Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe we can develop a Mod for this game and start something epic.
This game...clone as it is...is actually pretty damn cool. I'm looking over it with a friend and, though I have yet to play I am so far very interested.
Not too impressed about it being easy, but the graphics upgrades are sweet!
Now here's the amazing part...... its COMMUNITY DRIVEN....omg people who actually care about making a fun game instead of money! Its a ♥♥♥♥♥♥♥ miracle!!!
Then all the new Xcom lovers will be happy that we aren't complaining in this forum anymore.
Yeah...
Go to UFO:AI.org or just google UFO: AI
Release 5 is about to come up with better ai and bigger maps
But if you give this dev team ideas...they will actually consider them. Which is why we are gathering ideas. Graphics on the battlescape are very bland...sometimes its just plain white (to represent snow) but just one good texture artist can fix that.
The difficulty is based on the physics of the game during actual gameplay. Each shot is give a hit % in the moment, nothing is Pre-Seeded so you can reload and get a different outcome. Some people do cheat like this by keep reloading the saved game until it hits the alien, but it simply proves that the game is actually rolling the dice "On the spot" as you shoot.
Lets say you save a game right when a mission starts. You complete the mission. Good score or bad.
Then you reload and start the mission over. Even if you make the exact same moves, and the aliens make the exact same moves, and you make the exact same shots, and the aliens make the exact same shots....you will have a different outcome.
The hits and misses will be decided in the moment each time. Even from behind the exact same cover, you will miss from that spot...or maybe hit...on a reload of the same mission. There is nothign for the AI to exploit. Unless it's dark and because the aliens can see you better, they will hit you from darkness from farther away.
Its just like old Xcom games, and even though a cheater can just keep replaying until they get a good score....so what.....let them cheat. They are breaking the game by their own choice. Also, in a multiplayer setting, you cant reload so multiplayer for UFOAI would be even more random and fair.
To be honest, I think the entire 'reboot' concept is an abject failure, regardless of the medium, and should be outlawed before we end up with a new Mona Lisa painted in pastels and sporting vampire teeth while clutching an Xbox game pad.
Perhaps Xenonauts will be different, but every description makes *very* explicit mention of the fact that it's not X-com... the overall effect being that every description gets to have the term 'X-Com' plastered all over it without ever having to deliver the gameplay they so shrewdly imply.
That rant aside, I'm still just another schmuck handing my scratch over every time someone yells 'X-Com' ::rolls eyes::