24
Първоначално публикувано от raubrey:
Billy your making a strawman argument. A D&D game is based far more on luck, it is accepted.

no i make a logical sensible argument , actually its not even an argument i'm just stating facts, your the one making stuff up . Look up the article firaxis posted about there number system and how it works. The AI doesnt roll below 50% and you hit then think , screw that i need him to miss i'll change it to a 95 now he misses. It doesnt fiddle the numbers it doesnt cheat. It puts forward rules and sticks to them it doesnt cheat.

Well i've played alot of CIV 5 and never seen them cheat . You seem to only mention cheating whenever you lose. The aI doesnt suddenly build wonders quicker , lol , though it can make different choices.. Upload your CIV 5 save it wil take two minues , i'll see if its building it quicker when i do.

i'll say no more , neither of us will be convinved by the other person so there's no point.
Последно редактиран от billy; 26 юли 2013 в 8:06
Първоначално публикувано от billy:
Първоначално публикувано от raubrey:
i'll say no more , neither of us will be convinved by the other person so there's no point.

Speak for yourself, since you can't defend your statements with facts that counter what I've so far seen in-game and on the forums. If you could, I would be swayed. Obviously you can't and have admitted as much because anything contrary to your love of the game apparently blinds you. Enjoy your game.

P.S. I haven't lost, nor am I playing on hard difficulty. You assume too much. I'd be glad to upload the CIV game but not to someone who can't finish a discussion. I'll upload it elsewhere. When I can find the time to look for it, I'll try to remember to post a link to it here for your enlightenment -- but you would need the BNW DLC to open/play it.
Последно редактиран от raubrey; 26 юли 2013 в 8:45
Първоначално публикувано от raubrey:
Първоначално публикувано от billy:

Speak for yourself, since you can't defend your statements with facts that counter what I've so far seen in-game and on the forums. If you could, I would be swayed. Obviously you can't and have admitted as much because anything contrary to your love of the game apparently blinds you. Enjoy your game.

P.S. I haven't lost, nor am I playing on hard difficulty. You assume too much.

Easy and normal adjust the percentages in favor of the player. Not good for data collection.
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Дата на публикуване: 25 юли 2013 в 19:08
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