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I'm going to start fiddling around with this next time I get a chance.
90% of what is possible is very clear for anyone that can be bothered to read the text file; it is very well commented with notes, making everything very obvious. If someone doesn't have the time or patience to do that, then they probably aren't ready to get into the world of modding anyway, and are not the personality type I'm seeking to help out here. I'm happy to help anyone who is having trouble getting something to work, but don't feel that I need to explain changing:
; Country Funding Amounts
FundingAmounts=180 ;USA
FundingAmounts=150 ;Russia
FundingAmounts=100 ;China
FundingAmounts=100 ;UK
FundingAmounts=100 ;Germany
FundingAmounts=80 ;France
FundingAmounts=100 ;Japan
FundingAmounts=60 ;India
FundingAmounts=60 ;Australia
to
; Country Funding Amounts
FundingAmounts=360 ;USA
FundingAmounts=300 ;Russia
FundingAmounts=200 ;China
FundingAmounts=200 ;UK
FundingAmounts=200 ;Germany
FundingAmounts=160 ;France
FundingAmounts=200 ;Japan
FundingAmounts=120 ;India
FundingAmounts=120 ;Australia
doubles the funding for those countries. Most of the contents are that self explanatory, and explaining it in detail would be extremely tedious and insulting to the intelligence of any reader.
http://img.photobucket.com/albums/v330/wipman/xcom-gi.jpg
With few job their shape could be changed, i.e:
1St: PASGT helmet & Eliminator III vest (as seen on the pic).
2Nd: MICH 2000 & IOTV.
3Rd: MICH 2002 & Plate Carrier (SOCOM look alike).
Of course letting we choose heads, faces, haircuts and the rest of the stuff; i think that will be great and an improvement, along with change the basic weapons for a G36K, a FNP-45, a Mossberg 500 Bullbup, an AWP, a Mk.48 as LMG/GPMG and a M136 AT4 as RPG. I would love to make the Rookies and starting equipment to look like that.
I wish to keep playing normal, but the lack of aliens is what makes the game boring, but I also don't want to break my head and neck with the unfail Rng of Classic, and Impossible... just no.
Just look on the XCOM nexus for mods the take away the alien stat bonuses on the higher difficulties. There are a lot of them since people cannot cope with getting beat apparently.
I have checked the mod nexus and they don't have what I needed. I also don't get defeated in the game (even if I lose over 20 men on classic at most), it's the unrealistic rng what gets in my nerves (flanked alien with 90% chance a miss is more likely on classic than on normal), I don't mind beefed/deadly aliens and I do love the sectopod update making rockets useless against it.
But calling miss shots (unfair rng) higher difficulty it's lazy.
They could have just make longer weapon/armor research like marathon + the usual less health for our troops + the usual beefed aliens + usual deadly aliens + maybe less rewards from dlc's / special missions for that harder difficulty without making my troops feel like toddlers with guns (I am the commander that always equip my troops with scopes, because armor wont save you if your men can't shot an alien a feet away from them).
http://steamcommunity.com/sharedfiles/filedetails/?id=196094562
Your given method can bypass this ♥♥♥♥♥♥♥♥, can't it? Thanks in advance. Gonna start my modding using your method now. :)