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I've found that alloys are the really scarce material mid to late game.
I think ignoring council missions is a *really* bad idea since it eliminates a major panic management aspect. I'm pretty sure ignoring the bomb threat mission increases panic, but don't remember. By the time you have sats over everything you may be okay to ignore a council mission for the -2 Panic but by then you've assaulted the base and reduced panic world wide anyway. Additionally those resources are generally much better than the resources you receive from abduction missions (unless you randomized the rewards per Second Wave) in a situation where you need everything you can get. A council mission in months 1 and 2 can be completed with rookies, played smart, and even if you lose 3 of 4 you're going to make a net profit of $155 from the average $200 + other stuff + panic reduction reward. In fact, trading anything lower than a Sgt for panic reduction early in the game is pretty much worth it unless all your good troops are crippled and you have one guy active above Rookie.
The first 3 missions are almost always the same - mission 1 is almost always 12 sectoids, mission 2 is almost always the same, though there might be thin men thrown in, and mission 3 is always a UFO you shot down. You want to hit that downed UFO like its the girl of your dreams. It will almost, if not always have 4 sectoids and an outsider. The loot from that mission is what is going to let you pump out your second sat before the month ends. If you get an undamaged power source thats $75 right there, along side the 4 sectoid bodies, alloys and any other trash.
Ethereals ability to reflect attacks is directly proportional to their Will. If you manage to damage them enough or get lucky with an attack that drops their will, their chances to reflect the attack go way down. Since they have will bonuses on Impossible, it does increase their chance to reflect an attack.
If you find yourself flush with cash early on and feel the need to spend it, remember that a medkit prevents poison on whoever is carrying it even if it's been used. Helps with thin men.
I should have clarified that I downloaded the Slingshot expansion (which takes over your Council Missions) and you can definitely skip those repeatedly without affecting Panic. The first Slingshot mission isn't too hard, but the 2nd one (planting scamblers on the train in 10 turns) is quite challenging and I would not recommend attempting it on Impossible until you have a 6man squad all in Carapace+ armor and all-laser weapons.
The best thing about Slingshot is that after you have completed the Gangplank (battleship) mission, you get two Fusion Cores that can be used to create 2 non-LOS, higher-damage rocket launchers, which are a little OP.
Yeah I did that on Ironman Classic to boost my chances but wanted to do Impossible on vanilla.
Build at least 3 Satellite Uplinks, 9 Satellites and an Interceptor at each base before you spend money on pretty much anything else and prioritize engineers until you have at least 20 of them.
I play on classic and I think I can beat the game but how long is left I dont know. I dont know why ships never coems more so I can shoot them down but im happy them not come. I have only this interceptor and whne I try play first time thats coem a really big ship in the beginning and shoot me down so why that dont coems ships this time I play? I have made and buy the ship firestorm? But cant buy it and use it? Maybe its different between classic or impossibel but I have only ship in my country.
Don't forget to actually build and launch the satellites too. Not that I would do something like that.
Does anyone know how explosions damage/loss items?
What else should you avoid selling?
It was definitely hard but I just did it the other day on Impossible with most of the second wave settings on. I did have to reload a couple times, but my squad was 5 guys with Zhang the only guy above sgt and no upgrades on anyone. It's almost exclusively Thin Men with a couple of Mutons thrown in - the Mutons appear in the open so you can get free flanked shots on them.
Explosives destroy alien corpses and gear iirc. I am not sure if they destroy weapon fragments actually.
I only avoid selling fragments and alloys early on because scraping cash to get in a genny and second uplink asap is important. The problem with sats on impossible is you will have at least 3 countries in the red at the end of month 1 and the existing uplink only has room for 1 more sat. Generally you are going to choose which continents you don't care about in month 1 - and I think the easiest way is to start in Asia and lose a member there since you get the bonus anyway. So keeping North and South America happy is the way to go IMO, and getting full sat coverage over S America is easy - and the instant interrogation/autopsies on Impossible are awesome when it comes to crunching time.