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But isn't this dangerous? You may suddenly trigger more than one enemy pack.
The defense while hovering is the standard "flying bonus" , which is +20 defense ( equivalent to a semi-cover without hunkering down). So you pretty much don't want the aliens to know you have a flying soldier... if you leave your flying soldier in the front line, he'll go down pretty fast.
PS: while hovering you become immune to Flanking.
It's squadsight. He'll be pretty far back.
Exactly... that's the idea.
My point was just that Defense-wise it makes no difference to be out in the open or among covers. (It was an answer to your "What about simply hovering in the open? How does that work?")
But in a matter of Sight, you want to be in a place with the least amount of obstacles between the sniper and the battle... since if anything (like a tree) is between the sniper and the alien, squadsight won't trigger.
The main problem I see here is that it's essential that they both hit, and likely Critical Hits, too, with Double Tap. My strategy is to blow it up with a Shredder (Blaster) Rocket, a Blaster Launcher Rocket, then mop up the remaining HP with my others. Volunteer dealt final blow, which was unpredicted, as my others couldn't hit it due to 40% defense or reflections.
Word. Early game, Heavies rack up the most kills. Late game, Snipers rule and my Heavies become less useful. My Support is fairly useless other than scouting or reviving, while my Assault goes in for clean up operations (useful throughout the game).
http://steamcommunity.com/sharedfiles/filedetails/?id=186151886
Second time this happened to me, first time my soldier got stuck on the ceiling of the temple ship.
Bugs in my XCOM ? It`s more likely than some want to admit.