Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your only concern is whenever or not you can get more of the stuff you sold.
However, if you sell something, you can't get it back and you might need it later.
But i never ran into money problems, just restart and buy satellites asap so you cover the most dangered countries. I lost brazil and everything else is on panic level 1.
Should take you 2-3 hours too see if it works.
So if you desperetly need money sell some stuff especially in the begining you will have no other choice but think twice. Some stuff has absolutely no use for you and can be sold anytime like broken alien computers and some other things... there is a tooltip if this is the case.
Early on, sell ALL UFO COMPONENTS. They are not needed til about mid game, and they net you tons of cash. If you need their parts for a firestorm later, just shoot down another UFO. The only one's you can't take down with a plasma cannon on an interceptor are the Overseer ship and the Battleship.
Sell elerium early on, but not after mid game. Alloys only if you are desperate. I would say never sell fragments ever, but... if you even need to consider selling them, you've done something wrong.
Make sure that you are placing sats each month. That's your big money earner.
Sectoid Corpses ($5) - I would try not to sell too many of these if possible, especially on higher difficulties due to AIM module. 2 Guaranteed hits during an interception is no joke! You will need 4 for Xeno-Biology and 3/AIM module.
Thin Man Corpses ($5) - They are always around so sell! Almost every Council mission you will undertake will have Thin Men in them. You will need 4 for Improved Medikit and 2/Gas Grenade(don't like these).
Floater Corpses ($5) - Used for DODGE module so try not to sell too many. Guarantees 2 Missed shots against you during interception. You need 3/DODGE module.
Muton Corpses ($5) - After you have Ammo Conservation sell these off. You will need 6 for Ammo Conservation.
Chryssalid Corpses ($5) - DO NOT SELL! Don't sell these or give them away to the Council, unless they are offering something you need desperately, you have way too many or it's too good of a deal to pass up. These are used to make Chitin Plating, which is one of the best items for your soldiers. You will need 4/Chitin Plating and 2/Needle Grenade(although I don't really like those grenades either).
Seeker Wrecks ($5) - DO NOT SELL IMO! They are used for Ghost Grenades which I find so useful. You need 4/Ghost Grenade.
Cyberdisk Wrecks ($7) - DO NOT SELL! I find you don't get a lot of these. Not enough to go around if the Council asks for them. They are used for BOOST module, which adds 5 secs to your timer during interception and Advanced Flight. You will need 2 for Advanced Flight and 2/BOOST module.
Drone Wrecks ($2) - Don't sell at first. You need 11 of these total before you can start selling them like mad. You need 2 for Advanced Flight, 4 for Drone Capture and 4 for Improved Arc Thrower.
Mectoid Core ($10) - SELL SELL SELL SELL SELL!!! No real uses for them. I don't even know if they are requested by the Council, but assume that they are.
Berserker Corpses ($5) - Either sell or don't sell. Depends how much you like combat stims. You need 1/Combat Stim.
Heavy Floater Corpses ($6) - After the 2 major projects you can sell them off, which are Advanced Flight and Advanced Repair. You will need 6 for these two projects.
Sectoid Commander Corpses ($10) - SELL! OMG! SELL! These don't have any other uses after they are autopsied.
Muton Elite Corpses ($8) - GUESS WHAT!? SELL!!! Same deal with the Sectoid Commanders and Mectoid Cores.
Sectopod Wrecks ($10) - Sell after you finish Advanced Construction. You Will need 2 For Advanced Construction.
Ethereal Corpses ($15) - DO NOT SELL! Mind Shield is too good to pass up. If you do want to sell these make sure you have at least 6 Mind Shields. You will need 1/Mind Shield.
EDIT: Grammar
Mostly UFO parts and corpses are expendible in the early game, unless you have a specific research strategy in mind (ie, if you want to upgrade MECs asap then you'll want to hang on to those UFO generators).
Also, @Draiman: great post!
I start to run out of money on higher difficulty levels.
As soon as you get behind in X-COM, its almost over. Assault weapons, will not kill a mutant. So if you are sellign sht off, bare in mind, you are selling things you will need for research and manufacturing at some point.