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I actually expected Marathon to prolong the pacing a bit like first terror mission only after 3 months isntead of 1.
http://www.ufopaedia.org/index.php?title=Second_Wave_(EU2012)
Just not sure whether I should assault it, since I didn't want to do Slingshot that early on and it somehow doesn't offer me the mission again...
So yeah i kinda missed my chance of getting a fusion lance :(
Finished Impossible on Marathon mode yesterday. The game does not throw you heavier aliens at the normal pace. I only saw this happen at the later stages with elite mutons and stuff. Jumped form elite mutons in an ufo to 2 sectopods with drones, 2 3xElite Mutons packs and 1 Etheral+2 Elite Muton guards on the next ufo.
Try to get dodge and tracking boosts - plasma cannons do their job. I skipped the second and third slingshot mission several times - I'm not sure right now, but I think they'll come up a month or 1 1/2 later
It's actually only partially true. Though certain game events are gated by player actions, game speed also determines when you will see certain enemies. So Marathon does make a difference in when certain things will show up.
Another big impact is the resource requirements for buildings and time to build. This requires you to plan further in advance for wich buildings/resources you need as some of the more resource heavy buildings require almost a whole month to build.