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And the flying model might have some interesting applications.
To be honest they also come into play a bit late, so when you start having money for them you'll already have one and a half team of colonels (provided no one dies), and be on your way towards psychics.
So while they'd be more than worth putting money into while your building your first team and need the occacional replacement while one of your "stars" is in recovery, by the time getting them becomes viable, you don't need them because armor and more leveled characters means you're already stable without them.
That might change with EW, when Shivs get some of the MEC-abilities (including being able to punch Aliens in the face - probably not literally but with an alternative melee-attack), so that I might take a few SHIVs with me as scouts for easier missions or addional cover.
They are great If i know that they will be usefull for that map, or to replace a soldier i know wont be usefull (Thats when i know what a map will look like in advance, for some maps the sniper is useless, sometimes when you refuse to use explosives becuse you dont wanna damage a downed ship then a SHIV can be more usefull then a heavy).
Sometimes i use them just to mix things up, also its extremly easy to flank enemies with the normal or hover SHIV since they move so fast and you dont realy worry to much about losing them. (However the hover SHIV dosent work as moveable cover).
...are you serious ? That is... I don`t know what that is. It`s a thing.
That does happen actually. Sometimes enemies take cover behind Alloy Shivs instead of shooting at it, if said SHIV happens to be better cover. Then you can humiliate them by having the SHIV.... shiv them at point-blank range.
I don't use SHIVs much, though when I do they can be hilarious due to how you don't need to play too tactically with them. Having no need for cover they can get into more ideal flanking positions more easily, and the Hover SHIV makes most Council and Terror missions a breeze.
Otherwise, they can be good to have on impossible when you lose most of your squad and can't have all rookies next mission but are really not worth the $s if you have other needs.
A SHIV can not panic as well, which is a huge bonus on impossible.
This right here. SHIVs are absolute beasts, but you have to be prepared to divert the resources to get them early. People that find SHIVs underwhelming are often holding off on the Foundry until May or later. Which means they aren't getting SHIVs out until June/July when Alloy SHIVs are beginning to see the end of their period of operational effectiveness.
The sweet spot for SHIVs is April/May/June. Alloy SHIVs in April are borderline broken. They're not just "soldier replacements", they're MVPs.
Basic SHIVs can be useful in early April depending on how you play March. They can sub in for a mission or two if you decided to go Lasers instead of Carapace first before Alloys come online.
Hover SHIVs past June are a matter of taste. I personally find them lacking in hp department against Heavy Plasma and without abilities like Rapid Fire they struggle to kill Heavy Floaters and Elite Mutons. Unparalleled scouts, but I find I can use Mind Control for scouting at that point.
Last time I played with one, it got caught in a doorway and forced me to abort the mission. :\
As it turns out I rather liked it. I immediately flew it to the middle of the map, as high as it would go, and then just left it there to blast the crap out of everything on the battlefield.
I would have left it in my squad permanently, but my heavy was my squad leader and there's no way I was kicking Danny Glover out of the squad in favour of a machine.